AboutDialog%1 (%2)%1 (%2)DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability.AuthorsIcon byLicenseLisensiDuckStation Third-Party NoticesMissing thirdparty.html file. You should request it from where-ever you obtained DuckStation.About DuckStationDuckStationAchievementLoginDialogRetroAchievements LoginWindow titleMasuk RetroAchievementsRetroAchievements LoginHeader textMasuk RetroAchievementsPlease enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.User Name:Nama Pengguna:Password:Kata Sandi:Ready...Menunggu...<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.&Login&MasukLogging in...Sedang masuk...Login ErrorProses Masuk BermasalahLogin failed.
Error: %1
Please check your username and password, and try again.Gagal masuk.
Eror: %1
Silahkan periksa nama pengguna dan kata sandi anda, lalu coba lagi.Login failed.Proses masuk gagal.Enable AchievementsAktifkan PrestasiAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Pelacakan prestasi saat ini tidak diaktifkan. Login Anda tidak akan berpengaruh hingga pelacakan diaktifkan.
Apakah Anda ingin mengaktifkan pelacakan sekarang?Enable Hardcore ModeAktifkan Mode HardcoreHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Mode Hardcore saat ini tidak aktif. Dengan mengaktifkan mode hardcore, Anda dapat mengirimkan waktu, skor, dan berpartisipasi dalam papan peringkat khusus game.
Saat Mode Hardcore aktif, Anda tidak dapat menggunakan fungsi save state, cheat, dan gerak lambat.
Apakah Anda ingin mengaktifkan Mode Hardcore?Reset SystemReset SistemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Mode hardcore tidak akan diaktifkan hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang?AchievementSettingsWidgetEnable AchievementsAktifkan PrestasiEnable Hardcore ModeAktifkan Mode HardcoreTest Unofficial AchievementsUji Coba Prestasi Tidak ResmiEnable Sound EffectsAktifkan Efek SuaraNotificationsNotifikasi5 seconds5 detikAccountAkunLogin...Masuk...View Profile...Lihat Profil...SettingsPengaturanEnable Spectator ModeAktifkan Mode PenontonEnable Encore ModeAktifkan Mode EncoreUse First Disc From PlaylistShow Achievement NotificationsTampilkan Pemberitahuan PrestasiShow Leaderboard NotificationsTampilkan Pemberitahuan Papan PeringkatEnable In-Game OverlaysAktifkan Overlay Dalam GameUsername:
Login token generated at:Nama pengguna:
Token masuk dibuat pada:Game InfoInformasi GameUncheckedTidak Dicentang"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat.CheckedDicentangPlays sound effects for events such as achievement unlocks and leaderboard submissions.Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif.When enabled and logged in, DuckStation will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan penyelesaian game.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat.When enabled, each session will behave as if no achievements have been unlocked.Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka.When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.Reset SystemReset SistemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang?%n seconds%n detikUsername: %1
Login token generated on %2.Nama pengguna: %1
Token masuk dibuat pada %2.LogoutKeluarNot Logged In.Belum Masuk.AchievementsHardcore mode will be enabled on system reset.Mode Hardcore akan diaktifkan pada saat sistem reset.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} tidak dapat dilakukan saat mode hardcore aktif. Apakah Anda ingin menonaktifkan mode hardcore? {0} akan dibatalkan jika Anda memilih Tidak.Hardcore mode is now enabled.Mode Hardcore telah diaktifkan.{} (Hardcore Mode){} (Mode Hardcore){0}, {1}.{0}, {1}.You have unlocked {} of %n achievementsAchievement popupAnda telah membuka {} dari %n prestasiand earned {} of %n pointsAchievement popupdan mendapatkan {} dari %n poin{} (Unofficial){} (Tidak Resmi)Mastered {}Berhasil Menguasai {}{0}, {1}{0}, {1}%n achievementsMastery popup%n prestasi%n pointsMastery popup%n poinLeaderboard attempt started.Percobaan papan peringkat dimulai.Leaderboard attempt failed.Percobaan papan peringkat gagal.Your Time: {}{}Waktu Anda: {} {}Your Score: {}{}Skor Anda: {} {}Your Value: {}{}Nilai Anda: {} {} (Submitting) (Mengirim)Your Time: {} (Best: {})Your Score: {} (Best: {})Your Value: {} (Best: {}){}
Leaderboard Position: {} of {}Server error in {}:
{}Achievements DisconnectedKoneksi ke RetroAchievements TerputusAn unlock request could not be completed. We will keep retrying to submit this request.Permintaan buka prestasi tidak dapat diselesaikan. Kami akan terus mencoba mengirimkan permintaan ini.Achievements ReconnectedKoneksi ke RetroAchievements Terhubung KembaliAll pending unlock requests have completed.Semua permintaan buka prestasi yang tertunda telah selesai.Hardcore mode is now disabled.Mode Hardcore telah dinonaktifkan.Confirm Hardcore ModeKonfirmasikan Mode HardcoreActive Challenge AchievementsPrestasi Tantangan Aktif (Hardcore Mode) (Mode Hardcore)You have unlocked all achievements and earned {} points!Anda telah membuka semua prestasi dan mendapatkan {} poin!YesIyaNoTidakYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Anda telah membuka {0} dari {1} prestasi, dan telah mendapatkan {2} dari {3} poin yang dapat diperoleh.UnknownTidak DiketahuiLockedTerkunciUnlockedTerbukaUnsupportedTidak DidukungUnofficialTidak ResmiRecently UnlockedBaru Saja DibukaActive ChallengesTantangan AktifAlmost ThereHampir Selesai{} points{} poin{} point{} poinXXX pointsXXX poinScore: {} ({} softcore)
Unread messages: {}Summary for login notification.Cannot {} while hardcode mode is active.Unlocked: {}Terbuka: {}This game has {} leaderboards.Game ini {} memiliki papan peringkat.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Pengiriman skor dinonaktifkan karena mode hardcore tidak aktif. Papan peringkat hanya dapat dilihat.Show BestTampilkan TerbaikShow NearbyTampilkan TerdekatRankPosisiNameNamaTimeWaktuScoreSkorValueNilaiDate SubmittedTanggal DikirimkanDownloading leaderboard data, please wait...Mengunduh data papan peringkat, harap tunggu...Loading...Sedang memuat...Leaderboard download failedPengunduhan papan peringkat gagalThis game has no achievements.Prestasi tidak tersedia untuk game ini.Loading stateMemuat savestateResuming stateMelanjutkan savestateAdvancedSettingsWidgetSelect folder for %1Pilih folder untuk %1Log LevelInformationInformasiSets the verbosity of messages logged. Higher levels will log more messages.User PreferencePreferensi PenggunaLogs messages to the console window.Logs messages to the debug console where supported.Logs messages to the window.Logs messages to duckstation.log in the user directory.UncheckedTidak DicentangShows a debug menu bar with additional statistics and quick settings.Apply Game SettingsApply Compatibility SettingsIncrease Timer ResolutionLoad Devices From Save StatesCompress Save StatesDisplay Active Start OffsetDisplay Active End OffsetDisplay Line Start OffsetDisplay Line End OffsetDMA Max Slice TicksDMA Halt TicksGPU FIFO SizeGPU Max Run-AheadEnable Recompiler Memory ExceptionsEnable Recompiler Block LinkingEnable Recompiler Fast Memory AccessCD-ROM Mechacon VersionCD-ROM Region CheckAllow Booting Without SBI FileEnable PCDrvEnable PCDrv WritesPCDrv Root DirectoryLoggingPencatatan LogLog Level:Log Filters:Log To System ConsoleLog To WindowLog To Debug ConsoleLog To FileSystem SettingsPengaturan SistemShow Debug MenuTweaks/HacksOptionValueReset To DefaultAnalogControllerController {} switched to analog mode.Controller {} switched to digital mode.Controller {} is locked to analog mode by the game.Controller {} is locked to digital mode by the game.D-Pad UpD-Pad AtasD-Pad RightD-Pad KananD-Pad DownD-Pad BawahD-Pad LeftD-Pad KiriTriangleSegitigaCircleLingkaranCrossSilangSquareKotakSelectStartAnalog ToggleTombol AnalogL1L1R1R1L2L2R2R2L3L3R3R3Left Stick LeftStik Kiri KiriLeft Stick RightStik Kiri KananLeft Stick DownStik Kiri BawahLeft Stick UpStik Kiri AtasRight Stick LeftStik Kanan KiriRight Stick RightStik Kanan KananRight Stick DownStik Kanan BawahRight Stick UpStik Kanan AtasNot InvertedTidak TerbalikInvert Left/RightBalikkan Kiri/KananInvert Up/DownBalikkan Atas/BawahInvert Left/Right + Up/DownBalikkan Kiri/Kanan + Atas/BawahForce Analog Mode on ResetForces the controller to analog mode when the console is reset/powered on.Use Analog Sticks for D-Pad in Digital ModeAllows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.Analog DeadzoneDeadzone AnalogSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Mengatur deadzone stik analog, yaitu persentase dari gerakan analog yang akan diabaikan.Analog SensitivitySensitivitas AnalogSets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Mengatur faktor penskalaan sumbu analog stik. Untuk kontroler modern seperti DualShock4 dan kontroler Xbox One, nilai antara 130% hingga 140% disarankan.Button/Trigger DeadzoneDeadzone Tombol/TriggerSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Mengatur deadzone untuk mengaktivasi tombol/trigger, yaitu persentase tekanan tombol/trigger yang akan diabaikan.Vibration BiasSets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.Invert Left StickBalikkan Stik KiriInverts the direction of the left analog stick.Membalikan arah analog stik kiri.Invert Right StickBalikkan Stik KananInverts the direction of the right analog stick.Membalikan arah analog stik kanan.AnalogJoystickController %u switched to analog mode.Controller %u switched to digital mode.D-Pad UpD-Pad AtasD-Pad RightD-Pad KananD-Pad DownD-Pad BawahD-Pad LeftD-Pad KiriTriangleSegitigaCircleLingkaranCrossSilangSquareKotakSelectStartMode ToggleL1L1R1R1L2L2R2R2L3L3R3R3Left Stick LeftStik Kiri KiriLeft Stick RightStik Kiri KananLeft Stick DownStik Kiri BawahLeft Stick UpStik Kiri AtasRight Stick LeftStik Kanan KiriRight Stick RightStik Kanan KananRight Stick DownStik Kanan BawahRight Stick UpStik Kanan AtasNot InvertedTidak TerbalikInvert Left/RightBalikkan Kiri/KananInvert Up/DownBalikkan Atas/BawahInvert Left/Right + Up/DownBalikkan Kiri/Kanan + Atas/BawahAnalog DeadzoneDeadzone AnalogSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Mengatur deadzone stik analog, yaitu persentase dari gerakan analog yang akan diabaikan.Analog SensitivitySensitivitas AnalogSets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Mengatur faktor penskalaan sumbu analog stik. Untuk kontroler modern seperti DualShock4 dan kontroler Xbox One, nilai antara 130% hingga 140% disarankan.Invert Left StickBalikkan Stik KiriInverts the direction of the left analog stick.Membalikan arah analog stik kiri.Invert Right StickBalikkan Stik KananInverts the direction of the right analog stick.Membalikan arah analog stik kanan.AudioExpansionSettingsDialogAudio Expansion SettingsPengatusan Ekspansi AudioCircular Wrap:Panorama:3030Shift:Dimensi:2020Depth:Kedalaman:1010Focus:Fokus:Center Image:Image Tengah:Front Separation:Pemisahan Depan:Rear Separation:Pemisahan Belakang:Low Cutoff:Frekuensi Rendah:High Cutoff:Frekuensi Tinggi:<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Pengatusan Ekspansi Audio</span><br/>Pengaturan ini mengatur perilaku channel expander berbasis FreeSurround.</p></body></html>Block Size:Ukuran Blok:AudioSettingsWidgetConfigurationKonfigurasiDriver:Driver:Expansion SettingsPengatusan EkspansiStretch SettingsPengaturan TimestretchBuffer Size:Ukuran Buffer:Maximum latency: 0 frames (0.00ms)Latensi maksimal: 0 frame (0.00ms)Backend:Backend:Stretch Mode:0 ms0 msExpansion Mode:ControlsKontrolOutput Volume:Volume Keluaran:100%100%Fast Forward Volume:Volume Maju Cepat:Mute All SoundBisukan Semua SuaraMute CD AudioOutput Latency:Latensi Output:MinimalMinimalOutput Device:Perangkat Output:DefaultDefaultOutput LatencyLatensi Output%1%%1%N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%%Audio BackendBackend AudioThe audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.Backend audio menentukan bagaimana frame yang dihasilkan oleh emulator dikirimkan ke host. Cubeb menyediakan latensi terendah, jika Anda mengalami masalah, cobalah backend SDL. Backend null menonaktifkan semua output audio host.%1 ms%1 msThe buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.Output VolumeVolume KeluaranControls the volume of the audio played on the host.Mengontrol volume audio yang diputar pada host.Fast Forward VolumeVolume Maju CepatControls the volume of the audio played on the host when fast forwarding.Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat.UncheckedTidak DicentangPrevents the emulator from producing any audible sound.Mencegah emulator menghasilkan suara yang dapat didengar.Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.Expansion ModeMode EkspansiDisabled (Stereo)Nonaktif (Stereo)Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. Ini termasuk game yang mendukung Dolby Pro Logic/Pro Logic II.These settings fine-tune the behavior of the FreeSurround-based channel expander.Pengatusan Ekspansi AudioPengaturan ini mengatur perilaku channel expander berbasis FreeSurround.Stretch ModeTime StretchingWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.Pengaturan ini mengatur perilaku time stretch SoundTouch ketika berjalan di luar kecepatan 100%.Resets volume back to the global/inherited setting.Resets volume back to the default, i.e. full.Reset VolumeAtur Ulang VolumeReset Fast Forward VolumeAtur Ulang Volume Maju CepatUnknown Device "%1"Perangkat Tidak Dikenal "%1"Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms output)Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)Latensi Maksimal: %1 ms (%2 ms expand, minimum output latency unknown)Maximum Latency: %1 ms (minimum output latency unknown)Latensi Maksimal: %1 ms (latensi output minimum tidak diketahui)AudioStreamNull (No Output)Null (Tanpa Keluaran)CubebCubebSDLSDLDisabled (Stereo)Nonaktif (Stereo)Stereo with LFEStereo dengan LFEQuadraphonicQuadrafonikQuadraphonic with LFEQuadrafonik dengan LFE5.1 Surround5.1 Surround7.1 Surround7.1 SurroundOff (Noisy)Resampling (Pitch Shift)Time Stretch (Tempo Change, Best Sound)DefaultDefaultAudioStretchSettingsDialogAudio Stretch SettingsPengaturan Audio StretchSequence Length:Panjang Urutan:3030Seekwindow Size:Ukuran Seekwindow:2020Overlap:Overlap:1010<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Pengaturan Audio Stretch</span><br/>Pengaturan ini mengatur perilaku audio stretch SoundTouch ketika berjalan di luar kecepatan 100%.</p></body></html>Use QuickseekGunakan QuickseekUse Anti-Aliasing FilterGunakan Filter Anti-AliasingAutoUpdaterDialogAutomatic UpdaterPembaruan OtomatisUpdate AvailableUpdate TersediaCurrent Version: Versi Saat Ini: New Version: Versi Terbaru: Download and Install...Unduh dan Pasang...Skip This UpdateLewati Update IniRemind Me LaterIngatkan Saya NantiUpdater ErrorUpdate Bermasalah<h2>Changes:</h2><h2>Catatan Perubahan:</h2><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Peringatan Pengaturan</h2><p>Menginstal update ini akan me-reset konfigurasi program anda. Anda harus membuat konfigurasi baru setelah memasang update ini.</p>Downloading %1...Sedang mengunduh PCSX2 %1...No updates are currently available. Please try again later.Tidak ada update tersedia. Coba lagi nanti.Current Version: %1 (%2)Versi Saat Ini: %1 (%2)New Version: %1 (%2)Versi Terbaru: %1 (%2)Loading...Sedang memuat...<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p><h4>Installing this update will download %1 MB through your internet connection.</h4>Failed to remove updater exe after update.Gagal menghapus exe pemutakhir setelah pembaruan.BIOSSettingsWidgetBIOS DirectoryDirektori BIOSBrowse...Telusuri...BIOS SelectionPemilihan BIOSRefresh ListSegarkan DaftarPAL (Europe, Australia):PAL (Eropa, Australia):NTSC-J (Japan):NTSC-J (Jepang):NTSC-U/C (US/Canada):NTSC-U/C (AS/Kanada):Open in Explorer...Buka di Explorer...DuckStation will search for BIOS images in this directory.DuckStation akan mencari gambar BIOS di direktori ini.Options and PatchesPengaturan dan PatchFast BootBoot CepatEnable TTY LoggingAktifkan Pencatatan TTYUncheckedTidak DicentangPatches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable.Menambal BIOS untuk melewati animasi boot konsol. Tidak berfungsi pada semua game, tetapi biasanya aman untuk diaktifkan.Logs BIOS calls to printf(). Not all games contain debugging messages.Mencatat panggilan BIOS ke printf(). Tidak semua game berisi pesan debugging.Use Global SettingGunakan Pengaturan GlobalAuto-DetectDeteksi OtomatisUnknownTidak DiketahuiCDImageHasherComputing hash for Track {}/Index {}...CPUExecutionModeInterpreter (Slowest)Penerjemah (Paling Lambat)Cached Interpreter (Faster)Interpreter yang Di-cache (Lebih Cepat)Recompiler (Fastest)Kompiler Ulang (Tercepat)New Recompiler (Experimental)Kompiler Ulang Baru (Eksperimental)CPUFastmemModeDisabled (Slowest)MMap (Hardware, Fastest, 64-Bit Only)LUT (Faster)CheatCodeEditorDialogCheat Code EditorDescription:Group:Type:Tipe:Activation:ErrorDescription cannot be empty.Instructions are invalid.CheatManagerWindowCheat Manager&Add Group...&Add Code...&Edit Code...&Delete CodeActivateImport...Export...ClearBersihkanResetResetNameNamaTypeActivationInstructionsToggleAdd GroupGroup Name:ErrorThis group name already exists.Delete CodeAre you sure you wish to delete the selected code? This action is not reversible.From File...Dari File...From Text...PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)Import CheatsFailed to parse cheat file. The log may contain more information.Cheat File Text:PCSXR Cheat Files (*.cht);;All Files (*.