AboutDialog About DuckStation Over EendStation DuckStation EendStation %1 (%2) DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability. EendStation is een gratis en open-source simulator/emulator voor de Sonly PlayStation<span style="vertical-align:super;">TM</span> console, met een focus op speelbaarheid, snelheid en onderhoudbaarheid op de lange termijn. Authors Auteurs Icon by Icoon door License Licentie DuckStation Third-Party Notices Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation. AchievementLoginDialog RetroAchievements Login Window title RetroAchievements Login Header text Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. User Name: Password: Ready... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead. &Login Logging in... Login Error Login failed. Error: %1 Please check your username and password, and try again. Enable Achievements Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Enable Hardcore Mode Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Reset System Systeem Resetten Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Login failed. AchievementSettingsWidget Form Formulier Enable Achievements Use First Disc From Playlist Enable Hardcore Mode Settings Enable Spectator Mode Test Unofficial Achievements Enable Encore Mode Notifications 5 seconds Show Achievement Notifications Show Leaderboard Notifications Enable Sound Effects Enable In-Game Overlays Account Username: Login token generated at: Login... View Profile... Game Info <html><head/><body><p align="justify">DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#0000ff;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> Unchecked Uit When enabled and logged in, DuckStation will scan for achievements on startup. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Checked Aan Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, each session will behave as if no achievements have been unlocked. When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Reset System Systeem Resetten Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? %n seconds When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. Username: %1 Login token generated on %2. Logout Not Logged In. Achievements Loading state Resuming state Hardcore mode will be enabled on system reset. {} (Unofficial) Mastered {} {} achievements, {} points Leaderboard attempt started. Leaderboard attempt failed. Your Time: {}{} Your Score: {}{} Your Value: {}{} (Submitting) Your Time: {} (Best: {}) Your Score: {} (Best: {}) Your Value: {} (Best: {}) {} Leaderboard Position: {} of {} Server error in {}: {} Achievements Disconnected An unlock request could not be completed. We will keep retrying to submit this request. Achievements Reconnected All pending unlock requests have completed. Score: {} ({} softcore) Unread messages: {} Confirm Hardcore Mode {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Cannot {} while hardcode mode is active. Yes No Active Challenge Achievements (Hardcore Mode) You have unlocked all achievements and earned %n points! You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Unknown Onbekend Locked Unlocked Unsupported Unofficial Recently Unlocked Active Challenges Almost There {} points {} point XXX points Unlocked: {} Loading... Laden... Leaderboard download failed Hardcore mode is now enabled. You have unlocked {0} of {1} achievements, and earned {2} of {3} points. Hardcore mode is now disabled. {} (Hardcore Mode) This game has no achievements. This game has {} leaderboards. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Show Best Show Nearby Rank Name Time Score Value Waarde Date Submitted Downloading leaderboard data, please wait... AdvancedSettingsWidget Form Formulier Logging I don't think there is a very nice word for this. Maybe 'logboekregistratie', but that doesn't roll off the tongue so nicely Logging Log Level: Log Niveau: Log Filters: Log To System Console Log naar de console Log To Window Log naar het venster Log To Debug Console Log naar de debug console Log To File Log naar een bestand System Settings Systeem Instellingen Show Debug Menu Toon het debug-venster Tweaks/Hacks Aanpassingen/Hacks Option Optie Value Waarde Reset To Default Terugzetten naar de standaardwaarde PGXP Vertex Cache Enable Recompiler