AboutDialog About DuckStation Duckstation אודות DuckStation Duckstation %1 (%2) DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability. הוא אמולטור/סימולטור חינמי ובקוד פתוח של הסוני פלייסטישן Duckstation Authors מחברים Icon by אייקון ע"י License AchievementLoginDialog RetroAchievements Login Window title RetroAchievements Login Header text Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. User Name: Password: Ready... &Login Logging in... Login Error Login failed. Please check your username and password, and try again. Login failed. AchievementSettingsWidget Form FPS הראה Global Settings Enable Achievements Enable Rich Presence Enable Test Mode Use First Disc From Playlist Enable Hardcore Mode Test Unofficial Achievements Account Login... View Profile... Game Info <html><head/><body><p align="justify">DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#0000ff;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> Unchecked לא מסומן When enabled and logged in, DuckStation will scan for achievements on startup. When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, rich presence information will be collected and sent to the server where supported. When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. "Challenge" mode for achievements. Disables save state, cheats, and slowdown functions, but you receive double the achievement points. Username: %1 Login token generated on %2. Logout Not Logged In. Achievements Loading state Resuming state Hardcore mode disabled by state switch. Hardcore mode will be enabled on system reset. Confirm Hardcore Mode {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Hardcore mode is now enabled. Hardcore mode is now disabled. {} (Hardcore Mode) You have earned {} of {} achievements, and {} of {} points. This game has no achievements. Leaderboards are enabled. Leaderboards are disabled because hardcore mode is off. Your Score: {} (Best: {}) Leaderboard Position: {} of {} This game has {} leaderboards. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Time Score Downloading leaderboard data, please wait... AdvancedSettingsWidget Form Logging רישום יומן Log Level: :רמת רישום Log Filters: :מסנני רישום Log To System Console רשום למסוף מערכת Log To Window רשום לחלון Log To Debug Console רשום למסוף הניפוי Log To File רשום לקובץ Show Debug Menu Tweaks/Hacks כיוונונים Option Value These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported. הגדרות אלה ניתנות לשינוי עבור שיפור הביצועים/תאימות של המשחק. השימוש באחריותכם בלבד,ערכים שונים לא יהיו נתמכים. Reset To Default החזר לברירת-מחדל Enable Recompiler Memory Exceptions System Settings הגדרות מערכת Disable All Enhancements Show Enhancement Settings Show Status Indicators Apply Compatibility Settings Display FPS Limit Multisample Antialiasing PGXP Vertex Cache PGXP Geometry Tolerance PGXP Depth Clear Threshold Enable Recompiler Block Linking Enable Recompiler Fast Memory Access Enable VRAM Write Texture Replacement Preload Texture Replacements Dump Replaceable VRAM Writes Set Dumped VRAM Write Alpha Channel Minimum Dumped VRAM Write Width Minimum Dumped VRAM Write Height DMA Max Slice Ticks DMA Halt Ticks GPU FIFO Size GPU Max Run-Ahead Use Debug Host GPU Device Increase Timer Resolution הגדל רזולוצית טיימר Allow Booting Without SBI File Create Save State Backups Log Level Information Sets the verbosity of messages logged. Higher levels will log more messages. User Preference Logs messages to the console window. Logs messages to the debug console where supported. Logs messages to the window. Logs messages to duckstation.log in the user directory. Unchecked לא מסומן Shows a debug menu bar with additional statistics and quick settings. Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator. מאפשר שימוש במכשירי debug וshaders בשביל ממשקי הרינדור התומכים בהם.צריך להיות בשימוש רק כאשר מבצעים ניפוי שגיאות על האמולטור. AnalogController Controller {} switched to analog mode. Controller {} switched to digital mode. Controller %u is locked to analog mode by the game. Controller %u is locked to digital mode by the game. Force Analog Mode on Reset Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off. Use Analog Sticks for D-Pad in Digital Mode Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons. Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Vibration Bias Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value. AnalogJoystick Controller %u switched to analog mode. Controller %u switched to digital mode. Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. AudioBackend Null (No Output) Cubeb XAudio2 AudioSettingsWidget Form Configuration תצורה Backend: :מנוע Buffer Size: גודל Buffer Minimal Off (Noisy) Resampling (Pitch Shift) Time Stretch (Tempo Change, Best Sound) Output Latency: Driver: Stretch Mode: Maximum latency: 0 frames (0.00ms) Output Volume: Fast Forward Volume: Mute All Sound Mute CD Audio Sync To Output סינכרון לפלט Start Dumping On Boot החל הוצאה באתחול Controls בקרה Volume: ווֹלְיוּם: Mute השתק 100% Audio Backend מנוע אודיו The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. מנוע האודיו קובע כמה מהפריימים שייוצרו "עי" האמולטור "יישלחו למארח. Cubeb נותנת את זמן ההמתנה הנמוך ביותר,אם אתה נתקל בבעיות נסה את מנוע הSDL. מנוע הnull מבטל את כל האודיו של המארח. Output Latency Output Volume Controls the volume of the audio played on the host. Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. Stretch Mode Time Stretching When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output) Maximum Latency: %1 frames / %2 ms Buffer Size גודל הbuffer The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. Throttles the emulation speed based on the audio backend pulling audio frames. Sync will automatically be disabled if not running at 100% speed. מגביל את מהירות האמולטור באמצעות משיכת פריימים האודיו של מנוע האודיו.