*)Export CheatsFailed to save cheat file. The log may contain more information.Confirm ClearAre you sure you want to remove all cheats? This is not reversible.Confirm ResetKonfirmasi ResetAre you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.CheatsGamesharkManualManualAutomatic (Frame End)ColorPickerButtonSelect LED ColorPilih Warna Panel LampuConsoleRegionAuto-DetectDeteksi OtomatisNTSC-J (Japan)NTSC-J (Jepang)NTSC-U/C (US, Canada)NTSC-U/C (AS. Kanada)PAL (Europe, Australia)PAL (Eropa, Australia)ConsoleSettingsWidgetConsoleKonsolRegion:Wilayah:Disable All EnhancementsNonaktifkan Semua PeningkatanEnable 8MB RAM (Dev Console)Aktifkan RAM 8MB (Konsol Pengembang)Enable CheatsAktifkan CheatCPU EmulationEmulasi CPUExecution Mode:Mode Eksekusi:Enable Clock Speed Control (Overclocking/Underclocking)Aktifkan Kontrol Kecepatan Jam (Overclocking/Underclocking)100% (effective 33.3mhz)100% (efektif 33,3mhz)Enable Recompiler ICacheAktifkan Rekompiler ICacheCD-ROM EmulationEmulasi CD-ROMRead Speedup:Kecepatan Baca:None (Double Speed)Tidak ada (Kecepatan Ganda)2x (Quad Speed)2x (Kecepatan Quad)3x (6x Speed)3x (Kecepatan 6x)4x (8x Speed)4x (Kecepatan 8x)5x (10x Speed)5x (Kecepatan 10x)6x (12x Speed)6x (Kecepatan 12x)7x (14x Speed)7x (Kecepatan 14x)8x (16x Speed)8x (Kecepatan 16x)9x (18x Speed)9x (Kecepatan 18x)10x (20x Speed)10x (Kecepatan 20x)Seek Speedup:Seek Speedup:Infinite/InstantaneousTak Terbatas/SeketikaNone (Normal Speed)Tidak ada (Kecepatan Normal)2x2x3x3x4x4x5x5x6x6x7x7x8x8x9x9x10x10xPreload Image To RAMPramuat Gambar ke RAMApply Image PatchesTerapkan tambalan gambarIgnore Drive SubcodeAbaikan Subkode DriveAsync Readahead:Async Readahead:Disabled (Synchronous)Dinonaktifkan (Sinkron)%1 sectors (%2 KB / %3 ms)%1 sektor (%2 KB / %3 mdtk)RegionWilayahAuto-DetectDeteksi OtomatisDetermines the emulated hardware type.Menentukan jenis perangkat keras yang ditiru.Execution ModeMode EksekusiRecompiler (Fastest)Kompiler ulang (Tercepat)Determines how the emulated CPU executes instructions.Menentukan bagaimana CPU yang diemulasi mengeksekusi instruksi.UncheckedTidak DicentangWhen this option is chosen, the clock speed set below will be used.Bila opsi ini dipilih, kecepatan jam yang ditetapkan di bawah akan digunakan.Overclocking PercentagePersentase Overclocking100%100%Selects the percentage of the normal clock speed the emulated hardware will run at.Memilih persentase kecepatan jam normal yang akan dijalankan oleh perangkat keras yang diemulasi.Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.Mensimulasikan kemacetan dalam rekompiler saat CPU yang diemulasikan harus mengambil instruksi ke dalam cache-nya. Membuat game berjalan mendekati framerate konsol, dengan sedikit penurunan kinerja. Mode interpreter selalu mensimulasikan cache instruksi.Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.Memungkinkan RAM tambahan sebesar 6 MB untuk memperoleh total 2+6 = 8 MB, yang biasanya tersedia di konsol pengembang. Game harus menggunakan ukuran heap yang lebih besar agar RAM tambahan ini dapat digunakan. Judul yang mengandalkan mirror memori dapat rusak, jadi sebaiknya hanya digunakan dengan mod yang kompatibel.Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs.Menonaktifkan semua opsi peningkatan, mensimulasikan sistem seakurat mungkin. Gunakan untuk menentukan dengan cepat apakah peningkatan bertanggung jawab atas bug game.Preload Image to RAMPramuat Gambar ke RAMLoads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.Memuat gambar game ke dalam RAM. Berguna untuk jalur jaringan yang mungkin menjadi tidak dapat diandalkan selama bermain game. Dalam beberapa kasus juga menghilangkan gangguan saat permainan memulai pemutaran trek audio.CD-ROM Read SpeedupPercepatan Baca CD-ROMSpeeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.Mempercepat pembacaan CD-ROM dengan faktor yang ditentukan. Hanya berlaku untuk pembacaan kecepatan ganda, dan diabaikan saat audio diputar. Dapat meningkatkan kecepatan pemuatan di beberapa permainan, dengan mengorbankan permainan lainnya.CD-ROM Seek SpeedupPercepatan Pencarian CD-ROMReduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.Mengurangi waktu simulasi bagi kereta luncur CD-ROM untuk bergerak ke area yang berbeda pada cakram. Dapat mempercepat waktu pemuatan, tetapi dapat merusak permainan yang tidak mengharapkan CD-ROM beroperasi lebih cepat.Asynchronous ReadaheadAsynchronous Readahead8 Sectors8 SektorReduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.Mengurangi hambatan dalam emulasi dengan membaca/mendekompresi data CD secara asinkron pada thread pekerja. Angka sektor yang lebih tinggi dapat mengurangi lonjakan saat streaming FMV atau audio pada penyimpanan yang lebih lambat atau saat menggunakan format kompresi seperti CHD.Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.Secara otomatis menerapkan tambalan pada gambar disk ketika gambar tersebut ada di direktori yang sama. Saat ini hanya tambalan PPF yang didukung dengan opsi ini.Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won't work with libcrypt games, but can improve read reliability on some drives.Mengabaikan subsaluran yang disediakan oleh drive saat menggunakan disk fisik, sebagai gantinya selalu menghasilkan data subsaluran. Tidak akan berfungsi dengan game libcrypt, tetapi dapat meningkatkan keandalan pembacaan pada beberapa drive.Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.
By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.
This warning will only be shown once.Mengaktifkan CPU overclocking akan merusak game, menyebabkan bug, mengurangi kinerja, dan dapat meningkatkan persyaratan sistem secara signifikan.
Dengan mengaktifkan opsi ini, Anda setuju untuk tidak membuat laporan bug apa pun kecuali Anda telah mengonfirmasi bahwa bug tersebut juga terjadi saat overclocking dinonaktifkan.
Peringatan ini hanya akan ditampilkan satu kali.CPU Overclocking WarningPeringatan Overclocking CPUYes, I will confirm bugs without overclocking before reporting.Ya, saya akan mengonfirmasi bug tanpa melakukan overclocking sebelum melaporkan.No, take me back to safety.Tidak, bawa aku kembali ke tempat yang aman.%1% (%2MHz)%1% (%2MHz)ControllerBindingWidgetController TypeTipe KontrolerBindingsPenetapan TombolSettingsPengaturanMacrosMakroAutomatic MappingPenetapan Tombol OtomatisClear MappingBersihkan Penetapan TombolNo devices availableTidak ada perangkat yang tersediaAre you sure you want to clear all mappings for this controller? This action cannot be undone.AxesSumbuButtonsTombolNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis.ControllerBindingWidget_AnalogControllerD-PadD-PadDownBawahPushButtonPushButtonLeftKiriUpAtasRightKananLeft AnalogAnalog KiriLarge MotorMotor BesarR2R2SelectL2L2StartR1R1L1L1Face ButtonsTombol AksiCrossSilangSquareKotakTriangleSegitigaCircleLingkaranRight AnalogAnalog KananSmall MotorMotor KecilR3R3AnalogAnalogL3L3ControllerBindingWidget_AnalogJoystickD-PadD-PadDownBawahPushButtonPushButtonLeftKiriUpAtasRightKananLeft AnalogAnalog KiriR1R1L1L1L2L2R2R2StartSelectFace ButtonsTombol AksiCrossSilangSquareKotakTriangleSegitigaCircleLingkaranRight AnalogAnalog KananR3R3L3L3ModeModeControllerBindingWidget_DigitalControllerL1L1PushButtonPushButtonL2L2R2R2R1R1Face ButtonsTombol AksiCrossSilangSquareKotakTriangleSegitigaCircleLingkaranD-PadD-PadDownBawahLeftKiriUpAtasRightKananSelectStartControllerBindingWidget_GunConTriggerTriggerFire OffscreenPushButtonPushButtonFireSide ButtonsBBAARelative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Bidikan RelatifDownBawahLeftKiriUpAtasRightKananPointer SetupPengaturan Pointer<p>By default, lightguns will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>ControllerBindingWidget_JustifierTriggerTriggerFire OffscreenPushButtonPushButtonFireSide ButtonsBackKembaliStartRelative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Bidikan RelatifDownBawahLeftKiriUpAtasRightKananPointer SetupPengaturan Pointer<p>By default, lightguns will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>ControllerBindingWidget_MouseButtonsTombolRightKananPushButtonPushButtonLeftKiriControllerBindingWidget_NeGconD-PadD-PadDownBawahPushButtonPushButtonLeftKiriUpAtasRightKananStartLLRRFace ButtonsTombol AksiIIIBBAASteering/TwistControllerBindingWidget_NeGconRumbleD-PadD-PadDownBawahPushButtonPushButtonLeftKiriUpAtasRightKananStartLLRRFace ButtonsTombol AksiIIIBBAASteering/TwistAnalogAnalogControllerCustomSettingsWidgetRestore Default SettingsKembalikan Pengaturan DefaultBrowse...Telusuri...Select FilePilih FileControllerGlobalSettingsWidgetThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.Multitap Mode:DisabledEnable on Port 1 OnlyEnable on Port 2 OnlyEnable on Ports 1 and 2SDL Input SourceSumber SDLThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Sumber input SDL mendukung kebanyakan kontroler, dan menawarkan fungsionalitas lebih untuk DualShock 4 / DualSense di mode Bluetooth (Getaran / Kontrol Panel Lampu).Enable SDL Input SourceAktifkan Sumber Input SDLDualShock 4 / DualSense Enhanced ModeMode Enhanced DualShock 4 / DualSenseXInput SourceSumber XInputThe XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.Enable XInput Input SourceAktifkan Sumber Input XInputUsing raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.Horizontal Sensitivity:1010Vertical Sensitivity:Use Raw InputDInput SourceSumber DInputEnable DInput Input SourceAktifkan Sumber Input DInputProfile SettingsPengaturan ProfilWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Jika diaktifkan, tombol pintasan dapat diatur di profil input ini dan akan digunakan sebagai pengganti tombol pintasan global. Secara default, semua profil input menggunakan tombol pintasan global.Use Per-Profile HotkeysGunakan Tombol Pintasan Per ProfilController LED SettingsPengaturan Panel Lampu KontrolerEnable IOKit DriverAktifkan Driver IOKitEnable MFI DriverAktifkan Driver MFIController MultitapMultitap KontrolerThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap memungkinkan 8 kontroler untuk dihubungkan ke konsol secara bersamaan. Setiap multitap menyediakan 4 port. Tidak semua game mendukung multitap.Mouse/Pointer SourceSumber MouseEnable Mouse MappingAktifkan Penetapan MouseDetected DevicesPerangkat Yang TerdeteksiControllerLEDSettingsDialogController LED SettingsPengaturan Panel Lampu KontrolerSDL-0 LEDPanel Lampu SDL-0SDL-1 LEDPanel Lampu SDL-1SDL-2 LEDPanel Lampu SDL-2SDL-3 LEDPanel Lampu SDL-3ControllerMacroEditWidgetBinds/ButtonsTombolSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.Pilih tombol yang ingin anda aktifkan dengan makro ini. Semua tombol akan diaktifkan secara bersamaan.TriggerTriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Atur hotkey untuk mengaktifkan makro ini. Dapat berupa satu tombol atau kombinasi dari beberapa tombol (kord). Tekan Shift-klik untuk mengatur beberapa hotkey.Press To ToggleTekan Untuk AktifkanPushButtonPushButtonFrequencyFrekuensiMacro will toggle every N frames.Makro akan aktif setiap N frame.Set...Setel...Not ConfiguredTidak DikonfigurasiSet FrequencyAtur FrekuensiFrequency: Frekuensi: Macro will not repeat.Makro tidak akan diulang.Macro will toggle buttons every %1 frames.Makro akan aktif setiap %1 frame.ControllerMacroWidgetController Port %1 MacrosMakro Port Kontroller %1Macro %1
%2Makro %1
%2ControllerSettingsWindowDuckStation Controller SettingsEditing Profile:Mengedit Profil:New ProfileProfil BaruApply ProfileTerapkan ProfilDelete ProfileHapus ProfilRestore DefaultsKembalikan Pengaturan DefaultCreate Input ProfileBuat Profil InputEnter the name for the new input profile:ErrorErorA profile with the name '%1' already exists.Profil dengan nama '%1' sudah ada.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Apakah Anda ingin menyalin semua penetapan tombol dari profil yang saat ini dipilih ke profil baru? Memilih Tidak akan membuat profil baru yang kosong.Do you want to copy the current hotkey bindings from global settings to the new input profile?Apakah Anda ingin menyalin binding hotkey saat ini dari pengaturan global ke profil input yang baru?Failed to save the new profile to '%1'.Gagal menyimpan profil baru ke '%1'.Load Input ProfileMuat Profil InputAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Apa Anda yakin ingin memuat profil input '%1'?
Semua penetapan tombol global akan dihapus dan penetapan tombol dari profil input akan dimuat.
Anda tidak dapat membatalkan aksi ini.Delete Input ProfileHapus Profil InputAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Apa anda yakin ingin menghapus profil input '%1'?
Anda tidak dapat membatalkan aksi ini.Failed to delete '%1'.Gagal menghapus '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Apa Anda yakin ingin mengembalikan pengaturan kontroler ke default?
Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input Anda akan tetap tersimpan.
Anda tidak dapat membatalkan aksi ini.Global SettingsPengaturan GlobalController Port %1%2
%3Port Kontroler %1%2
%3Controller Port %1
%2Port Kontroler %1
%2HotkeysTombol PintasanSharedGlobalThe input profile named '%1' cannot be found.Profil input '%1' tidak ditemukan.ControllerTypeAnalog ControllerAnalog JoystickNot ConnectedTidak TerhubungDigital ControllerGunConJustifierNeGconNeGcon with RumblePlayStation MouseCoverDownloadDialogDownload CoversUnduh SampulDuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>Di kolom berikut, masukkan link untuk mengunduh sampul dengan satu link template per baris. Variabel yang tersedia sebagai berikut:</p><p><span style=" font-style:italic;">${title}:</span> Judul game.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponen nama file game.<br/><span style=" font-style:italic;">${serial}:</span> Serial game.</p><p><span style=" font-weight:700;">Contoh:</span> https://www.contoh-bukan-domain-asli.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Secara default, sampul yang telah diunduh akan disimpan dengan nama file berupa judul game. Jika terjadi konflik dengan judul game yang sama dari region yang berbeda, Anda dapat mencentang kotak "Gunakan Nama File Serial" di bawah ini untuk menyimpan sampul dengan nama file berupa serial game.Use Serial File NamesGunakan Nama File SerialWaiting to start...Menunggu...StartMulaiCloseTutupDownload complete.Unduhan selesai.StopHentikanDebuggerAddBreakpointDialogAdd BreakpointAddress:Type:Tipe:ExecuteExecuteReadReadWriteWriteDebuggerCodeModel<invalid>AddressBytesInstructionCommentDebuggerRegistersModelRegisterValueDebuggerStackModel<invalid>AddressValueDebuggerWindowCPU Debugger&Debug&DebugBreakpointsBreakpointstoolBarDisassemblyDisassemblyRegistersRegistersMemoryMemoryRAMScratchpadEXP1BIOSBIOSSearchSearch##AddressTypeHit CountStack&Pause/ContinuePause/ContinueF5F5&Step IntoStep IntoStep IntoF11F11Step &OverStep OverStep OverF10F10Toggle &BreakpointToggle &BreakpointToggle BreakpointF9F9&CloseStep O&utStep OutStep OutCtrl+F11&Run To CursorRun To CursorCtrl+F10&Clear BreakpointsClear BreakpointsCtrl+Del&Add BreakpointAdd BreakpointCtrl+F9&Go To PCGo To PCCtrl+PGo To &AddressGo To AddressCtrl+G&Dump AddressCtrl+D&TraceTraceCtrl+TErrorInvalid address. It should be in hex (0x12345678 or 12345678)No address selected.Enter code address:Enter memory address:Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.Trace logging to cpu_log.txt stopped.&RemoveDebuggerDebuggerFailed to add step-out breakpoint, are you in a valid function?View in &Dump&Follow Load/StoreInvalid search pattern. It should contain hex digits or question marks.Pattern not found.Pattern found at 0x%1 (passed the end of memory).Pattern found at 0x%1.Failed to add breakpoint. A breakpoint may already exist at this address.Failed to remove breakpoint. This breakpoint may not exist.ExecuteExecuteReadReadWriteWriteAdded breakpoint at 0x%08X.Removed %s breakpoint at 0x%08X.0x%08X is not a call instruction.Can't step over double branch at 0x%08XStepping over to 0x%08X.Instruction read failed at %08X while searching for function end.Stepping out to 0x%08X.No return instruction found after %u instructions for step-out at %08X.DigitalControllerD-Pad UpD-Pad AtasD-Pad RightD-Pad KananD-Pad DownD-Pad BawahD-Pad LeftD-Pad KiriTriangleSegitigaCircleLingkaranCrossSilangSquareKotakSelectStartL1L1R1R1L2L2R2R2Force Pop'n Controller ModeForces the Digital Controller to act as a Pop'n Controller.DiscRegionNTSC-J (Japan)NTSC-J (Jepang)NTSC-U/C (US, Canada)PAL (Europe, Australia)OtherLainnyaNon-PS1DisplayAlignmentLeft / TopKiri / AtasCenterTengahRight / BottomKanan / BawahDisplayAspectRatioAuto (Game Native)Otomatis (Game Native)Stretch To FillRegangkan untuk MengisiCustomKustomDisplayCropModeNoneTidak AdaOnly Overscan AreaHanya Area OverscanAll BordersSemua BatasDisplayDeinterlacingModeDisabled (Flickering)Dinonaktifkan (Berkedip)Weave (Combing)Weave (Combing)Blend (Blur)Campuran (Blur)Adaptive (FastMAD)Adaptif (FastMAD)DisplayScalingModeNearest-NeighborNearest-NeighborNearest-Neighbor (Integer)Nearest-Neighbor (Integer)Bilinear (Smooth)Bilinear (Halus)Bilinear (Sharp)Bilinear (Tajam)Bilinear (Integer)Bilinear (Integer)EmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Game dalam format yang didukung tidak ditemukan. </span></p><p>Silakan tambahkan direktori game untuk memulai.</p><p>Game dalam format berikut akan dipindai dan ditampilkan:</p></body></html>TextLabelAdd Game Directory...Tambah Direktori Game...Scan For New GamesPindai Game BaruEmuThread%1x%2%1x%2Game: %1 FPSGame: %1 FPSVideo: %1 FPS (%2%)Video: %1 FPS (%2%)Game: %1 (%2)
Game: %1 (%2)
Failed to boot system: %1Failed to load state: %1No resume save state found.Memory Card BusyWARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.
