<?xml version="1.0" encoding="utf-8" ?> 
<words>
	<confirmDraw>Are you sure you want to draw?</confirmDraw>
	<confirmRemoteWantsRestart>{0} wants to restart this game, are you ok with that?</confirmRemoteWantsRestart>
	<confirmRemoteWantsTie>{0} offers a tie, are you ok with that?</confirmRemoteWantsTie>
	<confirmResign>Are you sure you want to resign?</confirmResign>
	<confirmRestart>Are you sure you want to restart?</confirmRestart>
	<connectionDirect>direct</connectionDirect>
	<connectionDisconnected>disconnected</connectionDisconnected>
	<connectionIndirect>indirect</connectionIndirect>
	<cmdDraw>Draw</cmdDraw>
	<cmdHelp>Help</cmdHelp>
	<cmdMute>Mute</cmdMute>
	<cmdResign>Resign</cmdResign>
	<cmdRestart>Restart</cmdRestart>
	<errorDataSend>Data error; unable to send data. Game stopped.</errorDataSend>
	<errorDisconnected>Disconnected.</errorDisconnected>
	<errorUserLeft>{0} has left the game. The game is over.</errorUserLeft>
	<lblBroughtToYouBy>Brought to you by {0}</lblBroughtToYouBy>
	<lblConnectionType>Connection type</lblConnectionType>
	<lblVersion>Chess {0}</lblVersion>
	<lblPromote>Promote your pawn</lblPromote>
	<infoClickToPlayAgain>Click 'Restart' to play again.</infoClickToPlayAgain>
	<infoRestartDenied>{0} doesn't want to restart this game.</infoRestartDenied>
	<infoTieDenied>{0} doesn't want to draw.</infoTieDenied>
	<infoYouResigned>You resigned, you have lost.</infoYouResigned>
	<stateCheck>Check</stateCheck>
	<stateCheckmate>Checkmate, you have lost.</stateCheckmate>
	<stateInitializing>Initializing game...</stateInitializing>
	<stateMyTurn>It's your turn.</stateMyTurn>
	<stateOpponentCheck>Opponent in check</stateOpponentCheck>
	<stateOpponentResigned>Opponent resigned, you have won.</stateOpponentResigned>
	<stateRemoteCheckmate>Opponent checkmate, you have won.</stateRemoteCheckmate>
	<stateRemoteTurn>Waiting for {0} to make a move.</stateRemoteTurn>
	<stateStalemate>Stalemate, it's a tie.</stateStalemate>
	<stateStartMyTurn>Game started, it's your turn.</stateStartMyTurn>
	<stateStartRemoteTurn>Game started, waiting for {0} to make a move.</stateStartRemoteTurn>
	<stateTie>It's a draw.</stateTie>
	<stateWaitForApproval>Waiting for you opponent's approval..</stateWaitForApproval>
</words>