סינכרון יהיה מבוטל באופן אוטומטי אם לא רץ ב100% מהירות. Unchecked לא מסומן Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. Volume ווליום Prevents the emulator from producing any audible sound. %1% AutoUpdaterDialog Automatic Updater מעדכן אוטומוטי Update Available עדכון קיים Current Version: גרסה נוכחית: New Version: גרסה חדשה: Update Notes: הערות עדכון: Download and Install... עדכון Skip This Update דלג על עדכון Remind Me Later הזכר מאוחר יותר Updater Error שגיאה במעדכן No updates are currently available. Please try again later. לא קיימים עדכונים כרגע. אנא נסה מאוחר יותר. Current Version: %1 (%2) New Version: %1 (%2) Loading... <h2>Changes:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h4>Installing this update will download %1 MB through your internet connection.</h4> Downloading %1... Cancel בטל BIOSSettingsWidget Form FPS הראה BIOS Selection PAL (Europe, Australia): NTSC-J (Japan): NTSC-U/C (US/Canada): Open in Explorer... Refresh List BIOS Directory DuckStation will search for BIOS images in this directory. Browse... Options and Patches Fast Boot אתחול מהיר Enable TTY Output TTY הפעל פלט Unchecked לא מסומן Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. מתקן את הBios כך שידלג על אנימציית האתחול של הקונסולה. לא ובד עם כל המשחקים. Patches the BIOS to log calls to printf(). Only use when debugging, can break games. Use Global Setting Auto-Detect Unknown CPUExecutionMode Interpreter (Slowest) Cached Interpreter (Faster) Recompiler (Fastest) CPUFastmemMode Disabled (Slowest) MMap (Hardware, Fastest, 64-Bit Only) LUT (Faster) CheatCodeEditorDialog Cheat Code Editor Description: Group: Type: Activation: Error שגיאה Description cannot be empty. Instructions are invalid. CheatManagerDialog Cheat Manager Cheat List &Add Group... &Add Code... &Edit Code... &Delete Code Activate Import... Export... Clear Reset Name Type סוג Activation Instructions Memory Scanner Address Value Previous Value Search Parameters Value: Signed Unsigned Decimal Hex Data Size: Byte (1 byte) Halfword (2 bytes) Word (4 bytes) Operator: Equal to... Not Equal to... Greater Than... Greater or Equal... Less Than... Less or Equal... Increased By... Decreased By... Changed By... Equal to Previous (Unchanged Value) Not Equal to Previous (Changed Value) Greater Than Previous Greater or Equal to Previous Less Than Previous Less or Equal to Previous Any Value Start Address: End Address: Preset Range: RAM Scratchpad BIOS New Search Search Again Clear Results Add Selected Results To Watch List Number of Results (Display limited to first 5000) : 0 Simple Cheat Code or Description Freeze Add Manual Address Remove Selected Entries from Watch List Load Watch Save Watch Byte Halfword Word Signed Byte Signed Halfword Signed Word Toggle Add Group Group Name: Error שגיאה This group name already exists. Delete Code Are you sure you wish to delete the selected code? This action is not reversible. From File... מקובץ... From Text... PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) Import Cheats Failed to parse cheat file. The log may contain more information. Cheat File Text: PCSXR Cheat Files (*.cht);;All Files (*.*) Export Cheats Failed to save cheat file. The log may contain more information. Confirm Clear Are you sure you want to remove all cheats? This is not reversible. Confirm Reset Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST. Enter manual address: Select data size: Cheats Gameshark Manual Automatic (Frame End) CommonHostInterface Invalid version %u (%s version %u) ConsoleRegion Auto-Detect NTSC-J (Japan) NTSC-U/C (US, Canada) PAL (Europe, Australia) ConsoleSettingsWidget Form Console מסוף בקרה Region: :אזור Enable 8MB RAM (Dev Console) Enable Clock Speed Control (Overclocking/Underclocking) 100% (effective 33.3mhz) Enable Recompiler ICache CD-ROM Emulation Read Speedup: None (Double Speed) 2x (Quad Speed) 3x (6x Speed) 4x (8x Speed) 5x (10x Speed) 6x (12x Speed) 7x (14x Speed) 8x (16x Speed) 9x (18x Speed) 10x (20x Speed) Seek Speedup: Infinite/Instantaneous None (Normal Speed) 2x 3x 4x 5x 6x 7x 8x 9x 10x Apply Image Patches Async Readahead: BIOS Image Path: :נתיב Bios Fast Boot אתחול מהיר Enable TTY Output TTY הפעל פלט CPU Emulation CPU אמולציית Execution Mode: מצב ביצוע CDROM Emulation CDROM אמולציית Use Read Thread (Asynchronous) השתמש בקריאה אסינכרונית Enable Region Check הפעל בדיקת אזור Preload Image To RAM RAM טען מראש תמונה ל Disabled (Synchronous) %1 sectors (%2 KB / %3 ms) Region אזור Auto-Detect Determines the emulated hardware type. Execution Mode Recompiler (Fastest) Determines how the emulated CPU executes instructions. Unchecked לא מסומן When this option is chosen, the clock speed set below will be used. Overclocking Percentage 100% Selects the percentage of the normal clock speed the emulated hardware will run at. Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. CD-ROM Read Speedup Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. CD-ROM Seek Speedup Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. Asynchronous Readahead 8 Sectors Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. Checked מסומן Simulates the region check present in original, unmodified consoles. Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. This warning will only be shown once. CPU Overclocking Warning Yes, I will confirm bugs without overclocking before reporting. No, take me back to safety. %1% (%2MHz) Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. מתקן את הBios כך שידלג על אנימציית האתחול של הקונסולה. לא ובד עם כל המשחקים. Preload Image to RAM Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. טוען את תמנות המשחק לRAM. שימושי עבור נתיבי רשת אשר הופכים ללא יציבים במהלך המשחק. ControllerBindingWidget Form FPS הראה Controller Type Bindings Settings Macros Automatic Mapping Clear Mapping No devices available Are you sure you want to clear all mappings for this controller? This action cannot be undone. No generic bindings were generated for device '%1' ControllerBindingWidget_AnalogController Form FPS הראה D-Pad Down PushButton Left Up Right Left Analog Large Motor Select L1 R1 R2 L2 Start התחלה Face Buttons Cross Square Triangle Circle Right Analog Small Motor R3 Analog L3 ControllerBindingWidget_AnalogJoystick Form FPS הראה D-Pad Down PushButton Left Up Right Left Analog L2 L1 R2 Start התחלה R1 Select Face Buttons Cross Square Triangle Circle Right Analog R3 L3 Mode מצב ControllerBindingWidget_Base %1% ControllerBindingWidget_DigitalController Form FPS הראה L1 PushButton L2 R2 R1 Face Buttons Cross Square Triangle Circle D-Pad Down Left Up Right Select Start התחלה ControllerBindingWidget_GunCon Form FPS הראה Side Buttons B PushButton A Trigger Fire Offscreen Fire ControllerBindingWidget_Mouse Form FPS הראה Buttons Left PushButton Right ControllerBindingWidget_NeGcon Form FPS הראה D-Pad Down PushButton Left Up Right Start התחלה L R Face Buttons I II B A Steering/Twist %1% ControllerCustomSettingsWidget %1 Settings Restore Default Settings Browse... Select File בחר קובץ ControllerGlobalSettingsWidget Form FPS הראה Controller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitap Mode: Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 DInput Source The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended. Enable DInput Input Source SDL Input Source The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Enable SDL Input Source DualShock 4 / DualSense Enhanced Mode Detected Devices Mouse/Pointer Source 10 Invert Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. Vertical Sensitivity: Horizontal Sensitivity: Enable Mouse Mapping Use Raw Input XInput Source The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. Enable XInput Input Source Profile Settings When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys ControllerMacroEditWidget Form FPS הראה Binds/Buttons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. PushButton Frequency Macro will toggle every N frames. Set... Not Configured Set Frequency Frequency: Macro will not repeat. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Macro %1 %2 ControllerSettingsDialog Controller Settings הגדרות בקר משחק Profile: New Profile Load Profile טען פרופיל Delete Profile Restore Defaults Create Input Profile Enter the name for the new input profile: Error שגיאה A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Failed to save the new profile to '%1'. Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Controller Port %1%2 %3 Controller Port %1 %2 Hotkeys Shared The input profile named '%1' cannot be found. ControllerSettingsWidget Controller Type: :סוג הבקר Load Profile טען פרופיל Save Profile שמור פרופיל Clear All נקה הכול Clear Bindings נקה מיפויים Are you sure you want to clear all bound controls? This can not be reversed. אתה בטוח שאתה רוצה לנקות את כל המיפויים? פעולה זה לא יכולה להתבטל. Rebind All מפה מחדש הכול Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation. אתה בטוח שאתה רוצה למפות מחדש את כל המקשים? כל המקשים שמיפית ינוקו ללא דרך חזרה. מיפוי מחדש יתחיל אחרי האישור. Port %1 פורט %1 Button Bindings: :מיפוי כפתורים Axis Bindings: :מיפוי צירים Rumble רטט Browse... עיין Select File בחר קובץ Select path to input profile ini profile ini בחר נתיב עבור קלט New... חדש Enter Input Profile Name הכנס שם לפרופיל הקלט Error שגיאה No name entered, input profile was not saved. שם לא הוכנס,פרופיל הקלט לא נשמר. No path selected, input profile was not saved. נתיב לא נבחר,פרופיל הקלט לא נשמר. ControllerType Analog Controller Analog Joystick Digital Controller GunCon NeGcon PlayStation Mouse None Analog Controller (DualShock) DebuggerCodeModel <invalid> Address Bytes Instruction Comment DebuggerMessage Added breakpoint at 0x%08X. Removed breakpoint at 0x%08X. 0x%08X is not a call instruction. Can't step over double branch at 0x%08X Stepping over to 0x%08X. Instruction read failed at %08X while searching for function end. Stepping out to 0x%08X. No return instruction found after %u instructions for step-out at %08X. DebuggerRegistersModel Register Value DebuggerStackModel <invalid> Address Value DebuggerWindow CPU Debugger &Debug Breakpoints toolBar סרגל Disassembly Registers Memory RAM Scratchpad EXP1 BIOS Search # Address Hit Count Stack Pause/Continue &Pause/Continue F5 Step Into &Step Into F11 Step Over Step &Over F10 Toggle Breakpoint Toggle &Breakpoint F9 &Close Step Out Step O&ut Ctrl+F11 Run To Cursor &Run To Cursor Ctrl+F10 Clear Breakpoints &Clear Breakpoints Ctrl+Del Add Breakpoint Add &Breakpoint Ctrl+F9 Go To PC &Go To PC Ctrl+P Go To Address Go To &Address Ctrl+G &Dump Address Ctrl+D Trace &Trace Ctrl+T No address selected. Enter code address: Enter memory address: Trace logging started to cpu_log.txt. This file can be several gigabytes, so be aware of SSD wear. Trace logging to cpu_log.txt stopped. A breakpoint already exists at this address. Debugger Failed to add step-out breakpoint, are you in a valid function? Invalid search pattern. It should contain hex digits or question marks. Pattern not found. Pattern found at 0x%1 (passed the end of memory). Pattern found at 0x%1. Invalid address. It should be in hex (0x12345678 or 12345678) DigitalController Force Pop'n Controller Mode Forces the Digital Controller to act as a Pop'n Controller. DiscRegion NTSC-J (Japan) NTSC-U/C (US, Canada) PAL (Europe, Australia) Other DisplayAspectRatio Auto (Game Native) Auto (Match Window) Custom DisplayCropMode None Only Overscan Area Overscan רק אזור All Borders DisplaySettingsWidget Form FPS הראה Basic בסיסי Renderer: :מנוע Adapter: :מתאם Fullscreen Mode: Threaded Rendering Threaded Presentation VSync סנכרון אנכי Sync To Host Refresh Rate Optimal Frame Pacing Screen Display תצוגת מסך Aspect Ratio: :יחסי גובה-רוחב : Crop: :חיתוך תמונה Downsampling: Integer Upscaling Stretch To Fill Linear Upscaling Internal Resolution