Do you want to %1 anyway?shut downresetchange discFailed to save state: %1Rich presence inactive or unsupported.Rich presence tidak aktif atau tidak didukung.Game not loaded or no RetroAchievements available.Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.ErrorErorEmulationSettingsWidgetSpeed ControlKontrol KecepatanEmulation Speed:Kecepatan Emulasi:Fast Forward Speed:Kecepatan Maju Cepat:Turbo Speed:Kecepatan Turbo:Latency ControlKontrol LatensiReduce Input LatencyKurangi Latensi InputSync To Host Refresh RateSinkronkan ke Refresh Rate HostVertical Sync (VSync)Sinkronisasi Vertikal (VSync)Skip Duplicate Frame DisplayLewati Tampilan Frame DuplikatFrame Time Buffer:Buffer Waktu Frame: Milliseconds MilidetikRewind/RunaheadPutar Ulang/RunaheadEnable RewindingAktifkan Putar UlangRewind Save Frequency:Frekuensi Simpan Putar Ulang: Seconds DetikRewind Buffer Size:Ukuran Buffer Putar Ulang: Frames FrameRunahead:Runahead:1 Frame1 Frame3 Frames3 Frame4 Frames4 Frame5 Frames5 Frame6 Frames6 Frame7 Frames7 Frame8 Frames8 Frame9 Frames9 Frame10 Frames10 FramesTextLabelLabelTeksDisabledNonaktifOptimal Frame PacingFrame Pacing OptimalEmulation SpeedKecepatan EmulasiSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Mengatur target kecepatan emulasi. Tidak dijamin kecepatan ini akan tercapai, dan jika tidak, emulator akan berjalan secepat yang bisa dikelola.User PreferencePreferensi PenggunaFast Forward SpeedKecepatan Maju CepatSets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.Mengatur kecepatan maju cepat. Kecepatan ini akan digunakan ketika tombol pintas maju cepat ditekan/diaktifkan.Turbo SpeedKecepatan TurboSets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.Mengatur kecepatan turbo. Kecepatan ini akan digunakan ketika tombol pintas turbo ditekan/diaktifkan. Turbo akan diprioritaskan daripada maju cepat jika kedua tombol pintas ditekan/diaktifkan.Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing instead.</strong>Menyinkronkan presentasi frame konsol ke host. Mengaktifkan dapat menghasilkan animasi yang lebih halus, dengan konsekuensi peningkatan lag input. <strong>Pengguna GSync/FreeSync harus mengaktifkan Optimal Frame Pacing sebagai gantinya. </strong>Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Menyesuaikan kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate perangkat host ketika VSync diaktifkan. Hal ini menghasilkan animasi yang paling mulus, dengan konsekuensi berpotensi meningkatkan kecepatan emulasi kurang dari 1%. Sinkronisasi ke Refresh Rate Host tidak akan berlaku jika refresh rate konsol terlalu jauh dari refresh rate perangkat host. Pengguna dengan tampilan refresh rate variabel harus menonaktifkan pengaturan ini.Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.Mengaktifkan pengaturan ini akan memastikan setiap frame yang dirender konsol ditampilkan di layar, dengan kecepatan yang konsisten, untuk pacing frame yang optimal. Jika Anda memiliki layar GSync/FreeSync, aktifkan pengaturan ini. Jika Anda kesulitan mempertahankan kecepatan penuh, atau mendapatkan gangguan audio, coba nonaktifkan pengaturan ini.Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient.Mengurangi latensi input dengan menunda awal frame sampai lebih dekat ke waktu presentasi. Ini dapat menyebabkan frame terjatuh pada sistem yang lebih lambat dengan variasi waktu frame yang lebih tinggi, jika ukuran buffer tidak mencukupi.Frame Time BufferBuffer Waktu Frame%1 ms%1 msSpecifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware.Menentukan jumlah waktu buffer yang ditambahkan, yang mengurangi waktu tidur tambahan yang diperkenalkan. Nilai yang lebih tinggi meningkatkan latensi input, tetapi mengurangi risiko overrun, atau frame yang terlewat. Nilai yang lebih rendah membutuhkan perangkat keras yang lebih cepat.Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh.Melewati presentasi/tampilan frame yang tidak unik. Dapat dikombinasikan dengan pembuatan frame tingkat driver untuk meningkatkan frame rate yang terlihat. Dapat menghasilkan pacing frame yang lebih buruk, dan tidak kompatibel dengan sinkronisasi ke refresh rate host.RewindingMemutar Ulang<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements.<b>Aktifkan Putar Ulang:</b> Menyimpan status secara berkala sehingga Anda dapat memutar ulang kesalahan saat bermain.<br> <b>Frekuensi Simpan Putar Ulang:</b> Seberapa sering status putar ulang akan dibuat. Frekuensi yang lebih tinggi memiliki persyaratan sistem yang lebih besar.<br> <b>Ukuran Buffer Putar Ulang:</b> Berapa banyak simpanan yang akan disimpan untuk putar ulang. Nilai yang lebih tinggi memiliki persyaratan memori yang lebih besar.RunaheadRunaheadSimulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.Mensimulasikan sistem sebelumnya dan rolls back/replays untuk mengurangi lag input. Persyaratan sistem sangat tinggi.Use Global Setting [Unlimited]Gunakan Pengaturan Global [Tidak Terbatas]Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.Putar ulang selama %n frame, berlangsung selama %1 detik akan membutuhkan RAM hingga %2MB dan VRAM %3MB.Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.Putar ulang dinonaktifkan karena runahead diaktifkan. Runahead akan meningkatkan persyaratan sistem secara signifikan.Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.Putar ulang tidak diaktifkan. Harap dicatat bahwa mengaktifkan putar ulang dapat meningkatkan persyaratan sistem secara signifikan.UncheckedTidak Dicentang2 Frames2 FrameUse Global Setting [%1%]Gunakan Pengaturan Global [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]UnlimitedTidak terbatasFolderSettingsWidgetCache DirectoryDirektori CacheBrowse...Telusuri...Open...Buka...ResetResetUsed for storing shaders and game list data.Screenshots DirectoryUsed for screenshots.Covers DirectoryDirektori SampulUsed for storing covers in the game grid/Big Picture UIs.Untuk menyimpan sampul yang akan digunakan oleh tampilan kisi game/UI Big Picture.Save States DirectoryDirektori Save StateUsed for storing save states.Untuk menyimpan save state.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai.Use Global SettingGunakan Pengaturan GlobalGame title copied to clipboard.Judul game telah disalin ke clipboard.Game serial copied to clipboard.Kode serial game telah disalin ke clipboard.Game type copied to clipboard.Tipe game telah disalin ke clipboard.Game region copied to clipboard.Region game telah disalin ke clipboard.Game path copied to clipboard.Path game telah disalin ke clipboard.Per-game controller configuration initialized with global settings.Pengaturan kontroller per game telah diatur dengan pengaturan global.Controller settings reset to default.Pengaturan kontroller dikembalikan ke default.No input profiles available.Tidak ada profil masukan yang tersedia.Create New...Buat Profil Baru...Enter the name of the input profile you wish to create.Tentukan nama untuk profil masukan yang ingin Anda buat.No save present in this slot.Tidak ada savesate pada slot ini.No save states found.Savestate tidak ditemukan.Failed to delete save state.Gagal untuk menghapus savestate.Failed to copy text to clipboard.Gagal menyalin teks ke cliipboard.This game has no achievements.Prestasi tidak tersedia untuk game ini.This game has no leaderboards.Game ini tidak memiliki papan peringkat.Reset SystemReset SistemLaunch a game from images scanned from your game directories.Jalankan game dari image yang telah dipindai dari direktori game anda.Launch a game by selecting a file/disc image.Jalankan game dengan memilih file atau image disk.Start the console without any disc inserted.Jalankan konsol tanpa memasukan disk.Start a game from a disc in your PC's DVD drive.Jalankan game dari disk yang dimasukkan ke DVD drive PC anda.No BindingTidak ada penetapan tombolPush a controller button or axis now.Harap tekan tombol controller sekarang.UnknownTidak DiketahuiOKOKSelect DevicePilih PerangkatDetailsRincianOptionsPengaturanCopies the current global settings to this game.Salin pengaturan global saat ini ke game ini.Clears all settings set for this game.Hapus semua pengaturan yang ditetapkan untuk game ini.Prevents the screen saver from activating and the host from sleeping while emulation is running.Mencegah screen saver aktif saat emulasi berjalan.Pauses the emulator when a game is started.Menjeda emulator saat game dimulai.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut.Uses a light coloured theme instead of the default dark theme.Gunakan tema terang alih-alih tema gelap default.Switches between full screen and windowed when the window is double-clicked.Mengganti antara full screen dan windowed saat window di double click.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh.Determines how large the on-screen messages and monitor are.menentukan seberapa besar pesan di layar dan monitor.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase.Shows the host's GPU usage in the top-right corner of the display.Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display.Shows the current controller state of the system in the bottom-left corner of the display.Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.Shows a visual history of frame times in the upper-left corner of the display.Menampilkan riwayat visual dari frame times di sudut kiri atas di layar.DefaultDefaultOn-Screen DisplayOn-Screen DisplayBIOS SelectionSeleksi BIOSSpeed ControlKontrol KecepatanFast Forward SpeedKecepatan Maju CepatEnable CheatsAktifkan CheatOptimal Frame PacingFrame Pacing OptimalAspect RatioAspek RasioScreenshot SizeUkuran Tangkapan LayarScreenshot FormatFormat Tangkapan LayarScreenshot QualityKualitas Tangkapan LayarSelects the quality at which screenshots will be compressed.Pilih kualitas screenshot yang mana akan di kecilkan/compressed.RenderingRenderInternal ResolutionResolusi InternalTexture DumpingDump Tekstur%d ms%d msSettings and OperationsPengaturan dan Pengoperasian{:%H:%M}{:%H:%M}Change SelectionUbah Opsi TerpilihSelectPilihParent DirectoryDirektori indukEnter ValueMasukkan NilaiAboutTentangToggle FullscreenLayar PenuhNavigateNavigasiLoad Global StateMuat Save State GlobalChange PageUbah HalamanReturn To GameKembali Ke PermainanSelect StatePilih Save StateSelect GamePilih GameChange ViewUbah TampilanLaunch OptionsOpsi PeluncuranCreate Save State BackupsBuat Backup Save StateConfigurationKonfigurasiStart GameJalankan GameLaunch a game from a file, disc, or starts the console without any disc inserted.Jalankan game dari file, disk, atau memulai konsol tanpa memasukkan disk apa pun.Changes settings for the application.Ubah pengaturan dari aplikasi.Return to desktop mode, or exit the application.Kembali ke mode desktop atau keluar dari aplikasi.BackKembaliReturn to the previous menu.Kembali ke menu sebelumnya.Completely exits the application, returning you to your desktop.Keluar dari aplikasi sepenuhnya dan mengembalikan ada ke desktop.Desktop ModeMode DesktopExits Big Picture mode, returning to the desktop interface.Keluar dari mode Big Picture dan kembali ke antarmuka utama.Uses PGXP for all instructions, not just memory operations.Uses a blit presentation model instead of flipping. This may be needed on some systems.Uses a second thread for drawing graphics. Speed boost, and safe to use.Uses game-specific settings for controllers for this game.Menggunakan pengaturan spesifik game untuk kontroler game ini.Copies the global controller configuration to this game.Menyalin konfigurasi kontroler global ke game ini.Resets all configuration to defaults (including bindings).Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol).Replaces these settings with a previously saved input profile.Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya.Stores the current settings to an input profile.Menyimpan pengaturan saat ini ke profil input.Input SourcesSumber InputThe SDL input source supports most controllers.Sumber input SDL mendukung kebanyakan kontroler.Provides vibration and LED control support over Bluetooth.Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series.MultitapMultitapAttempts to map the selected port to a chosen controller.Mencoba memetakan port yang dipilih ke kontroler yang dipilih.Toggle every %d framesUbah setiap %d frameLoggingPencatatan LogSettingsPengaturanLoad StateMuat SavestateSave StateSimpan SavestateLoad Resume StateMuat Save State LanjutanA resume save state created at %s was found.
Do you want to load this save and continue?Savestate lanjutan dibuat pada %s ditemukan.
Apakah Anda ingin memuat savestate ini dan melanjutkan?Region: Region: Compatibility: Kompatibilitas: No Game SelectedTidak Ada Game yang DipilihSearch DirectoriesDirektori PencarianAdds a new directory to the game search list.Menambahkan direktori baru ke daftar pencarian game.Scanning SubdirectoriesMemindai subdirektoriNot Scanning SubdirectoriesTidak memindai subdirektoriList SettingsPengaturan DaftarReverses the game list sort order from the default (usually ascending to descending).Membalikkan urutan daftar game dari default (biasanya atas ke bawah).Cover SettingsPengaturan SampulDownloads covers from a user-specified URL template.Mengunduh sampul dari URL yang ditentukan pengguna.OperationsTindakanIdentifies any new files added to the game directories.Mengidentifikasi file baru yang ditambahkan ke direktori game.Forces a full rescan of all games previously identified.Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya.Download CoversUnduh Sampul"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif.ErrorErorPauses the emulator when a controller with bindings is disconnected.Menjeda emulator ketika koneksi kontroller terputus.Audio ControlKontrol AudioControls the volume of the audio played on the host.Mengontrol volume audio yang diputar pada host.Fast Forward VolumeVolume Maju CepatControls the volume of the audio played on the host when fast forwarding.Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat.Mute All SoundBisukan Semua SuaraPrevents the emulator from producing any audible sound.Mencegah emulator membuat suara yang dapat didengar.Backend SettingsPengaturan BackendAudio BackendBackend AudioThe audio backend determines how frames produced by the emulator are submitted to the host.Backend audio menentukan bagaimana frame yang dihasilkan oleh emulator dikirimkan ke host.Determines how audio is expanded from stereo to surround for supported games.Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung.Buffer SizeUkuran BufferDetermines the amount of audio buffered before being pulled by the host API.Menentukan jumlah audio yang di-buffer sebelum ditarik oleh API host.Output LatencyLatensi OutputDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.Menentukan berapa banyak latensi yang ada antara audio yang diambil oleh API host, dan diputar melalui speaker.Minimal Output LatencyLatensi Output MinimalUses perspective-correct interpolation for colors, which can improve visuals in some games.Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.Uses screen positions to resolve PGXP data. May improve visuals in some games.Value: {} | Default: {} | Minimum: {} | Maximum: {}Vertical Sync (VSync)WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.
