AboutDialogAbout DuckStationSobreDuckstationDuckStationDuckstation<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style=" vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability.</p>
<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Authors</span>:</p>
<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Connor McLaughlin <stenzek@gmail.com></p>
<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Duck icon by <a href="https://icons8.com/icon/74847/platforms.undefined.short-title"><span style=" text-decoration: underline; color:#0057ae;">icons8</span></a></p>
<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a href="https://github.com/stenzek/duckstation/blob/master/LICENSE"><span style=" text-decoration: underline; color:#0057ae;">License</span></a> | <a href="https://github.com/stenzek/duckstation"><span style=" text-decoration: underline; color:#0057ae;">GitHub</span></a> | <a href="https://discord.gg/Buktv3t"><span style=" text-decoration: underline; color:#0057ae;">Discord</span></a></p></body></html>%1 (%2)%1 (%2)AdvancedSettingsWidgetFormFormulárioLoggingRegistroLog Level:Nivel do Ratreio:Log Filters:Filtros:Log To System ConsoleCarregar para o sitema via consoleLog To WindowCarregar para JanelaLog To Debug ConsoleCarregar para o ConsoleLog To FileCarregar rastreio para arquivoTweaks/HacksAjustes e HacksThese options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.Essas opções são ajustáveis para melhorar a compatibilidade desempenho dos jogos. Use por sua conta e risco, valores modificados não serão suportados.DMA Max Slice Ticks:DMA Max Slice Ticks:DMA Halt Ticks:DMA Halt Ticks:GPU FIFO Size:GPU FIFO Size:GPU Max Run-Ahead:GPU Max Run-Ahead:Reset To DefaultRedefinir para o PadrãoAudioSettingsWidgetFormFormulárioConfigurationConfiguraçãoBackend:Saída de Som:Buffer Size:Tamanho do Buffer:Maximum latency: 0 frames (0.00ms)Latência MáximaSync To OutputSincronizarStart Dumping On BootDespejar Audio ao IniciarControlsControlesVolume:Volume:MuteMudo100%100%Audio BackendThe audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.Buffer SizeThe buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.CheckedThrottles the emulation speed based on the audio backend pulling audio frames. Sync will automatically be disabled if not running at 100% speed.UncheckedStart dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.VolumeControls the volume of the audio played on the host. Values are in percentage.Prevents the emulator from producing any audible sound.Maximum latency: %1 frames (%2ms)Latência Máxima:%1 frames (%2ms)%1%%1%ConsoleSettingsWidgetFormFormulárioConsoleConsoleRegion:Região:BIOS Image Path:Caminho para BIOS:Fast BootInicio RápidoEnable TTY OutputHabilitar saída TTY......CPU EmulationEmulação da CPUExecution Mode:Modo de Execução:CDROM EmulationEmulação do CD-ROMUse Read Thread (Asynchronous)Carregamento de Cache em tempo realUsar Leitura AsincronaEnable Region CheckHabilitar Checagem de RegiãoPreload Image To RAMColoca a Iso toda na sua mémoria RAMCarregar Jogo para RAMSelect BIOS ImageEscolha o Arquivo de BIOSControllerSettingsWidgetController Type:Tipo de Controle:Load ProfileCarregar PerfilSave ProfileSalvar PerfilClear AllLimpar TudoClear BindingsLimpar AtribuiçõesAre you sure you want to clear all bound controls? This can not be reversed.Tem certeza de que quer limpar todas as atribuições feitas, isto não poderá ser desfeito.Rebind AllReatribuir TodosAre you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.Tem certeza de que quer reatribuir todos os controles? Todas as mudanças feitas nos controles serão perdidas. A reatribuição se dará após a confirmação.Port %1Button Bindings:Atribuição de Botões:Axis Bindings:AnalogicosAtribuição de Eixos:RumbleVibração dos ControlesVibraçãoBrowse...Procurar...Select FileEscolha o AruivoSelect path to input profile iniEscolha o caminho para inserir o perfil do jogoNew...Novo...Enter Input Profile NameEscolha um nome para o PerfilErrorErroNo name entered, input profile was not saved.Nome não atribuido, configuração de controle não foi salva.No path selected, input profile was not saved.Caminho não atribuido, configuração de controle não foi salva.GPUSettingsWidgetFormFormulárioBasicBásicoRenderer:Renderizador:Adapter:Adaptador:Use Debug DeviceUsar Depuração para DispositivoScreen DisplayExibiçãoAspect Ratio:Proporção e Aspecto:Crop:Cortar:Linear UpscalingEscalonamento LinearInteger UpscalingEscalonamento IntegroVSyncSincronização Vertical (VSync)EnhancementsAprimoramentosResolution Scale:Escala de Resolução:True Color Rendering (24-bit, disables dithering)Renderização em (24 Cores, desativa o efeito dithering)Scaled Dithering (scale dither pattern to resolution)Dithering Escalonado, (escalona o padrão do dithering para a resolução)Disable Interlacing (force progressive render/scan)Desativa o entrelaçamento(força rederização