#include "achievementsettingswidget.h" #include "achievementlogindialog.h" #include "common/string_util.h" #include "core/system.h" #include "frontend-common/cheevos.h" #include "qtutils.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" #include #include AchievementSettingsWidget::AchievementSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog) : QWidget(parent), m_host_interface(host_interface) { m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enable, "Cheevos", "Enabled", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.richPresence, "Cheevos", "RichPresence", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.testMode, "Cheevos", "TestMode", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useFirstDiscFromPlaylist, "Cheevos", "UseFirstDiscFromPlaylist", true); dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, DuckStation will scan for achievements on startup.")); dialog->registerWidgetHelp(m_ui.testMode, tr("Enable Test Mode"), tr("Unchecked"), tr("When enabled, DuckStation will assume all achievements are locked and not send any " "unlock notifications to the server.")); dialog->registerWidgetHelp( m_ui.richPresence, tr("Enable Rich Presence"), tr("Unchecked"), tr("When enabled, rich presence information will be collected and sent to the server where supported.")); dialog->registerWidgetHelp( m_ui.useFirstDiscFromPlaylist, tr("Use First Disc From Playlist"), tr("Unchecked"), tr( "When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.")); connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState); connect(m_ui.loginButton, &QPushButton::clicked, this, &AchievementSettingsWidget::onLoginLogoutPressed); connect(m_ui.viewProfile, &QPushButton::clicked, this, &AchievementSettingsWidget::onViewProfilePressed); connect(host_interface, &QtHostInterface::achievementsLoaded, this, &AchievementSettingsWidget::onAchievementsLoaded); updateEnableState(); updateLoginState(); // force a refresh of game info host_interface->OnAchievementsRefreshed(); } AchievementSettingsWidget::~AchievementSettingsWidget() = default; void AchievementSettingsWidget::updateEnableState() { const bool enabled = m_host_interface->GetBoolSettingValue("Cheevos", "Enabled", false); m_ui.testMode->setEnabled(enabled); m_ui.useFirstDiscFromPlaylist->setEnabled(enabled); } void AchievementSettingsWidget::updateLoginState() { const std::string username(m_host_interface->GetStringSettingValue("Cheevos", "Username")); const bool logged_in = !username.empty(); if (logged_in) { const u64 login_unix_timestamp = StringUtil::FromChars(m_host_interface->GetStringSettingValue("Cheevos", "LoginTimestamp", "0")).value_or(0); const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast(login_unix_timestamp))); m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.") .arg(QString::fromStdString(username)) .arg(login_timestamp.toString(Qt::TextDate))); m_ui.loginButton->setText(tr("Logout")); } else { m_ui.loginStatus->setText(tr("Not Logged In.")); m_ui.loginButton->setText(tr("Login...")); m_ui.viewProfile->setEnabled(false); } } void AchievementSettingsWidget::onLoginLogoutPressed() { if (Cheevos::IsLoggedIn()) { m_host_interface->executeOnEmulationThread([]() { Cheevos::Logout(); }, true); updateLoginState(); return; } AchievementLoginDialog login(this); int res = login.exec(); if (res != 0) return; updateLoginState(); } void AchievementSettingsWidget::onViewProfilePressed() { if (!Cheevos::IsLoggedIn()) return; const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(Cheevos::GetUsername()))); QtUtils::OpenURL( QtUtils::GetRootWidget(this), QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username)))); } void AchievementSettingsWidget::onAchievementsLoaded(quint32 id, const QString& game_info_string, quint32 total, quint32 points) { m_ui.gameInfo->setText(game_info_string); }