Do you want to {0} anyway?When enabled and logged in, DuckStation will scan for achievements on startup.When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, memory cards and controllers will be overwritten when save states are loaded.When enabled, the minimum supported output latency will be used for the host API.Apabila diaktifkan, latensi output minimum yang didukung akan digunakan untuk API host.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat.When enabled, each session will behave as if no achievements have been unlocked.Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka.AccountAkunLogs out of RetroAchievements.Keluar dari RetroAchievements.Logs in to RetroAchievements.Masuk ke RetroAchievements.Current GameGame Saat IniAn error occurred while deleting empty game settings:
{}Terjadi kesalahan saat menghapus pengaturan game yang kosong:
{}An error occurred while saving game settings:
{}Terjadi kesalahan saat menyimpan setelan game:
{}When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.When this option is chosen, the clock speed set below will be used.Widescreen HackWireframe RenderingWrites textures which can be replaced to the dump directory.Yes, {} now and risk memory card corruption."PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.change discresetshut down{:%Y-%m-%d %H:%M:%S}{} is not a valid disc image.{} bukan image disk yang valid.Automatic mapping completed for {}.Penetapan tombol otomatis telah selesai untuk {}.Automatic mapping failed for {}.Penetapan tombol otomatis gagal untuk {}.Game settings initialized with global settings for '{}'.Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'.Game settings have been cleared for '{}'.Pengaturan game telah dihapus untuk '{}'.Failed to load '{}'.Gagal memuat '{}'.Input profile '{}' loaded.Profil input '{}' berhasil dimuat.Input profile '{}' saved.Profil input '{}' berhasil disimpan.Failed to save input profile '{}'.Gagal menyimpan profil input '{}'.Port {} Controller TypePort {} Tipe KontrolerSelect Macro {} BindsPilih Makro {} Penetapan TombolAll Time: {}Total Waktu: {}{} does not exist.{} tidak ada.{} deleted.{} dihapus.Failed to delete {}.Gagal menghapus {}.SummaryRingkasanInterface SettingsPengaturan AntarmukaBIOS SettingsPengaturan BIOSEmulation SettingsPengaturan EmulasiGraphics SettingsPengaturan GrafisAudio SettingsPengaturan AudioMemory Card SettingsPengaturan Memory CardController SettingsPengaturan KontrolerHotkey SettingsPengaturan Tombol PintasanAchievements SettingsPengaturan PrestasiAdvanced SettingsPengaturan LanjutanPatchesPatch50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]DisabledNonaktif1 Frame1 Frame2 Frames2 Frame3 Frames3 Frame2x2x4x4x8x8x16x16xPause On Controller DisconnectionPause Saat Kontroller TerputusAchievement NotificationsPemberitahuan PrestasiLeaderboard NotificationsTampilkan Pemberitahuan Papan PeringkatEnable In-Game OverlaysAktifkan Overlay Dalam GameEncore ModeMode EncoreSpectator ModeMode Penonton--{} Frames{} FrameGame GridTampilan KisiGame ListDaftar GameGame List SettingsPengaturan Daftar GameTypeTipeSerialSerialTitleJudulFile TitleJudul FileTime PlayedLama BermainLast PlayedTerakhir DimainkanSelect Disc ImagePilih Image DiskSelect Disc DrivePilih drive diskStart FileJalankan FileStart BIOSJalankan BIOSStart DiscJalankan DiskExitKeluarSet Input BindingAtur Input Penetapan TombolRegionRegionCompatibility RatingPeringkat KompatibilitasPathLokasiCopy SettingsSalin PengaturanClear SettingsHapus PengaturanInhibit ScreensaverNonaktifkan ScreensaverEnable Discord PresenceAktifkan Discord Rich PresencePause On StartPause Saat MemulaiPause On Focus LossPause Saat Jendela Tidak Dalam FokusUse Light ThemeGunakan Tema TerangStart FullscreenMulai Dengan Mode Layar PenuhDouble-Click Toggles FullscreenLayar Penuh Dengan Klik GandaHide Cursor In FullscreenSembunyikan Kursor di Mode Layar PenuhOSD ScaleSkala OSDShow SpeedTampilkan KecepatanShow FPSTampilkan FPSShow CPU UsageTampilkan Penggunaan CPUShow GPU UsageTampilkan Penggunaan GPUShow ResolutionTampilkan ResolusiShow Status IndicatorsTampilkan Indikator StatusShow Frame TimesTampilkan Frame TimeReset SettingsAtur Ulang PengaturanFast BootBoot CepatOutput VolumeVolume KeluaranMemory Card DirectoryDirektori Memory CardCreateBuat BaruCancelBatalkanLoad ProfileMuat ProfilSave ProfileSimpan profilPer-Game ConfigurationPengaturan Per-GameCopy Global SettingsSalin Pengaturan GlobalEnable SDL Input SourceAktifkan Sumber Input SDLSDL DualShock 4 / DualSense Enhanced ModeMode Enhanced DualShock 4 / DualSense SDLEnable XInput Input SourceAktifkan Sumber Input XInputController Port {}{}Port Kontroler {}{}Controller Port {}Port Kontroler {}Controller TypeTipe KontrolerAutomatic MappingPenetapan Tombol OtomatisController Port {}{} MacrosMakro Kontroller Port {}{}Controller Port {} MacrosMakro Kontroller Port {}Controller Port {}{} SettingsPengaturan Port Konroller {}{}Controller Port {} SettingsPengaturan Port Konroller {}Covers DirectoryDirektori SampulResume GameLanjutkan GameGame PropertiesPengaturan GameAchievementsPrestasiSave ScreenshotSimpan Tangkapan LayarChange DiscGanti DiskClose GameTutup GameExit Without SavingTutup Tanpa Membuat Save StateBack To Pause MenuKembali ke Menu PauseExit And Save StateTutup dan Buat Save StateLeaderboardsPapan PeringkatDelete SaveHapus SaveClose MenuTutup MenuDelete StateHapus StateDefault BootBoot DefaultReset Play TimeReset Waktu PermainanAdd Search DirectoryTambah Direktori PencarianOpen in File BrowserBuka di Penjelajah FileDisable Subdirectory ScanningNonaktifkan Pemindaian SubdirektoriEnable Subdirectory ScanningAktifkan Pemindaian SubdirektoriRemove From ListHapus Dari DaftarDefault ViewTampilan DefaultSort ByUrutkan BerdasarkanSort ReversedUrutkan TerbalikScan For New GamesPindai Game BaruRescan All GamesPindai Ulang Semua GameGitHub RepositoryRepositori GitHubCloseTutupRAIntegration is being used instead of the built-in achievements implementation.RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan.Enable AchievementsAktifkan Prestasi%.2f Seconds%d Frames%d sectors10 Frames3 Frame {10 ?}10x100% {10x?}10x (20x Speed)11x100% {11x?}125% [75 FPS (NTSC) / 62 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {125%?} {75 ?} {62 ?}12x100% {12x?}13x100% {13x?}14x100% {14x?}15x100% {15x?}1x100% {1x?}20% [12 FPS (NTSC) / 10 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {20%?} {12 ?} {10 ?}250% [150 FPS (NTSC) / 125 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {250%?} {150 ?} {125 ?}2x (Quad Speed)30% [18 FPS (NTSC) / 15 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {30%?} {18 ?} {15 ?}350% [210 FPS (NTSC) / 175 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {350%?} {210 ?} {175 ?}3x100% {3x?}3x (6x Speed)3x (for 720p)4 Frames3 Frame {4 ?}40% [24 FPS (NTSC) / 20 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {40%?} {24 ?} {20 ?}450% [270 FPS (NTSC) / 225 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {450%?} {270 ?} {225 ?}4x (8x Speed)5 Frames3 Frame {5 ?}5x100% {5x?}5x (10x Speed)5x (for 1080p)6 Frames3 Frame {6 ?}60% [36 FPS (NTSC) / 30 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {60%?} {36 ?} {30 ?}600% [360 FPS (NTSC) / 300 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {600%?} {360 ?} {300 ?}6x100% {6x?}6x (12x Speed)6x (for 1440p)7 Frames3 Frame {7 ?}70% [42 FPS (NTSC) / 35 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {70%?} {42 ?} {35 ?}700% [420 FPS (NTSC) / 350 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {700%?} {420 ?} {350 ?}7x100% {7x?}7x (14x Speed)8 Frames3 Frame {8 ?}80% [48 FPS (NTSC) / 40 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {80%?} {48 ?} {40 ?}800% [480 FPS (NTSC) / 400 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {800%?} {480 ?} {400 ?}8x (16x Speed)9 Frames3 Frame {9 ?}900% [540 FPS (NTSC) / 450 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)] {900%?} {540 ?} {450 ?}9x100% {9x?}9x (18x Speed)9x (for 4K)About DuckStationAchievements are not enabled.Add ShaderAdds a new shader to the chain.Adds additional precision to PGXP data post-projection. May improve visuals in some games.Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled.Allow Booting Without SBI FileAllows loading protected games without subchannel information.Applies modern dithering techniques to further smooth out gradients when true color is enabled.Apply Image PatchesAre you sure you want to clear the current post-processing chain? All configuration will be lost.Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.Auto-DetectAutomatic based on window sizeAutomatic mapping failed, no devices are available.Automatically applies patches to disc images when they are present, currently only PPF is supported.Automatically loads and applies cheats on game start. Cheats can break games and saves.Automatically switches to fullscreen mode when the program is started.Avoids calls to C++ code, significantly speeding up the recompiler.BIOS DirectoryDirektori BIOSBIOS for {}BIOS to use when emulating {} consoles.BehaviorBorderless FullscreenLayar Penuh BorderlessCD-ROM EmulationCPU EmulationCPU ModeChanges the aspect ratio used to display the console's output to the screen.Cheat ListChooses the backend to use for rendering the console/game visuals.Chooses the language used for UI elements.Chroma Smoothing For 24-Bit DisplayClean BootClear ShadersClears a shader from the chain.Clears the mask/transparency bit in VRAM write dumps.Confirm Power OffConsole SettingsContributor ListControlsKontrolCrop ModeCulling CorrectionDebugging SettingsDefault: DisabledDefault: EnabledDeinterlacing ModeDepth BufferDetails unavailable for game not scanned in game list.Determines how much of the area typically not visible on a consumer TV set to crop/hide.Determines how the emulated CPU executes instructions.Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.Determines quality of audio when not running at 100% speed.Determines that field that the game list will be sorted by.Determines the emulated hardware type.Determines the format that screenshots will be saved/compressed with.Determines the position on the screen when black borders must be added.Determines the size of screenshots created by DuckStation.Determines which algorithm is used to convert interlaced frames to progressive for display on your system.Device SettingsDisable All EnhancementsDisable InterlacingDisables dithering and uses the full 8 bits per channel of color information.Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.Disc {} | {}Discord ServerDisplay FPS LimitDisplay SettingsDownsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.DownsamplingDownsampling Display ScaleDuck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.Dump Replaceable VRAM WritesEmulation SpeedEnable 8MB RAMEnable Fast BootEnable OverclockingEnable PGXP Vertex CacheEnable Post ProcessingEnable Recompiler Block LinkingEnable Recompiler ICacheEnable Recompiler Memory ExceptionsEnable Region CheckEnable RewindingEnable TTY LoggingEnable VRAM Write Texture ReplacementEnable debugging when supported by the host's renderer API. Only for developer use.Enables alignment and bus exceptions. Not needed for any known games.Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.Enables an additional three controller slots on each port. Not supported in all games.Enables more precise frame pacing at the cost of battery life.Enables the replacement of background textures in supported games.EnhancementsEnsures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.Execution ModeExit DuckStationExpansion ModeMode EkspansiFailed to load shader {}. It may be invalid.
Error was:File SizeFile Size: %.2f MBForce 4:3 For 24-Bit DisplayForce NTSC TimingsForces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their "normal" speeds, while others will break.Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.Frame Time BufferFrom File...Dari File...Fullscreen ResolutionGPU AdapterGPU RendererGPU adapter will be applied after restarting.Game Quick SaveGame Slot {0}##game_slot_{0}Game compatibility rating copied to clipboard.Game: {} ({})Genre: %sGlobal Slot {0} - {1}##global_slot_{0}Global Slot {0}##global_slot_{0}Hardcore ModeMode HardcoreHardcore mode will be enabled on next game restart.How many saves will be kept for rewinding. Higher values have greater memory requirements.How often a rewind state will be created. Higher frequencies have greater system requirements.If not enabled, the current post processing chain will be ignored.Increase Timer ResolutionIncreases the field of view from 4:3 to the chosen display aspect ratio in 3D games.Increases the precision of polygon culling, reducing the number of holes in geometry.Infinite/InstantaneousIntegrationLast Played: %sLatency ControlLeaderboards are not enabled.Limits how many frames are displayed to the screen. These frames are still rendered.Line DetectionLoad Devices From Save StatesLoads all replacement texture to RAM, reducing stuttering at runtime.Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.Log LevelLog To Debug ConsoleLog To FileLog To System ConsoleLogging SettingsLogs BIOS calls to printf(). Not all games contain debugging messages.Logs messages to duckstation.log in the user directory.Logs messages to the console window.Logs messages to the debug console where supported.Macro {} ButtonsMacro {} FrequencyMacro {} Press To ToggleMacro {} TriggerMakes games run closer to their console framerate, at a small cost to performance.Memory Card BusyMemory Card Port {}Memory Card {} TypeMerge Multi-Disc GamesMerges multi-disc games into one item in the game list.Move DownMove UpMoves this shader higher in the chain, applying it earlier.Moves this shader lower in the chain, applying it later.Multitap ModeMute CD AudioNo cheats found for {}.No resume save state found.No, resume the game.None (Double Speed)None (Normal Speed)Open Containing DirectoryBuka Direktori BerisiOverclocking PercentageOverlays or replaces normal triangle drawing with a wireframe/line view.PGXP (Precision Geometry Transform Pipeline)PGXP Depth Clear ThresholdPGXP Geometry CorrectionPGXP Geometry TolerancePGXP SettingsPatches the BIOS to skip the boot animation. Safe to enable.Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.Perspective Correct ColorsPerspective Correct TexturesPositionPost-Processing SettingsPost-processing chain cleared.Post-processing shaders reloaded.Preload Images to RAMPreload Replacement TexturesPresents frames on a background thread when fast forwarding or vsync is disabled.Preserve Projection PrecisionQuick SaveRead SpeedupReadahead SectorsRecompiler Fast Memory AccessReduce Input LatencyReduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers.Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.Reduces input latency by delaying the start of frame until closer to the presentation time.Reduces polygon Z-fighting through depth testing. Low compatibility with games.Release Date: %sReload ShadersReloads the shaders from disk, applying any changes.Remove From ChainRemoved stage {} ({}).Removes this shader from the chain.Renames existing save states when saving to a backup file.Reset Memory Card DirectoryResets memory card directory to default (user directory).Resolution change will be applied after restarting.Restores the state of the system prior to the last state loaded.Resume Last SessionRewind Save FrequencyRewind Save SlotsRewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.RunaheadRunahead/RewindRuns the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.Save State On ExitSaved {:%c}Saves state periodically so you can rewind any mistakes while playing.Scaled DitheringScales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable.ScalingScreen DisplaySeek SpeedupSelect DiscSelects the GPU to use for rendering.Selects the percentage of the normal clock speed the emulated hardware will run at.Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.Selects the resolution to use in fullscreen modes.Selects the view that the game list will open to.Session: {}Set VRAM Write Dump Alpha ChannelSets a threshold for discarding precise values when exceeded. May help with glitches in some games.Sets a threshold for discarding the emulated depth buffer. May help in some games.Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.Sets the verbosity of messages logged. Higher levels will log more messages.Sets which sort of memory card image will be used for slot {}.Setting {} binding {}.Shader {} added as stage {}.Shared Card NameShow Controller InputShow Enhancement SettingsShow GPU StatisticsShow Latency StatisticsShow OSD MessagesTampilkan Pesan OSDShows enhancement settings in the bottom-right corner of the screen.Shows information about input and audio latency in the top-right corner of the display.Shows information about the emulated GPU in the top-right corner of the display.Shows on-screen-display messages when events occur.Shows persistent icons when turbo is active or when paused.Shows the current rendering resolution of the system in the top-right corner of the display.Shows the game you are currently playing as part of your profile in Discord.Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord.Shows the host's CPU usage based on threads in the top-right corner of the display.Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.Simulates the region check present in original, unmodified consoles.Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.Skip Duplicate Frame DisplaySkips the presentation/display of frames that are not unique. Can result in worse frame pacing.Slow BootSmooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.Smooths out the blockiness of magnified textures on 3D objects.Sound EffectsEfek SuaraSpecifies the amount of buffer time added, which reduces the additional sleep time introduced.Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.Stage {}: {}Stretch Display VerticallyStretch ModeStretches the display to match the aspect ratio by multiplying vertically instead of horizontally.Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.Sync To Host Refresh RateSynchronizes presentation of the console's frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead.Temporarily disables all enhancements, useful when testing.Test Unofficial AchievementsUji Coba Prestasi Tidak ResmiTexture FilteringFilter TeksturTexture ReplacementsThe selected memory card image will be used in shared mode for this slot.Threaded PresentationThreaded RenderingTime Played: %sTiming out in {:.0f} seconds...Toggle AnalogToggle Fast ForwardTrue Color DebandingTrue Color RenderingTurbo SpeedUI LanguageUncompressed SizeUncompressed Size: %.2f MBUndo Load StateBatalkan Pemuatan Save StateUnknown File SizeUnlimitedTidak terbatasUse Blit Swap ChainGunakan Blit Swap ChainUse Debug GPU DeviceUse Single Card For Multi-Disc GamesUse Software Renderer For ReadbacksUsername: {}Nama Pengguna: {}Login token generated on {}Token masuk dibuat pada {}LogoutKeluarNot Logged InBelum MasukLoginMasukRich presence inactive or unsupported.Rich presence tidak aktif atau tidak didukung.Game not loaded or no RetroAchievements available.Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.GPUSaving screenshot to '{}'.Menyimpan tangkapan layar ke '{}'.Saved screenshot to '{}'.Tangkapan layar tersimpan sebagai '{}'.Failed to save screenshot to '{}'.Gagal menyimpan tangkapan layar ke '{}'.GPUDeviceErrorErorOpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required.Perender OpenGL tidak tersedia, driver atau perangkat keras Anda tidak cukup baru. Diperlukan OpenGL 3.1 atau OpenGL ES 3.1.GPUDownsampleModeDisabledDinonaktifkanBox (Downsample 3D/Smooth All)Kotak (Turunkan Sampel 3D/Haluskan Semua)Adaptive (Preserve 3D/Smooth 2D)Adaptif (Pertahankan 3D/Haluskan 2D)GPULineDetectModeDisabledDinonaktifkanQuadsSegi EmpatTriangles (Basic)Segitiga (Dasar)Triangles (Aggressive)Segitiga (Agresif)GPURendererSoftwarePerangkat LunakAutomaticOtomatisDirect3D 11Direct3D 11Direct3D 12Direct3D 12MetalMetalVulkanVulkanOpenGLOpenGLGPUTextureFilterNearest-NeighborNearest-NeighborBilinearBilinearBilinear (No Edge Blending)Bilinear (Tanpa Pencampuran Tepi)JINC2 (Slow)JINC2 (Lambat)JINC2 (Slow, No Edge Blending)JINC2 (Lambat, Tanpa Pencampuran Tepi)xBR (Very Slow)xBR (Sangat Lambat)xBR (Very Slow, No Edge Blending)xBR (Sangat Lambat, Tanpa Pencampuran Tepi)GPUWireframeModeDisabledDinonaktifkanOverlay WireframeOverlay WireframeOnly WireframeHanya WireframeGPU_HWResolution scale set to {0}x (display {1}x{2}, VRAM {3}x{4})Skala resolusi diatur ke {0}x (tampilan {1}x{2}, VRAM {3}x{4})Multisample anti-aliasing set to {}x (SSAA).Anti-aliasing multisampel diatur ke {}x (SSAA).Multisample anti-aliasing set to {}x.Anti-aliasing multisampel diatur ke {}x.{}x MSAA is not supported, using {}x instead.{}x MSAA tidak didukung, pakai {}x sebagai gantinya.SSAA is not supported, using MSAA instead.SSAA tidak didukung, menggunakan MSAA sebagai gantinya.Texture filter '{}' is not supported with the current renderer.Filter tekstur '{}' tidak didukung dengan perender saat ini.Geometry shaders are not supported by your GPU, and are required for wireframe rendering.Shader geometri tidak didukung oleh GPU Anda, dan diperlukan untuk merender wireframe.Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead.Skala resolusi {0}x tidak dapat dibagi dengan skala penurunan sampling {1}x, pakai {2}x sebagai gantinya.Resolution scale {0}x not supported for adaptive downsampling, using {1}x.Skala resolusi {0}x tidak didukung untuk penurunan sampling adaptif, pakai {1}x.GameDatabaseUnknownDoesn't BootCrashes In IntroCrashes In-GameGraphical/Audio IssuesNo IssuesForce InterpreterForce Software RendererForce Software Renderer For ReadbacksForce InterlacingDisable True ColorDisable UpscalingDisable Texture FilteringDisable Scaled DitheringDisable Force NTSC TimingsDisable WidescreenDisable PGXPDisable PGXP CullingDisable PGXP Texture CorrectionDisable PGXP Color CorrectionDisable PGXP Depth BufferDisable PGXP Preserve Projection Floating PointForce PGXP Vertex CacheForce PGXP CPU ModeForce Recompiler Memory ExceptionsForce Recompiler ICacheForce Recompiler LUT FastmemIs LibCrypt ProtectedSettingsPengaturanTitleJudulSerialSerialRatingVersion TestedCommentsSupported ControllersTraitsDisplay Active Start OffsetDisplay Active End OffsetDisplay Line Start OffsetDisplay Line End OffsetDMA Max Slice TicksDMA Halt TicksGPU FIFO SizeGPU Max RunaheadGPU PGXP ToleranceGPU PGXP Depth ThresholdGPU Line Detect ModeDisc SetGameListDiscDisc SetPS-EXEPlaylistPSFNeverTidak pernahTodayHari IniYesterdayKemarin{}h {}m{}j {}m{}h {}m {}s{}j {}m {}d{}m {}s{}m {}d{}s{}dNone%n hours%n jam%n minutes%n menitGameListModelTypeTipeTitleJudulFile TitleJudul FileUnknownSerialSerialDeveloperPublisherGenreYearPlayersTime PlayedLama BermainLast PlayedTerakhir DimainkanSizeUkuranRaw SizeRegionRegionCompatibilityKompatibilitasGameListSettingsWidgetSearch Directories (will be scanned for games)Direktori Pencarian (akan di pindai untuk game)AddTambahRemoveHapusSearch DirectoryDirektori PencarianScan RecursivelyPindai Secara RekursifExcluded Paths (will not be scanned)Jalur yang Dikecualikan (tidak akan dipindai)File...Berkas...Folder...Folder...Scan For New GamesPindai Game BaruRescan All GamesPindai Ulang Semua GameOpen Directory...Buka Direktori...Select Search DirectoryPilih Direktori PencarianScan Recursively?Pindai Secara Rekursif?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Apakah Anda ingin memindai direktori "%1" secara rekursif?
Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori.Select PathPilih JalurSelect DirectoryPilih DirektoriGameListWidgetGame ListDaftar GameGame GridTampilan KisiMerge Multi-Disc GamesShow TitlesTampilkan JudulAll TypesSemua JenisAll RegionsSemua RegionSearch...Cari...GameSummaryWidgetTitle:Judul:Serial:Serial:Type:Tipe:Region:Region:Compatibility:Kompatibilitas:UnknownTidak DiketahuiInput Profile:Profil Input:VerifyVerifikasiDialogImage Path:##ModeModeStartMulaiLengthHashDeveloper:Controllers:Tracks:Release Info:Genre:CommentsStatusStatus%1 (Published by %2)Published by %1Released %1%1-%2 players%1 players%1-%2 memory card blocks%1 memory card blocksUse Global SettingsTrack %1<not computed><belum terkomputasi>Compatibility ReportErrorErorFailed to open CD image for hashing.Verifying hashes...Revision: %1N/AN/ASerial Mismatch: %1 vs %2Search on Redump.orgGraphicsSettingsWidgetRenderer:Perender:Adapter:GPU:Aspect Ratio:Aspek Rasio:Bilinear (Smooth)Bilinear (Halus)%%Crop:Pangkas:pxpxScreenshot Size:Ukuran Tangkapan Layar:Screen ResolutionResolusi LayarInternal ResolutionResolusi InternalRendererPerenderChooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.Memilih backend yang akan digunakan untuk merender visual konsol/permainan. <br>Tergantung pada sistem dan perangkat keras Anda, backend perangkat keras Direct3D 11 dan OpenGL mungkin tersedia. <br>Perender perangkat lunak menawarkan kompatibilitas terbaik, tetapi paling lambat dan tidak menawarkan peningkatan apa pun.AdapterAdapterIf your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.Jika sistem Anda berisi beberapa GPU atau adaptor, Anda dapat memilih GPU mana yang ingin Anda gunakan untuk perender perangkat keras. <br>Opsi ini hanya didukung di Direct3D dan Vulkan. OpenGL akan selalu menggunakan perangkat default.Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.Mengatur ini di atas 1x akan meningkatkan resolusi poligon dan garis 3D yang dirender. Hanya berlaku untuk backend perangkat keras. <br>Pengaturan ini biasanya aman, dengan sebagian besar game terlihat bagus pada resolusi yang lebih tinggi. Resolusi yang lebih tinggi membutuhkan GPU yang lebih kuat.Down-SamplingPenurunan SamplingDownsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games.Menurunkan sampel gambar yang dirender sebelum menampilkannya. Dapat meningkatkan kualitas gambar secara keseluruhan dalam game campuran 2D/3D, tetapi harus dinonaktifkan untuk game 3D murni.Down-Sampling Display ScaleSkala Tampilan Penurunan Sampling1x1xSelects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.Memilih skala resolusi yang akan diterapkan pada gambar akhir. 1x akan menurunkan sampel ke resolusi konsol asli.Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. <br>The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.Menghaluskan blockiness dari tekstur yang diperbesar pada objek 3D dengan menggunakan filtering. <br>Akan memiliki efek yang lebih besar pada skala resolusi yang lebih tinggi. <br>Mode filtering JINC2 dan terutama xBR sangat menuntut, dan mungkin tidak sebanding dengan penalti kecepatan.Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Mengubah rasio aspek yang digunakan untuk menampilkan output konsol ke layar. Bawaan adalah Otomatis (Game Native) yang secara otomatis menyesuaikan rasio aspek agar sesuai dengan bagaimana game akan ditampilkan pada TV biasa pada zamannya.Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Generally, the "Disable Interlacing" enhancement provides better quality output, but some games require interlaced rendering.Menentukan algoritma mana yang digunakan untuk mengonversi frame interlaced menjadi progresif untuk ditampilkan pada sistem Anda. Umumnya, peningkatan "Nonaktifkan Interlace" memberikan kualitas output yang lebih baik, tetapi beberapa game memerlukan rendering interlaced.CropPotongDetermines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders.Menentukan seberapa banyak area yang biasanya tidak terlihat pada TV konsumen untuk dipotong/disembunyikan. Beberapa game menampilkan konten di area overscan, atau menggunakannya untuk efek layar. Mungkin tidak ditampilkan dengan benar dengan pengaturan "Semua Batas". "Hanya Overscan" menawarkan kompromi yang baik antara stabilitas dan menyembunyikan batas hitam.ScalingPenskalaanDetermines how the emulated console's output is upscaled or downscaled to your monitor's resolution.Menentukan bagaimana output konsol yang diemulasi ditingkatkan atau diturunkan ke resolusi monitor Anda.Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled.Memaksa presisi warna yang dikeluarkan ke framebuffer konsol untuk menggunakan presisi 8 bit penuh per saluran. Ini menghasilkan gradien yang terlihat lebih bagus dengan konsekuensi membuat beberapa warna terlihat sedikit berbeda. Menonaktifkan pengaturan ini juga mengaktifkan dithering, yang membuat transisi antar warna kurang tajam dengan menerapkan pola di sekitar piksel tersebut. Sebagian besar game kompatibel dengan pengaturan ini, tetapi ada beberapa yang tidak dan akan memiliki efek yang rusak saat diaktifkan.Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be compatible with all games.</u></b>Menskala posisi vertex dalam ruang layar ke rasio aspek layar lebar, pada dasarnya meningkatkan bidang pandang dari 4:3 ke rasio aspek tampilan yang dipilih dalam game 3D. <b><u>Mungkin tidak kompatibel dengan semua game.</u> </b>Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <strong>May not be compatible with all games.</strong>Mengurangi poligon "goyah" dan tekstur "bengkok" yang umum dalam game PS1. <strong>Mungkin tidak kompatibel dengan semua game.</strong>PGXP Depth BufferKedalaman Buffer PGXPAttempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.Mencoba mengurangi polygon Z-fighting dengan menguji piksel terhadap nilai kedalaman dari PGXP. Kompatibilitas rendah, tetapi dapat bekerja dengan baik di beberapa game. Game lain mungkin memerlukan penyesuaian ambang batas.Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.Beralih kembali ke rasio aspek tampilan 4:3 saat menampilkan konten 24-bit, biasanya FMV.Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.Menghaluskan blockyness antara transisi warna dalam konten 24-bit, biasanya FMV.Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all games.</u></b>Memaksa perender dan tampilan frame ke mode progresif. <br>Ini menghilangkan efek "combing" yang terlihat pada game 480i dengan merendernya dalam 480p. Biasanya aman untuk diaktifkan.<br><b><u>Mungkin tidak kompatibel dengan semua game.</u></b>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed.Menggunakan timing frame NTSC ketika konsol dalam mode PAL, memaksa game PAL berjalan pada 60hz. <br>Untuk sebagian besar game yang memiliki kecepatan terkait dengan framerate, ini akan menghasilkan game berjalan sekitar 17% lebih cepat. <br>Untuk game dengan frame rate variabel, mungkin tidak mempengaruhi kecepatan.Exclusive Fullscreen ControlKontrol Layar Penuh EksklusifAutomaticOtomatisControls whether exclusive fullscreen can be utilized by Vulkan drivers.Mengontrol apakah fullscreen eksklusif dapat digunakan oleh driver Vulkan.PositionPosisiDetermines the position on the screen when black borders must be added.Menentukan posisi pada layar ketika batas hitam harus ditambahkan.Display FPS LimitBatas Tampilan FPSLimits the number of frames that are <strong>displayed</strong> every second. Discard frames are <strong>still rendered.</strong> This option can increase frame rates when fast forwarding on some systems.Membatasi jumlah frame yang <strong>ditampilkan </strong> setiap detik. Frame yang dibuang <strong>tetap dirender </strong>. Pengaturan ini dapat meningkatkan frame rate saat maju cepat pada beberapa sistem.Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.Menggunakan thread kedua untuk menggambar grafis. Saat ini hanya tersedia untuk perender perangkat lunak, tetapi dapat memberikan peningkatan kecepatan yang signifikan, dan aman untuk digunakan.Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.Menampilkan frame pada thread latar belakang saat maju cepat atau vsync dinonaktifkan. Ini dapat meningkatkan kinerja dalam renderer Vulkan secara terukur.Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio.Lebih memilih meregangkan tampilan secara vertikal daripada horizontal, saat menerapkan rasio aspek tampilan.Line DetectionDeteksi GarisAttempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.Mencoba mendeteksi garis satu piksel tinggi/lebar yang bergantung pada perilaku rasterisasi yang tidak ditingkatkan, mengisi celah yang diperkenalkan oleh peningkatan skala.Multi-SamplingMulti-SamplingUses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, <strong>but often introduces rendering errors.</strong>Menggunakan anti-aliasing multi-sampel saat merender poligon 3D. Dapat meningkatkan visual dengan persyaratan kinerja yang lebih rendah dibandingkan dengan peningkatan skala, <strong>tetapi seringkali menimbulkan kesalahan rendering. </strong>Applies modern dithering techniques to further smooth out gradients when true color is enabled. This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be fast while preserving detail. Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots.Menerapkan teknik dithering modern untuk lebih menghaluskan gradien saat warna sebenarnya diaktifkan. Debanding ini dilakukan selama rendering (sebagai lawan dari langkah pasca-pemrosesan), yang memungkinkannya menjadi cepat sambil tetap mempertahankan detail. Debanding meningkatkan ukuran file screenshot karena pola dithering halus yang ada dalam screenshot.Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable.Menskala pola dithering ke skala resolusi GPU yang diemulasi. Ini membuat pola dithering jauh lebih jelas pada resolusi yang lebih tinggi. Biasanya aman untuk diaktifkan.Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.Menjalankan perender perangkat lunak secara paralel untuk pembacaan VRAM. Pada beberapa sistem, ini dapat menghasilkan kinerja yang lebih besar saat menggunakan peningkatan grafis dengan perender perangkat keras.Geometry ToleranceToleransi Geometri-1.00px (Disabled)-1.00px (Dinonaktifkan)Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround.Membuang geometri presisi ketika ditemukan offset melewati ambang batas yang ditentukan. Ini dapat membantu game yang memiliki simpul yang dipindahkan secara signifikan oleh PGXP, tetapi masih merupakan peretasan/solusi sementara.Depth Clear ThresholdAmbang Batas Penghapusan KedalamanDetermines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround.Menentukan peningkatan kedalaman yang akan menyebabkan buffer kedalaman dihapus. Dapat membantu masalah kedalaman di beberapa game, tetapi masih merupakan peretasan/solusi sementara.Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.Menggunakan interpolasi koreksi perspektif untuk koordinat tekstur, meluruskan tekstur bengkok. Memerlukan koreksi geometri diaktifkan.Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled.Menggunakan interpolasi koreksi perspektif untuk warna vertex, yang dapat meningkatkan visual dalam beberapa game, tetapi menyebabkan kesalahan rendering pada game lain. Memerlukan koreksi geometri diaktifkan.Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.Meningkatkan presisi pemusnahan poligon, mengurangi jumlah lubang dalam geometri. Membutuhkan koreksi geometri diaktifkan.Adds additional precision to PGXP data post-projection. May improve visuals in some games.Menambahkan presisi tambahan pada data PGXP pasca-proyeksi. Dapat meningkatkan visual dalam beberapa game.Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost.Menggunakan PGXP untuk semua instruksi, tidak hanya operasi memori. Diperlukan agar PGXP mengoreksi goyangan di beberapa game, tetapi memiliki biaya kinerja yang tinggi.Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong>Menggunakan posisi vertex ruang layar untuk mendapatkan posisi yang tepat, alih-alih melacak akses memori. Dapat memberikan kompatibilitas PGXP untuk beberapa game, <strong>tetapi umumnya tidak memberikan manfaat.</strong>Changes the size at which on-screen elements, including status and messages are displayed.Mengubah ukuran elemen di layar, termasuk status dan pesan yang ditampilkan.Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking.Menampilkan penggunaan CPU host berdasarkan thread di pojok kanan atas layar. Ini tidak menampilkan penggunaan CPU sistem yang diemulasi. Jika nilai mendekati 100% ditampilkan, ini berarti CPU host Anda kemungkinan menjadi hambatan. Dalam hal ini, Anda harus mengurangi pengaturan terkait peningkatan seperti overclocking.Shows the host's GPU usage in the top-right corner of the display.Menampilkan penggunaan GPU host di pojok kanan atas layar.Shows information about the emulated GPU in the top-right corner of the display.Menampilkan informasi tentang GPU yang diemulasi di pojok kanan atas layar.Shows information about input and audio latency in the top-right corner of the display.Menampilkan informasi tentang input dan latensi audio di pojok kanan atas layar.Shows the history of frame rendering times as a graph in the top-right corner of the display.Menampilkan riwayat waktu rendering frame sebagai grafik di pojok kanan atas layar.Shows a summary of current settings in the bottom-right corner of the display.Menampilkan ringkasan pengaturan saat ini di pojok kanan bawah layar.Shows indicators on screen when the system is not running in its "normal" state. For example, fast forwarding, or being paused.Menampilkan indikator di layar saat sistem tidak berjalan dalam keadaan "normal". Misalnya,saat maju cepat, atau saat dijeda.PNGPNGEnables the replacement of background textures in supported games. <strong>This is not general texture replacement.</strong>Mengaktifkan penggantian tekstur latar belakang dalam game yang didukung. <strong>Ini bukan penggantian tekstur umum.</strong>Loads all replacement texture to RAM, reducing stuttering at runtime.Memuat semua tekstur pengganti ke RAM, mengurangi stuttering saat runtime.Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load.Mengaktifkan rutinitas decoding MDEC yang lebih lama dan kurang akurat. Mungkin diperlukan agar latar belakang pengganti lama cocok/memuat.Clears the mask/transparency bit in VRAM write dumps.Menghapus bit mask/transparansi dalam pembuangan penulisan VRAM.Writes backgrounds that can be replaced to the dump directory.Menulis latar belakang yang dapat diganti ke direktori dump.Dump Size ThresholdAmbang Batas Ukuran Dump128px128pxDetermines the threshold that triggers a VRAM write to be dumped.Menentukan ambang batas yang memicu penulisan VRAM untuk dibuang.Wireframe ModeMode WireframeDraws a wireframe outline of the triangles rendered by the console's GPU, either as a replacement or an overlay.Menggambar garis besar wireframe dari segitiga yang dirender oleh GPU konsol, baik sebagai pengganti atau overlay.Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong>Aktifkan debugging saat didukung oleh API perender host. <strong>Hanya untuk penggunaan pengembang.</strong>Forces shaders to be compiled for every run of the program. <strong>Only for developer use.</strong>Memaksa shader untuk dikompilasi untuk setiap menjalankan program. <strong>Hanya untuk penggunaan pengembang.</strong>Prevents dual-source blending from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong>Mencegah pencampuran dua sumber digunakan. Berguna untuk menguji driver grafis yang rusak.<strong> Hanya untuk penggunaan pengembang.</strong>Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong>Mencegah ekstensi pengambilan framebuffer digunakan. Berguna untuk menguji driver grafis yang rusak. <strong>Hanya untuk penggunaan pengembang.</strong>Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong>Memaksa pembaruan VRAM melalui pembaruan tekstur, alih-alih buffer tekstur dan penggambaran. Berguna untuk menguji driver grafis yang rusak. <strong>Hanya untuk penggunaan pengembang.</strong>Disable Texture Copies To SelfNonaktifkan Salinan Tekstur ke Diri SendiriDisables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong>Menonaktifkan penggunaan pembaruan salin-sendiri untuk tekstur VRAM. Berguna untuk menguji driver grafis yang rusak. <strong> Hanya untuk penggunaan pengembang. </strong>Use Global SettingGunakan Pengaturan Global%1x MSAA%1x MSAA%1x SSAA%1x SSAAQuality:Kualitas:RenderingMerenderFormFormInternal Resolution:Resolusi Internal:Texture Filtering:Filter Tekstur:Deinterlacing:Deinterlacing:OSDOSDOSD Scale:Skala OSD:Show ResolutionTampilkan ResolusiShow GPU UsageTampilkan Penggunaan GPUShow SettingsTampilkan PengaturanShow FPSTampilkan FPSAutomatic (Based on Window Size)Otomatis (Berdasarkan Ukuran Jendela)1x Native (Default)1x Native (Bawaan)2x Native2x Native3x Native (for 720p)3x Native (untuk 720p)4x Native4x Native5x Native (for 1080p)5x Native (untuk 1080p)6x Native (for 1440p)6x Native (untuk 1440p)7x Native7x Native8x Native8x Native9x Native (for 4K)9x Native (untuk 4K)10x Native10x Native11x Native11x Native12x Native12x Native13x Native13x Native14x Native14x Native15x Native15x Native16x Native16x NativeDown-Sampling:Penurunan Sampling:::Scaling:Penskalaan:PGXP Depth Buffer (Low Compatibility)Kedalaman Buffer PGXP (Kompatibilitas Rendah)Disable InterlacingNonaktifkan InterlaceForce NTSC TimingsPaksa Pengaturan Waktu NTSCForce 4:3 For FMVsPaksa 4:3 Untuk FMVTrue Color RenderingPerender True ColorFMV Chroma SmoothingPenghalusan Chroma FMVWidescreen RenderingPrender Layar LebarPGXP Geometry CorrectionKoreksi Geometri PGXPDisplay OptionsPengaturan TampilanExclusive Fullscreen:Layar Penuh Eksklusif:Screen Position:Posisi Layar:Display FPS Limit:Batas Tampilan FPS:Stretch VerticallyRegangkan Secara VertikalThreaded PresentationPresentasi ThreadedThreaded RenderingPerender ThreadedRendering OptionsPengaturan RenderLine Detection:Deteksi Garis:True Color DebandingTrue Color DebandingScaled DitheringDithering BerskalaSoftware Renderer ReadbacksPembacaan Ulang Perender Perangkat LunakMulti-Sampling:Multi-Sampling:PGXPPGXPGeometry Tolerance:Toleransi Geometri:Depth Clear Threshold:Ambang Batas Penghapusan Kedalaman:Perspective Correct TexturesTekstur Perspektif yang BenarPerspective Correct ColorsWarna Perspektif yang BenarCulling CorrectionKoreksi CullingPreserve Projection PrecisionPertahankan Presisi ProyeksiCPU ModeMode CPUVertex CacheCache VertexShow GPU StatisticsTampilkan Statistik GPUShow Emulation SpeedTampilkan Kecepatan EmulasiShow Status IndicatorsTampilkan Indikator StatusShow Controller InputTampilkan Input PengontrolShow Latency StatisticsTampilkan Statistik LatensiCaptureJepretScreenshotsTangkapan LayarTexture ReplacementsPenggantian TeksturGeneral SettingsPengaturan UmumEnable VRAM Write ReplacementAktifkan Penggantian Penulisan VRAMPreload Texture ReplacementsPramuat Tekstur PenggantiUse Old MDEC RoutinesGunakan Rutinitas MDEC LamaVRAM Write DumpingPembuangan Penulisan VRAMEnable VRAM Write DumpingAktifkan Pembuangan Penulisan VRAMSet Alpha ChannelAtur Saluran AlfaDump Size Threshold:Ambang Batas Ukuran Dump:DebuggingDebuggingWireframe Mode:Mode Wireframe:Device OptionsPengaturan PerangkatDisable Texture Copy To SelfNonaktifkan Salinan Tekstur ke Diri SendiriDisable Dual-Source BlendingNonaktifkan Dual-Source BlendingDisable Shader CacheNonaktifkan Cache ShaderDisable Texture BuffersNonaktifkan Buffer TeksturShow CPU UsageTampilkan Penggunaan CPUShow Frame TimesTampilkan Frame TimexxAdvancedTingkat LanjutUse Blit Swap ChainGunakan Blit Swap ChainUse Debug DeviceGunakan Perangkat DebugDisable Framebuffer FetchNonaktifkan Framebuffer FetchUncheckedTidak DicentangDisabledNonaktifCheckedDicentangAspect RatioAspek RasioDeinterlacingDeinterlacingScreenshot SizeUkuran Tangkapan LayarDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar.Screenshot FormatFormat Tangkapan LayarSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail.Screenshot QualityKualitas Tangkapan LayarSelects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG, dan mengurangi ukuran file untuk PNG.100%100%Fullscreen ModeMode Layar PenuhBorderless FullscreenLayar Penuh BorderlessChooses the fullscreen resolution and frequency.Memilih frekuensi dan resolusi mode layar penuh.Texture FilteringFilter Tekstur00OSD ScaleSkala OSDShow OSD MessagesTampilkan Pesan OSDShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb.Shows the internal frame rate of the game in the top-right corner of the display.Menampilkan frame rate internal game di pojok kanan atas layar.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase.Shows the resolution of the game in the top-right corner of the display.Menampilkan resolusi game di pojok kanan atas layar.Shows the current controller state of the system in the bottom-left corner of the display.Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem.(Default)(Default)GunConTriggerTriggerShoot OffscreenAABBRelative LeftKiri RelatifRelative RightKanan RelatifRelative UpAtas RelatifRelative DownBawah RelatifCrosshair Image PathPath to an image to use as a crosshair/cursor.Crosshair Image ScaleScale of crosshair image on screen.Cursor ColorWarna KursorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc)X ScaleScales X coordinates relative to the center of the screen.HotkeysGraphicsGrafisSave ScreenshotSimpan Tangkapan LayarToggle Software RenderingUbah Perender SoftwareToggle On-Screen DisplayOn-Screen DisplayReload Texture ReplacementsMuat Ulang Tekstur PenggantiSystemSistemOpen Pause MenuBuka Menu PauseToggle PausePauseToggle FullscreenLayar PenuhToggle MuteBisukan/Bunyikan AudioGeneralFast ForwardToggle Fast ForwardTurboToggle TurboPower Off SystemOpen Achievement ListOpen Leaderboard ListReset SystemReset SistemChange DiscSwap Memory Card SlotsFrame StepRewindToggle CheatsToggle Patch CodesToggle Clock Speed Control (Overclocking)Increase Emulation SpeedDecrease Emulation SpeedReset Emulation SpeedToggle PGXPIncrease Resolution ScaleDecrease Resolution ScaleToggle Post-ProcessingReload Post Processing ShadersToggle WidescreenToggle PGXP Depth BufferToggle PGXP CPU ModeAudioToggle CD Audio MuteVolume UpVolume DownSave StatesSave StateLoad From Selected SlotSave To Selected SlotSelect Previous Save SlotPilih Slot Save SebelumnyaSelect Next Save SlotPilih Slot Save SelanjutnyaUndo Load StateBatalkan Pemuatan Save StateLoad Game State 1Save Game State 1Load Game State 2Save Game State 2Load Game State 3Save Game State 3Load Game State 4Save Game State 4Load Game State 5Save Game State 5Load Game State 6Save Game State 6Load Game State 7Save Game State 7Load Game State 8Save Game State 8Load Game State 9Save Game State 9Load Game State 10Save Game State 10Load Global State 1Save Global State 1Load Global State 2Save Global State 2Load Global State 3Save Global State 3Load Global State 4Save Global State 4Load Global State 5Save Global State 5Load Global State 6Save Global State 6Load Global State 7Save Global State 7Load Global State 8Save Global State 8Load Global State 9Save Global State 9Load Global State 10Save Global State 10Save State and Select Next SlotSimpan Save State dan Pilih Slot SelanjutnyaInputBindingDialogEdit BindingsUbah Penetapan TombolBindings for Controller0/ButtonCirclePenetapan Tombol untuk Controller0/ButtonCircleAdd BindingTambah Penetapan TombolRemove BindingHapus Penetapan TombolClear BindingsBersihkan Penetapan TombolBindings for %1 %2Penetapan tombol untuk %1 %2CloseTutupPush Button/Axis... [%1]Tekan Tombol/Sumbu... [%1]InputBindingWidget%n bindings%n penetapan tombolPush Button/Axis... [%1]Tekan Tombol/Sumbu... [%1]InputVibrationBindingWidgetErrorErorNo devices with vibration motors were detected.Perangkat dengan motor getaran tidak terdeteksi.Select vibration motor for %1.Pilih motor getaran untuk %1.InterfaceSettingsWidgetBehaviourPerilakuPause On Focus LossPause Saat Jendela Tidak Dalam FokusInhibit ScreensaverNonaktifkan ScreensaverSave State On ShutdownSimpan Save State Saat MematikanPause On StartPause Saat MemulaiCreate Save State BackupsBuat Cadangan Save StateBuat Backup Save StateEnable Discord PresenceAktifkan Kehadiran DiscordPause On Controller DisconnectionPause Saat Kontroller TerputusConfirm Power OffKonfirmasi Matikan EmulatorGame DisplayTampilan GameStart FullscreenMulai Dengan Mode Layar PenuhDouble-Click Toggles FullscreenLayar Penuh Dengan Klik GandaRender To Separate WindowRender Di Jendela TerpisahHide Main Window When RunningSembunyikan Jendela Utama Saat Game BerjalanDisable Window ResizingNonaktifkan Pengubahan Ukuran JendelaHide Cursor In FullscreenSembunyikan Kursor di Mode Layar PenuhAutomatic UpdaterPembaruan OtomatisUpdate Channel:Saluran Pembaruan:Current Version:Versi Saat Ini:Enable Automatic Update CheckAktifkan Pemeriksaan Pembaruan OtomatisCheck for Updates...Periksa Pembaruan...CheckedDicentangDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Menentukan apakah perintah akan ditampilkan untuk mengonfirmasi penghentian emulator/game saat tombol pintas ditekan.Save State On ExitSave State Saat KeluarRenders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.Menampilkan tampilan konsol yang disimulasikan ke jendela utama aplikasi, di atas daftar game. Jika dicentang, tampilan akan ditampilkan di jendela terpisah.Backs up any previous save state when creating a new save state, with a .bak extension.Mencadangkan setiap status save state sebelumnya saat membuasave state baru, dengan ekstensi .bak.Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Secara otomatis memeriksa pembaruan saat emulator di jalankan. Pembaruan dapat ditunda hingga nanti atau dilewati sepenuhnya.%1 (%2)%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Mencegah screen saver aktif saat emulasi berjalan.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Secara otomatis menyimpan status emulator saat dimatikan atau keluar. Anda kemudian dapat melanjutkan langsung dari tempat Anda berhenti di lain waktu.Pauses the emulator when a controller with bindings is disconnected.Menjeda emulator ketika koneksi kontroller terputus.UncheckedTidak DicentangPauses the emulator when a game is started.Menjeda emulator saat game dimulai.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus.Automatically switches to fullscreen mode when a game is started.Secara otomatis, beralih ke mode layar penuh saat game dimulai.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh.Shows the game you are currently playing as part of your profile in Discord.Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord.JustifierTriggerTriggerShoot OffscreenStartBackKembaliRelative LeftKiri RelatifRelative RightKanan RelatifRelative UpAtas RelatifRelative DownBawah RelatifCrosshair Image PathPath to an image to use as a crosshair/cursor.Crosshair Image ScaleScale of crosshair image on screen.Cursor ColorWarna KursorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc)X ScaleScales X coordinates relative to the center of the screen.Line Start OffsetOffset applied to lightgun vertical position that the Justifier will first trigger on.Line End OffsetOffset applied to lightgun vertical position that the Justifier will last trigger on.Tick OffsetOffset applied to lightgun horizontal position that the Justifier will trigger on.Off-Screen Out-Of-Bounds FramesNumber of frames that the Justifier is pointed out-of-bounds for an off-screen shot.Off-Screen Trigger FramesNumber of frames that the trigger is held for an off-screen shot.Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot.LogLevelNoneErrorWarningPeringatanPerformanceInformationInformasiVerboseDeveloperProfileDebugDebugTraceLogWindowLog Window - %1 [%2]Jendela Log - %1 [%2]Log WindowJendela Log&Clear&Bersihkan&Save...&Simpan...Cl&ose&Tutup&Settings&PengaturanLog To &System ConsoleLog ke Konsol &SistemLog To &Debug ConsoleLog ke Konsol &DebugLog To &FileLog ke &FileAttach To &Main Window&Pasang ke Jendela UtamaShow &TimestampsTampilkan &Timestamp&Log Level&FiltersSelect Log FilePilih File LogLog Files (*.txt)File Log (*.txt)ErrorErorFailed to open file for writing.Gagal membuka file {} untuk penulisan.Log was written to %1.
Log telah ditulis ke %1.