Screenshots On-Screen Display תצוגה על המסך Show OSD Messages OSD הראה הודעות Show Emulation Speed הראה מהירות אמולציה Show FPS FPS הראה Show Resolution Show CPU Usage Show Controller Input Renderer מנוע Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. Adapter מתאם (Default) (ברירת מחדל) If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. Fullscreen Mode Borderless Fullscreen Chooses the fullscreen resolution and frequency. Aspect Ratio יחסי גובה-רוחב Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Crop Mode מצב חיתוך מסך Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. Downsampling Disabled Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers. Checked מסומן Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale. Unchecked לא מסומן Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. <br>May result in a sharper image in some 2D games. Fills the window with the active display area, regardless of the aspect ratio. Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window's resolution. Internal resolution screenshots can be very large at high rendering scales. Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Use Blit Swap Chain Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. EmptyGameListWidget Form FPS הראה <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> TextLabel Add Game Directory... הוסף ספריית משחק... Scan For New Games EmuThread Error שגיאה No resume save state found. Game ID: %1 Game Title: %2 Achievements: %5 (%6) %n points Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. %1x%2 Game: %1 FPS Video: %1 FPS (%2%) EmulationSettingsWidget Form FPS הראה Speed Control Emulation Speed: Fast Forward Speed: Turbo Speed: Rewind/Runahead Enable Rewinding Rewind Save Frequency: Seconds Rewind Buffer Size: Frames Runahead: Disabled 1 Frame 2 Frames 3 Frames 4 Frames 5 Frames 6 Frames 7 Frames 8 Frames 9 Frames 10 Frames TextLabel Emulation Speed מהירות אמולציה Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Fast Forward Speed User Preference Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. Turbo Speed Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled. Rewinding Unchecked לא מסומן <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. Runahead Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. Use Global Setting [Unlimited] Use Global Setting [%1%] Unlimited %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. EnhancementSettingsWidget Form FPS הראה Rendering Enhancements Internal Resolution Scale: Texture Filtering: True Color Rendering (24-bit, disables dithering) רנדור צבע אמיתי (24-ביט, מבטל טשטוש צבעים) Scaled Dithering (scale dither pattern to resolution) טשטוש צבעים מדורג (מדרג את תבנית טשטוש הצבעים לרזולוציה) Widescreen Hack (render 3D in display aspect ratio) Software Renderer Readbacks (run in parallel for VRAM->CPU transfers) Display Enhancements Disable Interlacing (force progressive render/scan) (progressive scan ביטול שזירה (הכרח Force NTSC Timings (60hz-on-PAL) NTSC הכרח תזמוני Force 4:3 For 24-Bit Display (disable widescreen for FMVs) Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness) PGXP (Precision Geometry Transform Pipeline) Geometry Correction תיקון גאומטריה Culling Correction Culling תיקון Texture Correction תיקון טקסטורה Preserve Projection Precision Depth Buffer (Low Compatibility) CPU Mode (Very Slow) Unchecked לא מסומן Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> Resolution Scale רזולוציה פנימית Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. Checked מסומן Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. Force 4:3 For 24-bit Display Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. Chroma Smoothing For 24-Bit Display Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. Texture Filtering Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. Widescreen Hack האק מסך רחב Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> Use Software Renderer For Readbacks Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. Adds additional precision to PGXP data post-projection. May improve visuals in some games. Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. FolderSettingsWidget Form FPS הראה Cache Directory Browse... Open... פתח... Reset Used for storing shaders and game list data. Covers Directory Used for storing covers in the game grid/Big Picture UIs. Screenshots Directory Used for screenshots. Save States Directory Used for storing save states. GPUDownsampleMode Disabled Box (Downsample 3D/Smooth All) Adaptive (Preserve 3D/Smooth 2D) GPURenderer Hardware (D3D11) Hardware (D3D12) Hardware (Vulkan) Hardware (OpenGL) Software GPUSettingsWidget Basic בסיסי Renderer: :מנוע Adapter: :מתאם Screen Display תצוגת מסך Aspect Ratio: :יחסי גובה-רוחב Crop: :חיתוך תמונה VSync סנכרון אנכי Enhancements שיפורים Resolution Scale: רזולוציה פנימית True Color Rendering (24-bit, disables dithering) רנדור צבע אמיתי (24-ביט, מבטל טשטוש צבעים) Scaled Dithering (scale dither pattern to resolution) טשטוש צבעים מדורג (מדרג את תבנית טשטוש הצבעים לרזולוציה) Disable Interlacing (force progressive render/scan) (progressive scan ביטול שזירה (הכרח Force NTSC Timings (60hz-on-PAL) NTSC הכרח תזמוני Bilinear Texture Filtering סינון טקסטורות דו-צדדי Widescreen Hack האק מסך רחב Geometry Correction תיקון גאומטריה Culling Correction Culling תיקון Texture Correction תיקון טקסטורה Vertex Cache Vertex מטמון Renderer מנוע Adapter מתאם (Default) (ברירת מחדל) Aspect Ratio יחסי גובה-רוחב Crop Mode מצב חיתוך מסך Only Overscan Area Overscan רק אזור Unchecked לא מסומן Checked מסומן (for 720p) (עבור 720p) (for 1080p) (עבור 1080p) (for 1440p) (עבור 1440p) (for 4K) (עבור 4K) Automatic based on window size 1x 2x 3x (for 720p) 4x 5x (for 1080p) 6x (for 1440p) 7x 8x 9x (for 4K) 10x 11x 12x 13x 14x 15x 16x Disabled %1x MSAA %1x SSAA GPUTextureFilter Nearest-Neighbor Bilinear Bilinear (No Edge Blending) JINC2 JINC2 (No Edge Blending) xBR xBR (No Edge Blending) GameList Disc PS-EXE Playlist PSF GameListCompatibilityRating Unknown Doesn't Boot Crashes In Intro Crashes In-Game Graphical/Audio Issues No Issues GameListModel Type סוג Code קוד Title כותרת File Title כותרת קובץ Developer Publisher Genre Year Players Size גודל Region אזור Compatibility תאימות GameListSearchDirectoriesModel Path נתיב Recursive רקורסיבי GameListSettingsWidget Form Search Directories ספריות חיפוש Search Directories (will be scanned for games) Add הוסף Remove הסר Excluded Paths (will not be scanned) Scan For New Games Rescan All Games Scan New סריקה חדשה Rescan All סרוק מחדש הכול Update Redump Database Redump עדכן מסד Open Directory... פתח ספריה Select Search Directory בחר ספריית חיפוש Scan Recursively? סריקה רקורסיבית? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select Path Download database from redump.org? redump.org הורד מסד נתונים מ ? Do you wish to download the disc database from redump.org? This will download approximately 4 megabytes over your current internet connection. redump.org האם תרצה להוריד את מסד הנתונים של הדיסק מ ? ההורדה תיקח 4 מגה בייטים בערך מחיבור האינטרנט הנוכחי שלך. Downloading %1... מוריד %1... Cancel ביטול Download failed ההורדה נכשלה Extracting... מחלץ... Extract failed החילוץ נכשל Extracting game database failed. חילוץ מסד הנתונים נכשל GameListWidget Form FPS הראה Game List Game Grid Show Titles All Types All Regions Search... GamePropertiesDialog Dialog דיאלוג Image Path: :נתיב תמונה Game Code: :קוד משחק Title: :כותרת Region: :אזור Compatibility: :תאימות Upscaling Issues: :בעיות בשינוי גודל Comments: :הערות Version Tested: :גרסה שנבדקה Set to Current הגדר לנוכחי Tracks: :ערוצים Mode מצב Start התחלה Length אורך Hash Hash Compute Hashes Hashes חשב Verify Dump Dump אימות Export Compatibility Info ייצא מידע תאימות Close צא Not yet implemented עדיין לא מיושם בפועל Compatibility Info Export ייצוא מידע תאימות Press OK to copy to clipboard. לחץ OK כדי להעתיק ללוח כתיבה GameSettingsTrait Force Interpreter Force Software Renderer Force Software Renderer For Readbacks Force Interlacing Disable True Color Disable Upscaling Disable Scaled Dithering Disallow Forcing NTSC Timings Disable Widescreen Disable PGXP Disable PGXP Culling Disable PGXP Texture Correction Disable PGXP Depth Buffer Force PGXP Vertex Cache Force PGXP CPU Mode Force Recompiler Memory Exceptions Force Recompiler ICache Force Recompiler LUT Fastmem GameSummaryWidget Dialog דיאלוג Image Path: :נתיב תמונה Serial: # Mode מצב Start התחלה Length אורך Hash Hash Status Region: :אזור Developer: Controllers: Tracks: :ערוצים Release Info: Input Profile: Genre: Compute Hashes... Type: Title: :כותרת Compatibility: :תאימות Edit... Unknown %1 (Published by %2) Published by %1 Released %1 %1-%2 players %1 players %1-%2 memory card blocks %1 memory card blocks Use Global Settings Track %1 <not computed> Error שגיאה Failed to open CD image for hashing. Revision: %1 N/A Search on Redump.org GeneralSettingsWidget Form FPS הראה Behaviour התנהגות Automatically Load Cheats Save State On Shutdown Pause On Focus Loss Apply Per-Game Settings Create Save State Backups Inhibit Screensaver Pause On Start השהה על ההתחלה Double-Click Toggles Fullscreen Render To Separate Window Hide Main Window When Running Disable Window Resizing Hide Cursor In Fullscreen Automatic Updater מעדכן אוטומוטי Update Channel: Current Version: Check for Updates... Confirm Power Off אשר כיבוי Save State On Exit שמור מצב משחק ביציאה Load Devices From Save States טען מכשירים ממצבי משחק Compress Save States Game Display Start Fullscreen התחל במסך מלא Render To Main Window הראה לחלון ראשי Emulation Speed מהירות אמולציה Enable Speed Limiter הפעל הגבלת מהירות Increase Timer Resolution הגדל רזולוצית טיימר On-Screen Display תצוגה על המסך Show Messages הראה הודעות Show FPS FPS הראה Show Emulation Speed הראה מהירות אמולציה Show VPS VPS הראה Checked מסומן Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Unchecked לא מסומן Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Prevents the screen saver from activating and the host from sleeping while emulation is running. Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games. Automatically loads and applies cheats on game start. %1 (%2) Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. Show OSD Messages OSD הראה הודעות Show Speed הראה מהירות Enable Discord Presence Discord Presence הפעל Shows the game you are currently playing as part of your profile in Discord. Enable Automatic Update Check אפשר בדיקת עדכונים אוטומטית Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. GunCon Crosshair Image Path Path to an image to use as a crosshair/cursor. Crosshair Image Scale Scale of crosshair image on screen. X Scale Scales X coordinates relative to the center of the screen. HostInterface Failed to load configured BIOS file '%s' No BIOS image found for %s region Hotkeys General Open Pause Menu Fast Forward Toggle Fast Forward Turbo Toggle Turbo Toggle Fullscreen Toggle Pause Power Off System Save Screenshot Open Achievement List Open Leaderboard List System מערכת Reset System Change Disc החלף דיסק Swap Memory Card Slots Frame Step Rewind Toggle Cheats Toggle Patch Codes Toggle Clock Speed Control (Overclocking) Increase Emulation Speed Decrease Emulation Speed Reset Emulation Speed Graphics Toggle Software Rendering Toggle PGXP Increase Resolution Scale Decrease Resolution Scale Toggle Post-Processing Reload Post Processing Shaders Reload Texture Replacements Toggle Widescreen Toggle PGXP Depth Buffer Toggle PGXP CPU Mode Audio Toggle Mute Toggle CD Audio Mute Volume Up Volume Down Save States Load From Selected Slot Save To Selected Slot Select Previous Save Slot Select Next Save Slot Undo Load State Load Game State 1 Save Game State 1 Load Game State 2 Save Game State 2 Load Game State 3 Save Game State 3 Load Game State 4 Save