progressiva)Force NTSC Timings (60hz-on-PAL)Força o temporizador rodar em NTSC(60hz em jogos EU)Bilinear Texture FilteringFiltragem de Textura BilinearWidescreen HackHack para Telas WidescreenRendererChooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.AdapterIf your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device.UncheckedEnables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.Aspect RatioChanges the aspect ratio used to display the console's output to the screen. The default is 4:3 which matches a typical TV of the era.Crop ModeOnly Overscan AreaDetermines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects and may not display correctly with the All Borders setting. Only Overscan offers a good compromise between stability and hiding black borders.Forces the display of frames to progressive mode. This only affects the displayed image, the console will be unaware of the setting. If the game is internally producing interlaced frames, this option may not have any effect. Usually safe to enable.CheckedUses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Enables synchronization with the host display when possible. Enabling this option will provide better frame pacing and smoother motion with fewer duplicated frames. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).Resolution ScaleEscala de ResoluçãoEnables the upscaling of 3D objects rendered to the console's framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers.Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers.Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the framerate.Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Currently this option produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers.Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. (for 720p) (for 1080p) (for 1440p) (for 4K)Automatic based on window sizeAutomático, baseado no tamanho da janela aberta%1x%2%1x (%2x%3 VRAM)%1x (%2x%3 VRAM)(Default)PadrãoGameListModelTypeCodeTitleFile TitleSizeRegionCompatibilityGameListSearchDirectoriesModelPathCaminhoRecursiveRecursivoGameListSettingsWidgetFormFormulárioSearch DirectoriesProcurarAddAdicionarRemoveRemoverScan NewScanear NovosRescan AllRescanear TudoUpdate Redump DatabaseAtualizar Base de Dados (Grupo Redump)Select Search DirectoryEscolha o Diretório de BuscaScan Recursively?Ler Recursivamente?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Gostaria der ler o diretório recursivamente? Ecanear o diretório desta forma demora mais tempo porém, identificará arquivos em sub-pastas.Download database from redump.org?Baixar bando de dados do redump.org?Do you wish to download the disc database from redump.org?
This will download approximately 4 megabytes over your current internet connection.Quer baixar o banco de dados de CDs do redump.org? isto significa que serão baixados até 4megabytes de dados.Downloading %1...Baixando %1...CancelCancelarDownload failedFalha ao BaixarExtracting...Extraindo...Extract failedFalha na ExtraçãoExtracting game database failed.Extração do banco de dados falhou.GamePropertiesDialogDialogDialogoImage Path:Caminho da Imagem:Game Code:Código do Jogo:Title:Titulo:Region:Região:Compatibility:Compatibilidade:Upscaling Issues:Problemas no Escalonamento:Comments:Comentários:Version Tested:Versão Testada:Set to CurrentDefinir para o AtualTracks:Faixas:##ModeModoStartIniciarLengthComprimentoHashValoresCompute HashesCalcular ValoresVerify DumpValidar JogoExport Compatibility InfoExportar Informação de CompatibilidadeCloseFecharGame Properties - %1Propriedades do Jogo - %1%1%1<not computed>Não GeradoNot yet implementedAinda não ImplementadoCompatibility Info ExportExportar Informação de compatibilidadePress OK to copy to clipboard.Aperto OK para copiar para área de transferência.GeneralSettingsWidgetFormFormulárioBehaviourComportamentoPause On StartPausar ao IniciarConfirm Power OffConfirmar que Deseja FecharSave State On ExitSalvar ao SairLoad Devices From Save StatesCarregar a partir do estado salvoStart FullscreenIniciar em Tela CheiaRender To Main WindowCarregar Jogo na janela principalEmulation SpeedVelocidade da emulação100%100%Enable Speed LimiterAtiva Limitador de VelocidadeIncrease Timer ResolutionAumentar Resolução em Tempo RealOn-Screen DisplayMensagens na TelaShow MessagesMostrar MensagensShow FPSAh, que delicia cara rodando a 60 fpsMostar FPSShow Emulation SpeedMostrar velocidade de emulaçãoShow VPSMostar VPSCheckedDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.UncheckedAutomatically switches to fullscreen mode when a game is started.Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.Pauses the emulator when a game is started.When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Show OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Show SpeedShows the current emulation speed of the system in the top-right corner of the display as a percentage.Enable Discord PresenceAtivar Presença Rica no DiscordShows the game you are currently playing as part of your profile in Discord.