MAC_APPLICATION_MENUServicesLayananHide %1Sembunyikan %1Hide OthersSembunyikan LainnyaShow AllTampilkan SemuaPreferences...Preferensi...Quit %1Keluar dari %1About %1Tentang %1MainWindow&System&SistemChange DiscUbah DiskLoad StateMuat Save StateSave StateSimpan Save StateS&ettingsP&engaturan&Help&Bantuan&Debug&Debug&View&Tampilan&Window Size&Ukuran Jendela&Tools&PeralatanStart &File...Jalankan &File...Start &Disc...Jalankan &Disk...Start &BIOSJalankan &BIOS&Scan For New Games&Pindai Untuk Game Baru&Rescan All Games&Pindai Ulang Semua Game&Reset&Reset&Pause&JedaE&xitK&eluar&Controllers&Kontroler&HotkeysTombol &Pintasan&Graphics&GrafisFullscreenLayar PenuhResolution ScaleSkala Resolusi&GitHub Repository...&Repositori GitHub...&Discord Server...&Server Discord...Check for &Updates...Periksa &Update...About &Qt...Tentang &Qt...Game ListDaftar GameAdd Game Directory...Tambah Direktori Game...&Settings&PengaturanFrom File...Dari File...From Device...Dari Perangkat...From Game List...Dari Daftar Game...Remove DiscKeluarkan DiskGlobal StateStatus Global&Screenshot&Tangkap Layar&Memory CardsKartu &Memori&Toolbar&ToolbarLock ToolbarKunci Toolbar&Status Bar&Status BarDuckStationDuckStationCheatsCheatThemeTemaLanguageBahasaSwitch GPU RendererUbah Perender GPUSwitch CPU Emulation ModeUbah Mode Emulasi CPUSwitch Crop ModeUbah Mode CroptoolBartoolBarPower &Off&Matikan&Load State&Muat Save State&Save State&Simpan Save StateB&IOSB&IOSC&onsole&KonsolE&mulationE&mulasi&Post-Processing&Pasca-pemrosesan&Issue Tracker...&Pelacak Masalah...View Third-Party Notices...Lihat Pemberitahuan Pihak Ketiga...&About DuckStation...&Tentang DuckStation...Change Disc...Ganti Disk...Cheats...Cheat...AudioAudioAchievementsPrestasiFoldersFolder&Interface&AntarmukaAdvancedTingkat LanjutResume StateLanjutkan Save StateShow VRAMTampilkan VRAMDump CPU to VRAM CopiesBuang Salinan CPU ke VRAMDump VRAM to CPU CopiesBuang Salinan VRAM ke CPUDisable All EnhancementsNonaktifkan Semua PeningkatanDisable InterlacingNonaktifkan InterlaceForce NTSC TimingsPaksa Pengaturan Waktu NTSCDump AudioBuang AudioDump RAM...Buang RAM...Dump VRAM...Buang VRAM...Dump SPU RAM...Buang SPU RAM...Show GPU StateTampilkan Status GPUShow CD-ROM StateTampilkan Status CD-ROMShow SPU StateTampilkan Status SPUShow Timers StateTampilkan Status Pengatur WaktuShow MDEC StateTampilkan Status MDECShow DMA StateTampilkan Status DMAResumeLanjutkanResumes the last save state created.Melanjutkan kembali save state terakhir yang dibuat.Game &List&Daftar GameSystem &Display&Tampilan SistemGame &Properties&Pengaturan GameMemory &Card EditorPengedit Memori &KartuCPU D&ebuggerCPU D&ebuggerEnable GDB ServerAktifkan Server GDBGame &GridTampilan &KisiMerge Multi-Disc GamesGabungkan Game Multi-DiskShow Titles (Grid View)Tampilkan Judul (Tampilan Kisi)Zoom &In (Grid View)Per&besar Tampilan (Tampilan Kisi)Ctrl++Ctrl++Zoom &Out (Grid View)Per&kecil Tampilan (Tampilan Kisi)Ctrl+-Ctrl+-Refresh &Covers (Grid View)Refresh &Sampul (Tampilan Kisi)Open Memory Card Directory...Buka Direktori Memory Card...Open Data Directory...Buka Direktori Data...Power Off &Without SavingMatikan Daya Ta&npa MenyimpaBig PictureTampilan BesarCover DownloaderPengunduh SampulMemory &ScannerPemindai &MemoriStart Big Picture ModeMulai Mode Big Picture%1x ScaleSkala %1xConfirm ShutdownKonfirmasi MatikanAre you sure you want to shut down the virtual machine?Apakah Anda yakin ingin mematikan mesin virtual?Save State For ResumeSimpan Save State Untuk Dilanjutkan Lain WaktuErrorErorAll File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)Semua Jenis File (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe .ps-exe .psf .minipsf .m3u);;Gambar Mentah Jalur Tunggal (.bin .img .iso);;Lembar Cue (.cue);;Gambar CHD MAME (.chd);;Gambar Error Code Modeler (.ecm);;Gambar Media Descriptor Sidecar (.mds);;EBOOT PlayStation (.pbp .PBP);;Eksekusi PlayStation (.exe *.psexe .ps-exe);;File Portable Sound Format (.psf .minipsf);;Daftar Putar (.m3u)Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.Tidak dapat menemukan perangkat CD-ROM. Pastikan Anda memiliki drive CD-ROM yang terhubung dan izin yang memadai untuk mengaksesnya.%1 (%2)%1 (%2)Resume (%1)Lanjutkan (%1)Game Save %1 (%2)Simpan Permainan %1 (%2)Edit Memory Cards...Edit Kartu Memori...Confirm Save State DeletionKonfirmasi Penghapusan Save StatSave States (*.sav)Save States (*.sav)Game Save %1 (Empty)Simpan Permainan %1 (Kosong)Global Save %1 (%2)Simpan Global %1 (%2)Global Save %1 (Empty)Simpan Global %1 (Kosong)Enable CheatsAktifkan CheatUsing cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.
Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.
Are you sure you want to continue?Menggunakan cheat dapat memiliki efek yang tidak terduga pada permainan, menyebabkan crash, gangguan grafis, dan simpanan yang rusak. Dengan menggunakan pengelola cheat, Anda setuju bahwa itu adalah konfigurasi yang tidak didukung, dan kami tidak akan memberikan bantuan apa pun saat permainan rusak.
Cheat tetap ada melalui save state bahkan setelah dinonaktifkan, harap ingat untuk mereset/mereboot game setelah mematikan kode apa pun.
Apakah Anda yakin ingin melanjutkan?Enable For All GamesAktifkan Untuk Semua GameEnable For This GameAktifkan Untuk Game IniCancelBatalFailed to enable cheats for %1.Gagal mengaktifkan cheat untuk %1.Cheat ManagerPengelola Cheat&Enabled CheatsCheat yang &Diaktifkan&Apply Cheats&Terapkan CheatExit Big PictureKeluar dari Tampilan BesarKeluar Big PictureYou must select a disc to change discs.Anda harus memilih suatu disk untuk mengganti disk.Properties...Pengaturan Game...Open Containing Directory...Buka Direktori yang Berisi...Set Cover Image...Pasang Gambar Sampul...Exclude From ListHapus Dari Daftar GameReset Play TimeReset Waktu Total Bermain<p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p><p>Maaf, Anda mencoba memperbarui versi DuckStation yang bukan rilis resmi GitHub. Untuk mencegah ketidaksesuaian, pembaruan otomatis hanya diaktifkan pada build resmi.</p><p>Untuk mendapatkan build resmi, silakan ikuti instruksi di bawah "Mengunduh dan Menjalankan" pada tautan di bawah ini:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p>Default BootBoot DefaultFast BootBoot CepatFull BootBoot PenuhBoot and DebugBoot dan DebugSelect DiscPilih DiskAdd Search Directory...Tambah Direktori Pencarian...Start DiscJalankan DiskSelect Disc ImagePilih Image DiskDestination FileFile TujuanBinary Files (*.bin)File Biner (*.bin)Binary Files (*.bin);;PNG Images (*.png)File Biner (*.bin);;Gambar PNG (*.png)Memory Card Not FoundKartu Memori Tidak DitemukanMemory card '%1' does not exist. Do you want to create an empty memory card?Kartu memori '%1' tidak ada. Apakah Anda ingin membuat kartu memori kosong?Failed to create memory card '%1'Gagal membuat kartu memori '%1'Memory card '%1' could not be found. Try starting the game and saving to create it.Kartu memori '%1' tidak dapat ditemukan. Coba mulai permainan dan simpan untuk membuatnya.Updater ErrorUpdate BermasalahAutomatic updating is not supported on the current platform.Update otomatis tidak didukung pada platform ini.PausedPauseFailed to get window info from widgetGagal mendapat info jendela dari widgetStop Big Picture ModeHentikan Mode Big PictureSelect disc drive:Pilih drive disk:Select Cover ImagePilih Gambar SampulCover Already ExistsSampul Sudah AdaA cover image for this game already exists, do you wish to replace it?Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya?Copy ErrorSalin ErorFailed to remove existing cover '%1'Gagal menghapus sampul '%1'Failed to copy '%1' to '%2'Gagal menyalin '%1' ke '%2'Failed to remove '%1'Gagal menghapus '%1'Confirm ResetKonfirmasi ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Anda harus memilih file yang berbeda dengan gambar sampul saat ini.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Apakah Anda yakin ingin mengatur ulang waktu lama bermain untuk '%1'?
Aksi ini tidak dapat dibatalkan.Load Resume StateMuat Save State LanjutanA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Save State ditemukan untuk game ini, disimpan pada tanggal:
%1.
Apakah Anda ingin memuat save state ini, atau memulai dari boot baru?Fresh BootBoot BaruDelete And BootHapus dan Boot BaruFailed to delete save state file '%1'.Gagal menghapus file save state '%1'.Load From File...Muat Dari file...Select Save State FilePilih File Save StateDelete Save States...Hapus Save State...Undo Load StateBatalkan Pemuatan Save StateAre you sure you want to delete all save states for %1?
The saves will not be recoverable.Apakah Anda yakin ingin menghapus semua Save State untuk %1?
Save State tidak akan dapat dipulihkan.Save To File...Simpan Ke file...Confirm Disc ChangeKonfirmasi Penggantian DiskDo you want to swap discs or boot the new image (via system reset)?Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)?Swap DiscGanti DiskResetResetNativeAsliNativeClassic WindowsWindows KlasikFusionFusiDark Fusion (Gray)Fusi Gelap (Abu-abu)Dark Fusion (Blue)Fusi Gelap (Biru)Cobalt SkyLangit KobaltGrey MatterMatter Abu-abuDark RubyDelima GelapPurple RainHujan UnguMemoryCardEditorDialogMemory Card EditorPengedit Kartu MemoriTitleJudulFile NameNama FileBlocksBlokMemory Card:Kartu Memori:New...Baru...Open...Buka...MemoryCardEditorWindowAll Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)Semua Jenis Kartu Memori (.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)Semua Jenis Kartu Memori yang Dapat Diimpor (*.mcd *.mcr *.mc .gme)Single Save Files (*.mcs);;All Files (*.*)File Simpan Tunggal (.mcs);;Semua File (.*)Delete FileHapus FileUndelete FileBatal Hapus FileExport FileEkspor File<<<<>>>>New Card...Kartu Baru...Open Card...Buka Kartu...Format CardFormat KartuImport File...Impor File...Import Card...Impor Kartu...SaveSimpanErrorErorFailed to load memory card image.Gagal memuat gambar kartu memori. (Deleted) (Dihapus)%n block(s) free%1%n blok kosong%1Select Memory CardPilih Kartu MemoriFailed to write card to '%1'Gagal menulis kartu ke '%1'Save memory card?Simpan kartu memori?Memory card '%1' is not saved, do you want to save before closing?Kartu memori '%1' tidak disimpan, apakah Anda ingin menyimpan sebelum menutup?Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.Kartu memori tujuan sudah berisi file simpanan dengan nama yang sama (%1) dengan yang Anda coba salin. Harap hapus file ini dari kartu memori tujuan sebelum menyalin.Insufficient blocks, this file needs %1 but only %2 are available.Blok tidak mencukupi, file ini membutuhkan %1 tetapi hanya %2 yang tersedia.Failed to read file %1:
%2Gagal membaca file %1:
%2Failed to write file %1:
%2Gagal menulis file %1:
%2Failed to delete file %1Gagal menghapus file %1Failed to undelete file %1. The file may have been partially overwritten by another save.Gagal membatalkan penghapusan file %1. File mungkin telah ditimpa sebagian oleh simpanan lain.Select Single SavefilePilih File Simpan TunggalFailed to export save file %1:
%2Gagal mengekspor file simpan %1:
%2Select Import FilePilih File ImporFailed to import memory card from %1:
%2Gagal mengimpor kartu memori dari %1:
%2Format memory card?Format kartu memori?Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'.Memformat kartu memori akan menghancurkan semua simpanan, dan mereka tidak akan dapat dipulihkan. Kartu memori yang akan diformat terletak di '%1'.Select Save FilePilih File SimpanFailed to import save from %1:
%2Gagal mengimpor simpanan dari %1:
%2MemoryCardSettingsWidgetAll Memory Card Types (*.mcd *.mcr *.mc)Semua Jenis Kartu Memori (*.mcd *.mcr *.mc)Shared SettingsPengaturan BersamaBrowse...Telusuri...Open...Buka...ResetResetMemory Card Directory:Direktori Kartu Memori:Use Single Card For Multi-Disc GamesGunakan Satu Kartu untuk Game Multi-DiskWhen playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.Ketika memainkan permainan multi-disk dan menggunakan kartu memori per game (judul), satu kartu memori akan digunakan untuk semua disk. Jika tidak dicentang, kartu terpisah akan digunakan untuk setiap disk.The memory card editor enables you to move saves between cards, as well as import cards of other formats.Pengedit kartu memori memungkinkan Anda untuk memindahkan simpanan antar kartu, serta mengimpor kartu dengan format lain.Memory Card Editor...Pengedit Kartu Memori...Memory Card %1Kartu Memori %1Memory Card Type:Jenis Kartu Memori:Shared Memory Card Path:Jalur Kartu Memori Bersama:Select path to memory card imagePilih jalur ke gambar kartu memoriCheckedDicentangMemoryCardTypeNo Memory CardTidak Ada Kartu MemoriShared Between All GamesDibagikan Di Antara Semua GameSeparate Card Per Game (Serial)Kartu Terpisah Per Game (Serial)Separate Card Per Game (Title)Kartu Terpisah Per Game (Judul)Separate Card Per Game (File Title)Kartu Terpisah Per Game (Judul File)Non-Persistent Card (Do Not Save)Kartu Tidak Permanen (Jangan Disimpan)MemoryScannerWindowMemory ScannerPemindai MemoriAddressAlamatValueNilaiPrevious ValueNilai SebelumnyaSearch ParametersParameter PencarianValue:Nilai:SignedBertandaUnsignedTidak BertandaDecimalDesimalHexHexData Size:Ukuran Data:Byte (1 byte)Bita (1 bita)Halfword (2 bytes)Setengah Kata (2 byte)Word (4 bytes)Kata (4 byte)Operator:Operator:Any Value ('New Search' or 'Reset Result Value')Nilai Apa Pun ('Pencarian Baru' atau 'Reset Nilai Hasil')Less Than Previous ResultKurang dari Hasil SebelumnyaLess or Equal to Previous ResultKurang dari atau Sama dengan Hasil SebelumnyaGreater Than Previous ResultLebih Besar dari Hasil SebelumnyaGreater or Equal to Previous ResultLebih Besar atau Sama dengan Hasil SebelumnyaNot Equal to Previous Result (Changed Value)Tidak Sama dengan Hasil Sebelumnya (Nilai Berubah)Equal to Previous Result (Unchanged Value)Sama dengan Hasil Sebelumnya (Nilai Tidak Berubah)Decreased By ValueDikurangi Dengan NilaiIncreased By ValueDinaikkan Oleh NilaiChanged By ValueDiubah Dengan NilaiEqual to ValueSama dengan NilaiNot Equal to ValueTidak Sama dengan NilaiLess Than ValueKurang dari NilaiLess or Equal to ValueKurang dari atau Sama dengan NilaiGreater Than ValueLebih Besar dari NilaiGreater or Equal to ValueLebih Besar atau Sama dengan NilaiStart Address:Alamat Awal:End Address:Alamat Akhir:Preset Range:Rentang Prasetel:RAMRAMScratchpadCatatan SementaraBIOSBIOSResult Count:Jumlah Hasil:00New SearchPencarian BaruSearch AgainCari LagiClear ResultsHapus HasilAdd Selected Results To Watch ListTambahkan Hasil yang Dipilih ke Daftar PantauanSimple Cheat Code or DescriptionKode Cheat Sederhana atau DeskripsiTypeTipeFreezeBekukanLoad WatchMuat PantauanSave WatchSimpan PantauanAdd Manual AddressTambahkan Alamat ManualRemove Selected Entries from Watch ListHapus Entri yang Dipilih dari Daftar PantauanByteBitaHalfwordSetengah KataWordKataSigned ByteByte BertandaSigned HalfwordSetengah Kata BertandaSigned WordKata BertandaAddress of RAM for HxD Usage: 0x%1Alamat RAM untuk Penggunaan HxD: 0x%1Enter manual address:Masukkan alamat manual:Select data size:Pilih ukuran data:%1 (only showing first %2)%1 (hanya menampilkan %2 pertama)MultitapModeDisabledEnable on Port 1 OnlyEnable on Port 2 OnlyEnable on Ports 1 and 2NeGconD-Pad UpD-Pad AtasD-Pad RightD-Pad KananD-Pad DownD-Pad BawahD-Pad LeftD-Pad KiriStartA ButtonB ButtonI ButtonII ButtonLeft TriggerRight TriggerSteering (Twist) LeftSteering (Twist) RightSteering Axis DeadzoneSets deadzone for steering axis.Steering Axis SaturationSets saturation for steering axis.Steering Axis LinearitySets linearity for steering axis.Steering ScalingSets scaling for steering axis.I Button DeadzoneSets deadzone for button I.I Button SaturationSets saturation for button I.I Button LinearitySets linearity for button I.I ScalingSets scaling for button I.II Button DeadzoneSets deadzone for button II.II Button SaturationSets saturation for button II.II Button LinearitySets linearity for button II.II ScalingSets scaling for button II.Left Trigger DeadzoneSets deadzone for left trigger.Left Trigger SaturationSets saturation for left trigger.Left Trigger LinearitySets linearity for left trigger.Left Trigger ScalingSets scaling for left trigger.NeGconRumbleD-Pad UpD-Pad AtasD-Pad RightD-Pad KananD-Pad DownD-Pad BawahD-Pad LeftD-Pad KiriStartA ButtonB ButtonI ButtonII ButtonLeft TriggerRight TriggerSteering (Twist) LeftSteering (Twist) RightAnalog ToggleTombol AnalogSteering Axis DeadzoneSets deadzone size for steering axis.Steering Axis SensitivitySets the steering axis scaling factor.OSDMessageAnalog mode forcing is disabled by game settings. Controller will start in digital mode.CD image preloading not available for multi-disc image '%s'Precaching CD image failed, it may be unreliable.CPU interpreter forced by compatibility settings.Software renderer forced by compatibility settings.Using software renderer for readbacks based on compatibility settings.Interlacing forced by compatibility settings.True color disabled by compatibility settings.Upscaling disabled by compatibility settings.Texture filtering disabled by compatibility settings.Scaled dithering disabled by compatibility settings.Widescreen rendering disabled by compatibility settings.Forcing NTSC Timings disallowed by compatibility settings.PGXP geometry correction disabled by compatibility settings.PGXP culling disabled by compatibility settings.PGXP perspective corrected textures disabled by compatibility settings.PGXP perspective corrected colors disabled by compatibility settings.PGXP projection precision preservation disabled by compatibility settings.PGXP vertex cache forced by compatibility settings.PGXP CPU mode forced by compatibility settings.PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors.PGXP Depth Buffer disabled by compatibility settings.Controller in port {0} ({1}) is not supported for {2}.