Game State 4 Load Game State 5 Save Game State 5 Load Game State 6 Save Game State 6 Load Game State 7 Save Game State 7 Load Game State 8 Save Game State 8 Load Game State 9 Save Game State 9 Load Game State 10 Save Game State 10 Load Global State 1 Save Global State 1 Load Global State 2 Save Global State 2 Load Global State 3 Save Global State 3 Load Global State 4 Save Global State 4 Load Global State 5 Save Global State 5 Load Global State 6 Save Global State 6 Load Global State 7 Save Global State 7 Load Global State 8 Save Global State 8 Load Global State 9 Save Global State 9 Load Global State 10 Save Global State 10 InputBindingDialog Edit Bindings ערוך מיפויים Bindings for Controller0/ButtonCircle מיפויים עבור Add Binding הוסף מיפויים Remove Binding הסר מיפויים Clear Bindings נקה מיפויים Bindings for %1 %2 מיפויים עבור %2 %1 Close צא Push Button/Axis... [%1] לחץ על כפתור/ציר...[%1] InputBindingWidget %n bindings Push Button/Axis... [%1] InputVibrationBindingWidget Error שגיאה No devices with vibration motors were detected. Select vibration motor for %1. LogLevel None Error שגיאה Warning Performance Information Verbose Developer Profile Debug Trace MainWindow DuckStation System מערכת &System Change Disc החלף דיסק Cheats Load State טען מצב משחק Save State שמור מצב משחק S&ettings הגדרות Theme נושא Language שפה &Help &עזרה &Debug Switch GPU Renderer GPU החלף מנוע Switch CPU Emulation Mode CPU החלף מצב אמולצית Switch Crop Mode &View &Window Size &Tools toolBar סרגל Start &File... Start &Disc... הפעל דיסק Start &BIOS BIOS הפעל &Scan For New Games &סריקת משחקים חדשים &Rescan All Games &סרוק מחדש Power &Off &כיבוי &Reset &הפעל מחדש &Pause &השהה &Load State &טען מצב &Save State &שמור מצב E&xit &ייציאה B&IOS C&onsole E&mulation &Controllers &Hotkeys &Display &Enhancements &Post-Processing About &Qt... &About DuckStation... Cheats... Audio Achievements Folders Game List General Advanced Show CD-ROM State &Memory Cards &Toolbar Lock Toolbar &Status Bar Game &List System &Display Game &Properties Memory &Card Editor C&heat Manager CPU D&ebugger Game &Grid Show Titles (Grid View) Zoom &In (Grid View) Ctrl++ Zoom &Out (Grid View) Ctrl+- Refresh &Covers (Grid View) Open Memory Card Directory... Open Data Directory... Power Off &Without Saving Start Big Picture Mode Big Picture C&onsole Settings... &הגדרות קונסולה &Controller Settings... &הגדרות בקר משחק &Hotkey Settings... &הגדרות מקשים חמים &GPU Settings... GPU הגדרות Fullscreen מסךמלא Resolution Scale רזולוציה פנימית &GitHub Repository... &Issue Tracker... &גשש תקלות... &Discord Server... Discord שרת Check for &Updates... &בדוק עדכונים &About... &אודות Change Disc... &שנה דיסק Audio Settings... הגדרות אודיו... Game List Settings... הגדרות רשימת משחק... General Settings... הגדרות כלליות... Advanced Settings... הגדרות מתקדמות... Add Game Directory... הוסף ספריית משחק... &Settings... &הגדרות From File... מקובץ... From Device... From Game List... מרשימת משחקים... Remove Disc הסר דיסק Resume State התחל מצב Global State מצב גלובלי Show VRAM VRAM הראה Dump CPU to VRAM Copies Dump VRAM to CPU Copies Disable All Enhancements Disable Interlacing Force NTSC Timings Dump Audio Dump אודיו Dump RAM... Dump VRAM... Dump SPU RAM... Show GPU State CPU הראה מצב Show CDROM State CDROM הראה מצב Show SPU State SPU הראה מצב Show Timers State הראה מצב טיימרים Show MDEC State MDEC הראה מצב Show DMA State &Screenshot &תמונת מסך &Memory Card Settings... &הגדרות כרטיס זיכרון Resume התחל Resumes the last save state created. מתחיל את מצב המשחק האחרון שנוצר All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u) Error שגיאה Failed to get window info from widget Failed to create host display device context. נכשל ביצירת תצוגת מכשיר מארח Failed to get new window info from widget Paused Select Disc Image בחר תמונת משחק Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. %1 (%2) Select disc drive: Resume (%1) התחל (%1) Game Save %1 (%2) Edit Memory Cards... Delete Save States... מחק מצבי משחק... Confirm Save State Deletion אשר מחיקת מצב משחק Are you sure you want to delete all save states for %1? The saves will not be recoverable. האם אתה בטוח שאתה רוצה למחוק את כל מצבי המשחק עבור %1? מצבי המשחק לא יהיו ניתנים לשחזור. Load From File... Select Save State File Save States (*.sav) Undo Load State Game Save %1 (Empty) Global Save %1 (%2) Global Save %1 (Empty) Save To File... &Enabled Cheats &Apply Cheats Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Delete And Boot Failed to delete save state file '%1'. Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Swap Disc Reset Cancel Start Disc Cheat Manager You must select a disc to change discs. Properties... מאפיינים... Open Containing Directory... פתח תיקיה מכילה... Set Cover Image... Default Boot אתחול ברירת מחדל Fast Boot אתחול מהיר Full Boot אתחול מלא Boot and Debug Exclude From List Add Search Directory... הוסף ספריית חיפוש... Select Cover Image All Cover Image Types (*.jpg *.jpeg *.png) Cover Already Exists A cover image for this game already exists, do you wish to replace it? Copy Error Failed to remove existing cover '%1' Failed to copy '%1' to '%2' %1x Scale Destination File Binary Files (*.bin) Binary Files (*.bin);;PNG Images (*.png) Fusion Dark Fusion (Gray) Dark Fusion (Blue) Language changed. Please restart the application to apply. השפה השתנתה. אנא הפעל מחדש את התוכנה כדי להחיל זאת. Default ברירת מחדל QDarkStyle Confirm Shutdown Save State For Resume Memory Card Not Found Memory card '%1' does not exist. Do you want to create an empty memory card? Failed to create memory card '%1' Memory card '%1' could not be found. Try starting the game and saving to create it. Do not show again Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break. Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. Are you sure you want to continue? Updater Error שגיאת עדכון <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> Automatic updating is not supported on the current platform. עדכון אוטומטי לא נתמך בפלטפורמה הנוכחית MemoryCardEditorDialog Memory Card Editor Title כותרת File Name Blocks Memory Card: New... חדש Open... פתח... All Memory Card Types (*.mcd *.mcr *.mc) All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) Single Save Files (*.mcs);;All Files (*.*) Delete File Undelete File Export File << >> New Card... Open Card... Format Card Import File... Import Card... Save Error שגיאה Failed to load memory card image. (Deleted) %n block(s) free%1 Select Memory Card Failed to write card to '%1' Save memory card? Memory card '%1' is not saved, do you want to save before closing? Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying. Insufficient blocks, this file needs %1 but only %2 are available. Failed to read file %1 Failed to write file %1 Failed to delete file %1 Failed to undelete file %1. The file may have been partially overwritten by another save. Select Single Savefile Failed to export save file %1. Check the log for more details. Select Import File Failed to import memory card. The log may contain more information. Format memory card? Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'. Select Import Save File Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists. MemoryCardSettingsWidget Open... פתח... Memory Card %1 כרטיס זיכרון %1 Memory Card Type: :סוג כרטיס זיכרון Browse... עיין... All Memory Card Types (*.mcd *.mcr *.mc) Shared Settings Reset Open Directory... פתח ספריה Memory Card Directory: Use Single Card For Sub-Images Checked מסומן When using a multi-disc format (m3u/pbp) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. If one of the "separate card per game" memory card types is chosen, these memory cards will be saved to the memory cards directory. The memory card editor enables you to move saves between cards, as well as import cards of other formats. Memory Card Editor... Shared Memory Card Path: :נתיב כרטיס זיכרון משותף Select path to memory card image בחר נתיב עבור תמונת כרטיס הזיכרון MemoryCardType No Memory Card Shared Between All Games Separate Card Per Game (Game Code) Separate Card Per Game (Game Title) Separate Card Per Game (File Title) Non-Persistent Card (Do Not Save) MultitapMode Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 NeGcon Steering Axis Deadzone Sets deadzone size for steering axis. OSDMessage Acquired exclusive fullscreen. Failed to acquire exclusive fullscreen. Lost exclusive fullscreen. Analog mode forcing is disabled by game settings. Controller will start in digital mode. CD image preloading not available for multi-disc image '%s' Precaching CD image failed, it may be unreliable. CPU interpreter forced by game settings. Software renderer forced by game settings. Interlacing forced by game settings. True color disabled by game settings. Upscaling disabled by game settings. Scaled dithering disabled by game settings. Widescreen disabled by game settings. Forcing NTSC Timings disallowed by game settings. PGXP geometry correction disabled by game settings. PGXP culling disabled by game settings. PGXP texture correction disabled by game settings. PGXP vertex cache forced by game settings. PGXP CPU mode forced by game settings. PGXP Depth Buffer disabled by game settings. Controller in port %u (%s) is not supported for %s. Supported controllers: %s Please configure a supported controller from the list above. Failed to load post processing shader chain. %ux MSAA is not supported, using %ux instead. SSAA is not supported, using MSAA instead. Texture filter '%s' is not supported with the current renderer. Adaptive downsampling is not supported with the current renderer, using box filter instead. Resolution scale set to %ux (display %ux%u, VRAM %ux%u) Multisample anti-aliasing set to %ux (SSAA). Multisample anti-aliasing set to %ux. Resolution scale %ux not supported for adaptive smoothing, using %ux. OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required. Memory card at '%s' could not be read, formatting. Failed to save memory card to '{}'. Saved memory card to '{}'. Save state contains controller type %s in port %u, but %s is used. Switching. Ignoring mismatched controller type %s in port %u. Memory card %u present in save state but not in system. Creating temporary card. Memory card %u from save state does match current card data. Simulating replugging. Memory card %u present in save state but not in system. Ignoring card. Memory card %u present in system but not in save state. Removing card. Memory card %u present in system but not in save state. Replugging card. PGXP is incompatible with the software renderer, disabling PGXP. Rewind is not supported on 32-bit ARM for Android. System reset. Loading state from '{}'... Loading state from '%s' failed. Resetting. Save State שמור מצב משחק Saving state to '%s' failed. State saved to '{}'. CPU clock speed is set to %u%% (%u / %u). This may result in instability. CD-ROM read speedup set to %ux (effective speed %ux). This may result in instability. CD-ROM seek speedup set to instant. This may result in instability. CD-ROM seek speedup set to %ux. This may result in instability. Failed to initialize %s renderer, falling back to software renderer. WARNING: CPU overclock (%u%%) was different in save state (%u%%). Failed to open CD image from save state '%s': %s. Using existing image '%s', this may result in instability. Rewinding is not enabled. No cheats are loaded. %n cheats are now active. %n cheats are now inactive. Swapped memory card ports. Both ports have a memory card. Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. Swapped memory card ports. Neither port has a memory card. Failed to open disc image '%s': %s. Inserted disc '%s' (%s). Failed to switch to subimage %u in '%s': %s. Switched to sub-image %s (%u) in '%s'. Switching to %s%s GPU renderer. Switching to %s audio backend. Switching to %s CPU execution mode. Recompiler options changed, flushing all blocks. PGXP enabled, recompiling all blocks. PGXP disabled, recompiling all blocks. Failed to save undo load state. Started dumping audio to '%s'. Failed to start dumping audio to '%s'. Stopped dumping audio. Screenshot file '%s' already exists. Failed to save screenshot to '%s' Screenshot saved to '%s'. Failed to load cheats from '%s'. %n cheats are enabled. This may result in instability. Failed to save cheat list to '%s' Saved %n cheats to '%s'. Deleted cheat list '%s'. Cheat '%s' enabled. Cheat '%s' disabled. Applied cheat '%s'. Cheat '%s' is already enabled. Post-processing is now enabled. Post-processing is now disabled. Failed to load post-processing shader chain. Post-processing shaders reloaded. Widescreen hack is now enabled, and aspect ratio is set to %s. Widescreen hack is now disabled, and aspect ratio is set to %s. Switching to %s renderer... Cannot load state for game without serial. No save state found in slot {}. Cannot save state for game without serial. Achievements are disabled or unavailable for game. Leaderboards are disabled or unavailable for game. CPU clock speed control enabled (%u%% / %.3f MHz). CPU clock speed control disabled (%.3f MHz). Emulation speed set to %u%%. PGXP is now enabled. PGXP is now disabled. Texture replacements reloaded. PGXP Depth Buffer is now enabled. PGXP Depth Buffer is now disabled. PGXP CPU mode is now enabled. PGXP CPU mode is now disabled. Volume: Muted Volume: {}% CD Audio Muted. CD Audio Unmuted. PlayStationMouse Relative Mouse Mode Locks the mouse cursor to the window, use for FPS games. PostProcessingChainConfigWidget Form FPS הראה Add הוסף Remove הסר Clear Move Up Move Down Options... No Shaders Available Error שגיאה Failed to add shader. The log may contain more information. Question Are you sure you want to clear all shader stages? PostProcessingSettingsWidget Form FPS הראה Enable Post Processing &Reload Shaders Post Processing Chain Error שגיאה The current post-processing chain is invalid, it has been reset. PostProcessingShaderConfigDialog %1 Shader Options PostProcessingShaderConfigWidget Red Green Blue Alpha %1 (%2) QObject DuckStation Error Duckstation שגיאת Failed to initialize host interface. Cannot continue. נכשל בהפעלת ממשק מארח. אין אפשרות להמשיך. Failed to open URL URL נכשל בפתיחת Failed to open URL. The URL was: %1 URL נכשל בפתיחת הURL היה: %1 QtHost Error שגיאה File '%1' does not exist. The specified save state does not exist. Cannot use no-gui mode, because no boot filename was specified. Cannot use batch mode, because no boot filename was specified. QtHostInterface Resume התחל Load State טען מצב משחק Resume (%1) התחל (%1) %1 Save %2 (%3) %1 שמור %2 (%3) Game משחק Delete Save States... מחק מצבי משחק... Confirm Save State Deletion אשר מחיקת מצב משחק Are you sure you want to delete all save states for %1? The saves will not be recoverable. האם אתה בטוח שאתה רוצה למחוק את כל מצבי המשחק עבור %1? מצבי המשחק לא יהיו ניתנים לשחזור. QtProgressCallback DuckStation Cancel Error Question Information SaveStateSelectorUI Load Save Select Previous Select Next No Save State Global Slot %d Game Slot %d %s Slot %d SettingWidgetBinder Default: Reset Select folder for %1 SettingsDialog DuckStation Settings Duckstation הגדרות General Settings הגדרות כלליות Console Settings הגדרות קונסולה Game List Settings הגדרות רשימת משחקים Hotkey Settings הגדרות מקשים חמים Controller Settings הגדרות בקר משחק Memory Card Settings הגדרות כרטיס זיכרון GPU Settings GPU הגדרות Audio Settings הגדרות אודיו Advanced Settings הגדרות מתקדמות <strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information. <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. Summary <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. General Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information. Console מסוף בקרה Emulation <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information. Memory Cards Display <strong>Display Settings</strong><hr>These options control the how the frames generated by the console are displayed on the screen. Enhancements שיפורים <strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information. Post-Processing <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. Achievements <strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over an option for additional information. This DuckStation build was not compiled with RetroAchievements support. Folders <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. Advanced <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information. Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Recommended Value ערך מומלץ %1 [%2] Use Global Setting [Enabled] Use Global Setting [Disabled] Use Global Setting [%1] System Failed to load %s BIOS. Error שגיאה Failed to load save state file '{}' for booting. Save state is incompatible: minimum version is %u but state is version %u. Save state is incompatible: maximum version is %u but state is version %u. Failed to open CD image '%s' used by save state: %s. Failed to switch to subimage %u in CD image '%s' used by save state: %s. Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead. Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead. Per-game memory card cannot be used for slot %u as the running game has no path. Using shared card instead. Game changed, reloading memory cards. You are attempting to run a libcrypt protected game without an SBI file: %s: %s The game will likely not run properly. Please check the README for instructions on how to add an SBI file. Do you wish to continue? You are attempting to run a libcrypt protected game without an SBI file: %s: %s Your dump is incomplete, you must add the SBI file to run this game. The name of the SBI file must match the name of the disc image.