%1%%1%InputBindingDialogEdit BindingsEdita as entradas dos botões já atribuidosEditar EntradasBindings for Controller0/ButtonCircleAtribuições para o Primeiro Controle/BotãoCirculoAdd BindingAdicionar AtribuiçãoRemove BindingRemover AtribuiçãoClear BindingsLimpar AtribuiçõesBindings for %1 %2Atribuições para %1 %2Push Button/Axis... [%1]Aperte Botão/Eixos... [%1]InputBindingWidget%1 bindings%1 atribuiçõesPush Button/Axis... [%1]Aperte Botão/Eixo... [%1]MainWindowDuckStationDuckStationSystemSistemaChange DiscMudar DiscoLoad StateCarregar EstadoSave StateSalvar EstadoS&ettingsConfiguraçõesThemeTemaLanguage&HelpAjuda&DebugDepurarSwitch GPU RendererMudar Renderizador da GPUSwitch CPU Emulation ModeMudar Modo de emulação para CPUtoolBarbarra de ferramentasStart &Disc...Iniciar DiscoStart &BIOSTela de apresentação do Playstation 1 (Clássico)Iniciar BIOS&Scan For New GamesEscanear por novos jogos&Rescan All GamesRescanear todos os JogosPower &OffDesligar&ResetReiniciar&PausePausar&Load StateCarregar Estado&Save StateSalvar EstadoE&xitSairC&onsole Settings...Configuração do Console&Controller Settings...Configuração de Controles...&Hotkey Settings...Configuração de Atalhos...&GPU Settings...Configuração da GPUFullscreenTela CheiaResolution ScaleEscala de Resolução&GitHub Repository...Repositório no Github...&Issue Tracker...Rastreador de Problemas...&Discord Server...Servidor no Discord...&About...Sobre...Change Disc...Mudar Disco...Audio Settings...Configurações de Audio...Game List Settings...Configurar lista de Jogos...General Settings...Configurações Gerais...Advanced Settings...Configurações Avançadas...Add Game Directory...Adicionar Diretório de Jogo...&Settings...Configurações...From File...De Arquivo...From Game List...Da lista de Jogos...Remove DiscRemover DiscoResume StateResumir EstadoGlobal StateEstado GlobalShow VRAMMostrar VRAMDump CPU to VRAM CopiesDespejar cópias do CPU para a VRAMDump VRAM to CPU CopiesDespejar cópias da VRAM para o CPUDump AudioDespejar AudioShow GPU StateMostrar Estado da GPUShow CDROM StateMostrar estado do CD-RomShow SPU StateMostrar estado do SPUShow Timers StateMostrar estado do TemporizadorShow MDEC StateMostrar estado do MDEC&ScreenshotCaptura de Tela&Memory Card Settings...Configurações de Cartões de Memória...ResumeResumirResumes the last save state created.Resumir o último estado Salvo criadoFailed to get window info from widgetFalha ao tentar obter informação da janelaFailed to create host display device context.Falha ao criar uma amostra de contexto da tela.Failed to get new window info from widgetFalha ao tentar obter novas informações da janelaSelect Disc ImageEscolha uma imagem de DiscoProperties...Propriedades...Open Containing Directory...Abrir diretório...Default BootInicio PadrãoFast BootInicio RápidoFull BootInicia com a tela clássica do Playstation 1Inicio CompletoAdd Search Directory...Adicione um diretório de busca...Language changed. Please restart the application to apply.DefaultPadrãoDarkFusionTema escuroFusão Escura(DarkFusion)QDarkStyleTemaQtEscuroMemoryCardSettingsWidgetIf one of the "separate card per game" memory card modes is chosen, these memory cards will be saved to the memcards directory.Se um dos modos de cartão de memória "cartão separado por jogo" for escolhido, esses cartões de memória serão salvos no diretório de cartões.Open...Abrir...Memory Card %1Cartão de Memória %1Memory Card Type:Tipo de Cartão de Memória:Browse...Procurar...Shared Memory Card Path:Caminho de Cartões de Memória compartilhados:Select path to memory card imageEscolha o caminho para os Cartões de MemóriaQObjectDuckStation ErrorErro no DuckstationFailed to initialize host interface. Cannot continue.Failed to open URLFailed to open URL.
The URL was: %1QtHostInterfaceResumeResumirLoad StateCarregar EstadoResume (%1)Resumir (%1)%1 Save %2 (%3)%1 Salvar %2 (%3)GameJogoDelete Save States...Apagar jogos Salvos...Confirm Save State DeletionConfirma deleção de Estado SalvoAre you sure you want to delete all save states for %1?
The saves will not be recoverable.Tem certeza de que quer apagar todos os estados salvos %1?
não será possivel reverter esta ação.QtProgressCallbackDuckStationDuckStationCancelCancelarErrorErroQuestionPerguntaSettingsDialogDuckStation SettingsConfiguraçõesGeneral SettingsConfig. GeraisConsole SettingsConfig. de ConsoleGame List SettingsConfig. Lista de JogosHotkey SettingsConfig. de AtalhosController SettingsConfig. de ControleMemory Card SettingsConfig. Cartão de MemóriaGPU SettingsConfig. GPUAudio SettingsConfig. AudioAdvanced SettingsConfig. Avançadas<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information.<strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information.Recommended ValueValor Recomendado