Supported controllers: {3}
Please configure a supported controller from the list above.Cannot load state for game without serial.No save state found in slot {}.Save state tidak ditemukan di slot {}.Failed to load state from slot {0}:
{1}Cannot save state for game without serial.Failed to save state to slot {0}:
{1}CPU clock speed control enabled (%u%% / %.3f MHz).CPU clock speed control disabled (%.3f MHz).Emulation speed set to %u%%.PGXP is now enabled.PGXP is now disabled.Texture replacements reloaded.PGXP Depth Buffer is now enabled.PGXP Depth Buffer is now disabled.PGXP CPU mode is now enabled.PGXP CPU mode is now disabled.Volume: MutedVolume: BisuVolume: {}%Volume: {}%CD Audio Muted.CD Audio Unmuted.Memory card '{}' could not be read, formatting.Failed to save memory card to '{}'.Saved memory card to '{}'.Save state contains controller type %s in port %u, but %s is used. Switching.Ignoring mismatched controller type %s in port %u.Memory card {} present in save state but not in system. Creating temporary card.Memory card {} from save state does match current card data. Simulating replugging.Memory card {} present in save state but not in system. Ignoring card.Memory card {} present in system but not in save state. Removing card.Memory card {} present in system but not in save state. Replugging card.Disabling PCDrv because no root directory is specified.PGXP is incompatible with the software renderer, disabling PGXP.Rewind is not supported on 32-bit ARM for Android.Runahead is not supported on 32-bit ARM for Android.Rewind is disabled because runahead is enabled.System reset.Loading state from '{}'...State saved to '{}'.Failed to initialize %s renderer, falling back to software renderer.This save state was created with a different BIOS version or patch options. This may cause stability issues.WARNING: CPU overclock (%u%%) was different in save state (%u%%).Failed to open CD image from save state '{}': {}.
Using existing image '{}', this may result in instability.Rewinding is not enabled.No cheats are loaded.Swapped memory card ports. Both ports have a memory card.Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.Swapped memory card ports. Neither port has a memory card.Failed to open disc image '{}': {}.Inserted disc '{}' ({}).Failed to switch to subimage %u in '%s': %s.Switched to sub-image %s (%u) in '%s'.Switching to {}{} GPU renderer.Switching to {} audio backend.Switching to {} CPU execution mode.Recompiler options changed, flushing all blocks.Failed to save undo load state:
{}Started dumping audio to '%s'.Failed to start dumping audio to '%s'.Stopped dumping audio.Failed to load cheats from '{}'.Failed to save cheat list to '%s'Saved {} cheats to '{}'.Deleted cheat list '{}'.Cheat '%s' enabled.Cheat '%s' disabled.Applied cheat '%s'.Cheat '%s' is already enabled.Widescreen hack is now enabled, and aspect ratio is set to {}.Widescreen hack is now disabled, and aspect ratio is set to {}.Switching to {} renderer...Failed to load post-processing chain: {}No post-processing shaders are selected.Post-processing is now enabled.Post-processing is now disabled.Post-processing shaders reloaded.PlayStationMouseLeft ButtonTombol KiriRight ButtonTombol KananHorizontal SensitivityAdjusts the correspondance between physical and virtual mouse movement.Vertical SensitivityPlaystationMousePointerKursorPostProcessing{} [GLSL]{} [ReShade]Unknown ErrorPostProcessingSettingsWidgetEnable Post Processing&Reload ShadersPost Processing ChainAddTambahRemoveHapusClearBersihkanMove UpMove DownNo Shaders AvailableErrorFailed to add shader: %1QuestionPertanyaanAre you sure you want to clear all shader stages?PostProcessingShaderConfigWidgetRedMerahGreenHijauBlueBiruAlpha%1 (%2)%1 (%2)QObjectFailed to open URLGagal membuka URLFailed to open URL.
The URL was: %1Gagal memuat tautan.
Tautan nya adalah: %1QtAsyncProgressThreadErrorErorQuestionPertanyaanInformationInformasiQtHostErrorErorAn error occurred while deleting empty game settings:
{}Terjadi kesalahan saat menghapus pengaturan game yang kosong:
{}An error occurred while saving game settings:
{}Terjadi kesalahan saat menyimpan setelan game:
{}Failed to create HTTPDownloader.Gagal untuk membuat HTTPDownloader.Downloading %1...Download failed with HTTP status code %1.Unduhan gagal dengan kode status HTTP %1.Download failed: Data is empty.Unduhan gagal: Data kosong.Failed to write '%1'.Gagal untuk menulis '%1'.Failed to open downloaded zip file.Failed to locate '%1' in zip.Failed to open '%1': %2.Failed to read '%1' from zip.Failed to write to '%1'.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.Controller {} connected.Kontroler {} terhubung.System paused because controller {} was disconnected.Sistem dijeda karena kontroler {} terputus.Controller {} disconnected.Kontroler {} terputus.File '%1' does not exist.The specified save state does not exist.Cannot use no-gui mode, because no boot filename was specified.Cannot use batch mode, because no boot filename was specified.Missing Font FileFile Font Tidak DitemukanThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>File font '%1' diperlukan untuk Tampilan OSD dan Mode Big Picture untuk menampilkan pesan dalam bahasa Anda.<br><br>Apakah Anda ingin mengunduh file ini sekarang? File ini biasanya berukuran kurang dari 10 MB.<br><br><strong>Jika Anda tidak mengunduh file ini, pesan di layar tidak akan dapat dibaca.</strong>Downloading FilesMengunduh FileQtModalProgressCallbackDuckStationCancelBatalkanErrorErorQuestionPertanyaanInformationInformasiSaveStateSelectorUISaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Disimpan pada pukul {0:%H:%M} di hari {0:%a} {0:%Y/%m/%d}.LoadMuatSaveSimpanSelect PreviousPilih SebelumnyaSelect NextPilih Berikutnya{} ({})No save present in this slot.Tidak ada savesate pada slot ini.Global Slot {}Game Slot {}No save state found in Global Slot {}.No save state found in Slot {}.no save yettidak ada save state tersediaGlobal Save Slot {0} selected ({1}).Save Slot {0} selected ({1}).SelectDiscDialogDialogSelect the disc that you want to boot.DiscFile NameLast PlayedTerakhir DimainkanSelectCancelBatalkanSelect Disc for %1SettingWidgetBinderResetResetDefault: Default: Confirm FolderKonfirmasi FolderThe chosen directory does not currently exist:
%1
Do you want to create this directory?Direktori yang dipilih saat ini tidak ada:
%1
Apakah Anda ingin membuat direktori ini?ErrorErorFolder path cannot be empty.Lokasi folder tidak boleh kosong.Select folder for %1Pilih folder untuk %1SettingsAutomaticOtomatisDisallowedDilarangAllowedDiizinkanScreen ResolutionResolusi LayarInternal ResolutionResolusi InternalInternal Resolution (Aspect Uncorrected)Resolusi Internal (Tanpa Koreksi Aspek Rasio)PNGPNGJPEGJPEGWebPWebPSettingsDialogUse Global Setting [Enabled]Gunakan Pengaturan Global [Aktif]Use Global Setting [Disabled]Gunakan Pengaturan Global [Nonaktif]Use Global Setting [%1]Gunakan Pengaturan Global [%1]SettingsWindowDuckStation SettingsPengaturan DuckstationRestore DefaultsKembalikan Pengaturan DefaultCopy Global SettingsSalin Pengaturan GlobalClear SettingsHapus PengaturanCloseTutupSummaryRingkasanInterfaceAntarmukaGame ListDaftar GameBIOSBIOSEmulationEmulasiGraphicsGrafisAudioSuaraMemory CardsKartu MemoriFoldersFolderAchievementsPrestasiAdvancedTingkat LanjutConfirm Restore DefaultsKonfirmasi Pengembalian Pengaturan Default<strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly.<strong>Interface Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Pengaturan Antarmuka</strong><hr>Pengaturan ini mengatur tampilan dan perilaku emulator.<br><br>Arahkan kursor ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Pengaturan Daftar Game</strong><hr>Daftar di atas menunjukkan direktori yang akan dicari oleh DuckStation untuk mengisi daftar game. Direktori pencarian dapat ditambahkan, dihapus, dan diubah ke rekursif/non-rekursif.<strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Pengaturan BIOS</strong><hr>Pengaturan ini mengontrol BIOS mana yang digunakan dan bagaimana BIOS tersebut akan ditambal.<br><br>Arahkan kursor ke pilihan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini.ConsoleKonsol<strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Pengaturan Konsol</strong><hr>Pengaturan ini menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini.<strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Pengaturan Emulasi</strong><hr>Pengaturan ini menentukan kecepatan dan perilaku runahead sistem.<br><br>Arahkan mouse ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini.<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.<strong>Pengaturan Kartu Memori</strong><hr>Halaman ini memungkinkan Anda mengontrol mode fungsi emulasi kartu memori, dan tempat gambar kartu ini akan disimpan pada disk.<strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel.<strong>Pengaturan Grafis</strong><hr>Pengaturan ini mengontrol bagaimana grafis konsol yang diemulasi ditampilkan. Tidak semua pengaturan tersedia untuk perender perangkat lunak. Arahkan mouse ke setiap pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini.Post-ProcessingPasca Pemrosesan<strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information.<strong>Achievement Settings</strong><hr>DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view the achievement list in-game, press the hotkey for <strong>Open Pause Menu</strong> and select <strong>Achievements</strong> from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files.<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Are you sure you want to restore the default settings? Any preferences will be lost.Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang.The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Konfigurasi untuk game ini akan digantikan oleh pengaturan global saat ini.
Semua nilai pengaturan saat ini akan ditimpa.
Apakah Anda ingin melanjutkan?Per-game configuration copied from global settings.Konfigurasi per game disalin dari pengaturan global.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Konfigurasi untuk game ini akan dihapus.
Semua pengaturan saat ini akan hilang.
Apakah Anda ingin melanjutkan?Per-game configuration cleared.Konfigurasi per game dihapus.Recommended ValueDisarankan%1 [%2]%1 [%2]SetupWizardDialogLanguageBahasaBIOS ImageImage BIOSGame DirectoriesDirektori GameController SetupPengaturan KontrolerCompleteSelesaiLanguage:Bahasa:DuckStation Setup WizardPanduan Penyiapan Duckstation<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/stenzek/duckstation#downloading-and-running</span></a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Selamat datang di DuckStation!</span></h1><p>Panduan ini akan membantu memandu Anda melalui langkah-langkah konfigurasi yang diperlukan untuk menggunakan aplikasi. Jika ini adalah pertama kalinya Anda menginstal DuckStation, sebaiknya Anda melihat panduan pengaturan di <a href="https://github.com/stenzek/duckstation#downloading-and-running"><span style=" text-decoration: underline; color:#00FF00;">https://github.com/stenzek/duckstation#downloading-and-running</span></a>.</p><p>Secara default, DuckStation akan terhubung ke server di <a href="https://github.com/"><span style=" text-decoration: underline; color:#00FF00;">github.com</span></a> untuk memeriksa pembaruan, dan jika tersedia dan dikonfirmasi, mengunduh paket pembaruan dari <a href="https://github.com/"><span style=" text-decoration: underline; color:#00FF00;">github.com</span></a>. Jika Anda tidak ingin DuckStation membuat koneksi jaringan apa pun saat memulai, Anda harus menghapus centang opsi Pembaruan Otomatis sekarang. Pengaturan Pembaruan Otomatis dapat diubah kapan saja di Pengaturan Antarmuka.</p><p>Silakan pilih bahasa dan tema untuk memulai.</p></body></html>Theme:Tema:Enable Automatic UpdatesAktifkan Pembaruan Otomatis<html><head/><body><p>DuckStation requires a PS1 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <span style=" font-weight:700;">from an actual PS1 unit that you own</span> (borrowing doesn't count). You should use Caetla or another utility to create an image from your console's BIOS ROM on your PC.</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.</p></body></html><html><head/><body><p>DuckStation memerlukan BIOS PS1 agar dapat berjalan.</p><p>Untuk alasan hukum, Anda harus memperoleh BIOS <span style=" font-weight:700;">dari unit PS1 yang sebenarnya milik Anda</span> (meminjam tidak dihitung). Anda harus menggunakan Caetla atau utilitas lain untuk membuat citra dari ROM BIOS konsol Anda di PC Anda.</p><p>Setelah dibuang, citra BIOS ini harus ditempatkan di folder bios dalam direktori data yang ditunjukkan di bawah ini, atau Anda dapat memerintahkan DuckStation untuk memindai direktori alternatif.</p></body></html>BIOS Directory:Direktori BIOS:Browse...Telusuri...ResetResetNTSC-J (Japan):NTSC-J (Jepang):NTSC-U/C (US/Canada):NTSC-U/C (AS/Kanada):PAL (Europe, Australia):PAL (Eropa, Australia):Open in Explorer...Buka di Explorer...<html><head/><body><p>By default, DuckStation will map your keyboard to the virtual controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Secara default, DuckStation akan memetakan keyboard Anda ke pengontrol virtual.</p><p><span style=" font-weight:700;">Untuk menggunakan pengontrol eksternal, Anda harus memetakannya terlebih dahulu.</span>Di layar ini, Anda dapat secara otomatis memetakan pengontrol mana pun yang saat ini terhubung. Jika pengontrol Anda saat ini tidak terhubung, Anda dapat mencolokkannya sekarang.</p><p>Untuk mengubah pengikatan pengontrol secara lebih rinci, atau menggunakan multi-tap, buka menu Pengaturan dan pilih Pengontrol setelah Anda menyelesaikan Panduan Penyiapan.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using DuckStation.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Penyiapan Selesai!</span></h1><p>Anda kini siap menjalankan permainan.</p><p>Pilihan lebih lanjut tersedia di bawah menu pengaturan. Anda juga dapat menggunakan UI Big Picture untuk navigasi sepenuhnya dengan gamepad.</p><p>Kami harap Anda menikmati penggunaan DuckStation.</p></body></html>Refresh ListRefresh Daftar<html><head/><body><p>DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.</p><p>Supported formats for dumps include: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Only Decrypted).</p></body></html><html><head/><body><p>DuckStation akan secara otomatis memindai dan mengidentifikasi game dari direktori yang dipilih di bawah ini, dan mengisi daftar game. Game-game ini harus diambil dari cakram yang Anda miliki. Utilitas seperti ImgBurn dapat digunakan untuk membuat citra cakram permainan dalam format .bin/.cue.</p><p>Format yang didukung untuk dump meliputi: <span style=" font-weight:700;">.cue</span> (Lembar Isyarat), <span style=" font-weight:700;">.iso/.img</span> (Citra Trek Tunggal), <span style=" font-weight:700;">.ecm</span> (Citra Pemodelan Kode Kesalahan), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Gumpalan Data Terkompresi), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Hanya Didekripsi).</p></body></html>Search Directories (will be scanned for games)Direktori Pencarian (akan di pindai untuk game)Add...Tambah...RemoveHapusSearch DirectoryDirektori PencarianScan RecursivelyRekursifController Port 1Port Kontroler 1Controller Mapped To:Kontroler Diatur Ke:Controller Type:Tipe Kontroler:Default (Keyboard)Default (Keyboard)Automatic MappingPenetapan Tombol OtomatisController Port 2Port Kontroler 2&Back&Kembali&Next&Lanjut&Cancel&BatalkanWarningPeringatan&Finish&SelesaiCancel SetupBatalkan PenyiapanNo BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image.
Are you sure you wish to continue without selecting a BIOS image?Tidak ditemukan gambar BIOS. DuckStation TIDAK AKAN dapat menjalankan game tanpa gambar BIOS.
Apakah Anda yakin ingin melanjutkan tanpa memilih gambar BIOS?No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation's list will be empty.
Are you sure you want to continue?Tidak ada direktori game yang dipilih. Anda harus membuka dump game yang ingin dimainkan secara manual, daftar DuckStation akan kosong.
Apakah Anda yakin ingin melanjutkan?Are you sure you want to cancel DuckStation setup?
Any changes have been saved, and the wizard will run again next time you start DuckStation.Apakah Anda yakin ingin membatalkan penyiapan DuckStation?
Semua perubahan telah disimpan, dan panduan akan berjalan lagi saat Anda memulai DuckStation berikutnya.Open Directory...Buka Direktori...Select Search DirectoryPilih Direktori PencarianScan Recursively?Pindai Secara Rekursif?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Apakah Anda ingin memindai direktori "%1" secara rekursif?
Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori.Default (None)Tidak Ada (Default)No devices availableTidak ada perangkat yang tersediaAutomatic BindingPenetapan Tombol OtomatisNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis.SystemNo BIOS image found for {} region.ErrorFailed to boot system: {}Failed to load state: {}Failed to save state: {}Failed to create render device:
{0}
This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated.Compatibility settings are not enabled. Some games may not function correctly.Save state is incompatible: minimum version is {0} but state is version {1}.Save state is incompatible: maximum version is {0} but state is version {1}.Failed to open CD image '{}' used by save state:
Failed to switch to subimage {} in CD image '{}' used by save state:
%n cheat(s) are now active.%n cheat(s) are now inactive.Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead.Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead.Using disc-specific memory card '{}' instead of per-game card.Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead.Game changed, reloading memory cards.You are attempting to run a libcrypt protected game without an SBI file:
{0}: {1}
The game will likely not run properly.
Please check the README for instructions on how to add an SBI file.
Do you wish to continue?You are attempting to run a libcrypt protected game without an SBI file:
{0}: {1}
Your dump is incomplete, you must add the SBI file to run this game.
The name of the SBI file must match the name of the disc image.CPU clock speed is set to {}% ({} / {}). This may crash games.CD-ROM read speedup set to {}x (effective speed {}x). This may crash games.CD-ROM seek speedup set to {}. This may crash games.InstantForce NTSC timings is enabled. Games may run at incorrect speeds.Multisample anti-aliasing is enabled, some games may not render correctly.8MB RAM is enabled, this may be incompatible with some games.All enhancements are currently disabled.%n cheat(s) are enabled. This may crash games.Failed to save resume state: {}Invalid version {} ({} version {})