Memory Exceptions Recompiler Memory Exceptions Aanzetten Disable All Enhancements Show Status Indicators Show Frame Times Apply Compatibility Settings Display FPS Limit Exclusive Fullscreen Control Multisample Antialiasing Wireframe Mode Display Active Start Offset Display Active End Offset Display Line Start Offset Display Line End Offset PGXP Geometry Tolerance PGXP Depth Clear Threshold Enable Recompiler Block Linking Enable Recompiler Fast Memory Access Use Old MDEC Routines Enable VRAM Write Texture Replacement Preload Texture Replacements Dump Replaceable VRAM Writes Set Dumped VRAM Write Alpha Channel Minimum Dumped VRAM Write Width Minimum Dumped VRAM Write Height DMA Max Slice Ticks DMA Halt Ticks GPU FIFO Size GPU FIFO Grootte GPU Max Run-Ahead Use Debug Host GPU Device Gebruik Debug host GPU-apparaat Disable Shader Cache Disable Dual-Source Blend Disable Framebuffer Fetch Stretch Display Vertically Increase Timer Resolution Tijdsresolutie verhogen CD-ROM Mechacon Version Allow Booting Without SBI File Create Save State Backups Enable PCDrv Enable PCDrv Writes PCDrv Root Directory Log Level Select folder for %1 Information Informatie Sets the verbosity of messages logged. Higher levels will log more messages. User Preference Logs messages to the console window. Logs messages to the debug console where supported. Logs messages to the window. Logs messages to duckstation.log in the user directory. Unchecked Uit Shows a debug menu bar with additional statistics and quick settings. AnalogController Controller {} switched to analog mode. Controller {} switched to digital mode. Force Analog Mode on Reset Use Analog Sticks for D-Pad in Digital Mode Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons. Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Select Select Start Start Triangle Driehoekje Controller {} is locked to analog mode by the game. Controller {} is locked to digital mode by the game. D-Pad Up D-Pad Right D-Pad Down D-Pad Left Cross Kruisje Analog Toggle L1 R1 L2 R2 L3 R3 Left Stick Left Left Stick Right Left Stick Down Left Stick Up Right Stick Left Right Stick Right Right Stick Down Right Stick Up Not Inverted Invert Left/Right Invert Up/Down Invert Left/Right + Up/Down Forces the controller to analog mode when the console is reset/powered on. Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Invert Left Stick Inverts the direction of the left analog stick. Invert Right Stick Inverts the direction of the right analog stick. Circle Rondje Square Vierkantje Vibration Bias Vibratie correctie Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value. Stelt de trillings-correctie in. Als de vibratie in spellen te zwak is of niet functioneert, probeer dan deze waarde te verhogen AnalogJoystick Controller %u switched to analog mode. Controller %u naar analoge modus omgeschakeld. Controller %u switched to digital mode. Controller %u naar digitale modus omgeschakeld. D-Pad Up D-Pad Right D-Pad Down D-Pad Left Triangle Driehoekje Circle Rondje Cross Kruisje Square Vierkantje Select Select Start Start Mode Toggle L1 R1 L2 R2 L3 R3 Left Stick Left Left Stick Right Left Stick Down Left Stick Up Right Stick Left Right Stick Right Right Stick Down Right Stick Up Not Inverted Invert Left/Right Invert Up/Down Invert Left/Right + Up/Down Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Invert Left Stick Inverts the direction of the left analog stick. Invert Right Stick Inverts the direction of the right analog stick. AudioBackend Null (No Output) Cubeb XAudio2 AudioSettingsWidget Form Formulier Configuration Configuratie Backend: Buffer Size: Buffer Grootte: Minimal Off (Noisy) Resampling (Pitch Shift) Time Stretch (Tempo Change, Best Sound) Output Latency: Driver: Stretch Mode: Maximum latency: 0 frames (0.00ms) Maximale vertraging Output Device: Output Volume: Fast Forward Volume: Start Dumping On Boot Begin met dumpen vanaf opstarten Controls Bediening Mute All Sound Demp alles Mute CD Audio Demp CD audio 100% Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. De audio backend bepaalt hoe frames van de emulator naar de host worden toegediend. 'Cubeb' geeft de kleinste vertraging. Als je problemen tegenkomt, probeer dan de SDL backend. De 'null' backend schakelt alle host audio uit. Output Latency 50 ms Output Volume Controls the volume of the audio played on the host. Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Stretch Mode Time Stretching When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. Default Standaard Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output) Maximum Latency: %1 frames / %2 ms The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. De buffergrootte bepaald de grootte van de audio 'chunks' die gespeeld worden door de host. Kleinere waardes verkleinen de vertraging, maar kunnen voor storinkjes zorgen als de snelheid van de emulator inconsistent is. Merk op dat de 'Cubeb' backend kleinere chunks gebruikt, ongeacht deze waarde, uds een kleine waarde zal de vertraging niet significant beperken. Unchecked Uit Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. Begin met audio naar een bestand te dumpen bij opstarten. Vooral handig om te debuggen. Prevents the emulator from producing any audible sound. Zorgt ervoor dat de emulator geen geluid meer produceert. Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen. %1% AudioStream None Geen Resampling Time Stretching AutoUpdaterDialog Automatic Updater Automatische Updater Update Available Update Beschikbaar Current Version: Huidige Verise: New Version: Nieuwe Versie: Download and Install... Downloaden en installeren... Skip This Update Deze Update Overslaan Remind Me Later Herinner Me Later Updater Error Fout bij het updaten No updates are currently available. Please try again later. Geen updates beschikbaar op dit moment. Probeer het later opnieuw. Current Version: %1 (%2) Huidige Versie: %1 (%2) New Version: %1 (%2) Nieuwe Versie: %1 (%2) Loading... Laden... <h2>Changes:</h2> <h2>Aanpassingen:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> <h2>Save State Waarschuwing</h2><p>Deze updates zal je save states<b>incompatibel</b> maken. Zorg ervoor dat al je save states op je geheugenkaart zijn om geen voortgang te verliezen.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h4>Installing this update will download %1 MB through your internet connection.</h4> <h4>Met het installeren van deze update zal je %1 MB downloaden.</h4> Downloading %1... Downloaden %1... BIOSSettingsWidget Form Formulier BIOS Selection BIOS Selectie PAL (Europe, Australia): I can't add a trema to the last e in Australie... PAL (Europa, Australie): NTSC-J (Japan): NTSC-U/C (US/Canada): NTSC-U/C (VS/Canada): Open in Explorer... Openen in Verkenner... Refresh List Lijst Verversen BIOS Directory BIOS Folder DuckStation will search for BIOS images in this directory. EendStation zal naar BIOS images zoeken in deze folder Browse... Zoeken... Options and Patches Opties en aanpassingen Fast Boot Enable TTY Logging Logs BIOS calls to printf(). Not all games contain debugging messages. Use Global Setting Auto-Detect Automatisch Detecteren Unknown Onbekend Unchecked Uit Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. Past de BIOS aan zodat hij de opstart-animatie overslaat. Werkt niet met alle spellen, maar over het algemeen veilig om aan te zetten. CPUExecutionMode Interpreter (Slowest) Cached Interpreter (Faster) Cached Interpreter (Sneller) Recompiler (Fastest) Recompiler (Snelst) New Recompiler (Experimental) CPUFastmemMode Disabled (Slowest) MMap (Hardware, Fastest, 64-Bit Only) LUT (Faster) CheatCodeEditorDialog Cheat Code Editor Description: Group: Type: Activation: Error Fout Description cannot be empty. Instructions are invalid. CheatManagerDialog Cheat Manager Cheat List &Add Group... &Add Code... &Edit Code... &Delete Code Activate Import... Export... Clear Leeg maken Reset Name Type Activation Instructions Memory Scanner Address Value Waarde Previous Value Search Parameters Value: Signed Unsigned Decimal Hex Data Size: Byte (1 byte) Halfword (2 bytes) Word (4 bytes) Operator: Equal to Value Not Equal to Value Greater Than Value Greater or Equal to Value Less Than Value Less or Equal to Value Increased By Value Decreased By Value Changed By Value Equal to Previous Result (Unchanged Value) Not Equal to Previous Result (Changed Value) Greater Than Previous Result Greater or Equal to Previous Result Less Than Previous Result Less or Equal to Previous Result Any Value ('New Search' or 'Reset Result Value') Start Address: End Address: Preset Range: RAM Scratchpad BIOS New Search Search Again Clear Results Add Selected Results To Watch List Number of Results (Display limited to first 5000) : 0 Simple Cheat Code or Description Freeze Add Manual Address Remove Selected Entries from Watch List Load Watch Save Watch Byte Halfword Word Signed Byte Signed Halfword Signed Word Toggle Add Group Group Name: Error Fout This group name already exists. Delete Code Are you sure you wish to delete the selected code? This action is not reversible. From File... Uit Bestand... From Text... PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) Import Cheats Failed to parse cheat file. The log may contain more information. Cheat File Text: PCSXR Cheat Files (*.cht);;All Files (*.*) Export Cheats Failed to save cheat file. The log may contain more information. Confirm Clear Are you sure you want to remove all cheats? This is not reversible. Confirm Reset Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST. Enter manual address: Select data size: Cheats Gameshark Manual Automatic (Frame End) ColorPickerButton Select LED Color CommonHost Default Output Device ConsoleRegion Auto-Detect Automatisch Detecteren NTSC-J (Japan) NTSC-U/C (US, Canada) NTSC-U/C (VS, Canada) PAL (Europe, Australia) PAL (Europa, Australie) ConsoleSettingsWidget Form Formulier Console Region: Regio: CPU Emulation CPU Emulatie Execution Mode: Uitvoeringsmodus: Enable Clock Speed Control (Overclocking/Underclocking) CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken) 100% (effective 33.3mhz) 100% (effectief 33.3mhz) CD-ROM Emulation CD-ROM Emulatie Enable Region Check Regio Check Aanzetten Preload Image To RAM Vooraf Image Inladen Naar Het Geheugen Read Speedup: Lees-Versnelling: Enable 8MB RAM (Dev Console) Enable Recompiler ICache Recompiler ICache Aanzetten None (Double Speed) Geen (Dubbele Snelheid) 2x (Quad Speed) 2x (Viervoudige Snelheid) 3x (6x Speed) 3x (6x Snelheid) 4x (8x Speed) 4x (8x Snelheid) 5x (10x Speed) 5x (10x Snelheid) 6x (12x Speed) 6x (12x Snelheid) 7x (14x Speed) 7x (14x Snelheid) 8x (16x Speed) 8x (16x Snelheid) 9x (18x Speed) 9x (18x Snelheid) 10x (20x Speed) 10x (20x Snelheid) Seek Speedup: Infinite/Instantaneous None (Normal Speed) 2x 3x 4x 5x 6x 7x 8x 9x 10x Apply Image Patches Async Readahead: Preload Image to RAM Vooraf Image Inladen Naar Het Geheugen Unchecked Uit Disabled (Synchronous) %1 sectors (%2 KB / %3 ms) Region Regio Auto-Detect Automatisch Detecteren Determines the emulated hardware type. Execution Mode Recompiler (Fastest) Recompiler (Snelst) Determines how the emulated CPU executes instructions. When this option is chosen, the clock speed set below will be used. Overclocking Percentage 100% Selects the percentage of the normal clock speed the emulated hardware will run at. Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. Laad de image van het spel in naar het geheugen. Handig voor netwerkpaden die onbetrouwbaar kunnen worden tijdens het spelen. In sommige gevallen beperkt dit ook stotteringen bij het afspelen van geluid. Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. Versnelt CD-ROM lees operaties met de opgegeven factor. Alleen van toepassing op lees operaties met dubbele snelheid, en genegeerd wanneer er geluid afspeelt. Kan laadsnelheden verbeteren in sommige spellen, maar kan andere spellen laten crashen. CD-ROM Seek Speedup Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. Asynchronous Readahead 8 Sectors Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. Checked Aan Simulates the region check present in original, unmodified consoles. Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. This warning will only be shown once. De CPU overklokken kan spellen laten crashen, bugs creeren, prestaties verslechteren en significant de systeemvereisten verhogen. Door deze instelling aan te zetten ga je ermee akkoord dat je geen bug-reports maakt, tenzij je zeker weet dat de bug ook gebeurt zonder overklokken. Deze waarschuwing wordt maar een keer getoond. Yes, I will confirm bugs without overclocking before reporting. Ja, ik zal bugs zonder overklokken bevestigen voordat ik ze rapporteer. No, take me back to safety. Nee, neem me terug naar een veilige omgeving. CPU Overclocking Warning CPU overklok waarschuwing CD-ROM Read Speedup %1% (%2MHz) ControllerBindingWidget Form Formulier Controller Type Bindings Settings Macros Automatic Mapping Clear Mapping No devices available Are you sure you want to clear all mappings for this controller? This action cannot be undone. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. ControllerBindingWidget_AnalogController Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Left Analog Large Motor Select Select L1 R1 R2 L2 Start Start Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje Right Analog Small Motor R3 Analog Analoog L3 ControllerBindingWidget_AnalogJoystick Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Left Analog L2 L1 R2 Start Start R1 Select Select Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje Right Analog R3 L3 Mode Modus ControllerBindingWidget_DigitalController Form Formulier L1 PushButton L2 R2 R1 Face Buttons Cross Kruisje Square Vierkantje Triangle Driehoekje Circle Rondje D-Pad Down Omlaag Left Links Up Omhoog Right Rechts Select Select Start Start ControllerBindingWidget_GunCon Form Formulier Side Buttons B Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Down Omlaag Left Links Up Omhoog Right Rechts Pointer Setup <p>By default, GunCon will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> PushButton A Trigger Fire Offscreen Fire ControllerBindingWidget_Mouse Form Formulier Buttons Left Links PushButton Right Rechts ControllerBindingWidget_NeGcon Form Formulier D-Pad Down Omlaag PushButton Left Links Up Omhoog Right Rechts Start Start L R Face Buttons I II B A Steering/Twist %1% ControllerCustomSettingsWidget %1 Settings Restore Default Settings Browse... Zoeken... Select File Bestand Selecteren ControllerGlobalSettingsWidget Form Formulier Controller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitap Mode: Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 DInput Source The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended. Enable DInput Input Source SDL Input Source The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Enable SDL Input Source DualShock 4 / DualSense Enhanced Mode Detected Devices Mouse/Pointer Source 10 Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. Vertical Sensitivity: Horizontal Sensitivity: Enable Mouse Mapping Use Raw Input XInput Source Controller LED Settings The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. Enable XInput Input Source Profile Settings When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys ControllerLEDSettingsDialog Controller LED Settings SDL-0 LED SDL-1 LED SDL-2 LED SDL-3 LED ControllerMacroEditWidget Form Formulier Binds/Buttons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. PushButton Frequency Macro will toggle every N frames. Set... Not Configured Set Frequency Frequency: Macro will not repeat. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Macro %1 %2 ControllerSettingsWindow DuckStation Controller Settings Profile: New Profile Load Profile Profiel Laden Delete Profile Restore Defaults Create Input Profile Enter the name for the new input profile: Error Fout A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Failed to save the new profile to '%1'. Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Controller Port %1%2 %3 Controller Port %1 %2 Hotkeys Shared The input profile named '%1' cannot be found. ControllerType None Digital Controller Digitale Controller Analog Controller (DualShock) Analoge Controller PlayStation Mouse PlayStation Muis NeGcon Analog Controller Analog Joystick GunCon Not Connected CoverDownloadDialog Download Covers DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Use Serial File Names Waiting to start... Start Start Close Sluiten Download complete. Stop DebuggerCodeModel <invalid> Address Bytes Instruction Comment DebuggerMessage Added breakpoint at 0x%08X. Removed breakpoint at 0x%08X. 0x%08X is not a call instruction. Can't step over double branch at 0x%08X Stepping over to 0x%08X. Instruction read failed at %08X while searching for function end. Stepping out to 0x%08X. No return instruction found after %u instructions for step-out at %08X. DebuggerRegistersModel Register Value Waarde DebuggerStackModel <invalid> Address Value Waarde DebuggerWindow CPU Debugger &Debug Breakpoints toolBar Disassembly Registers Memory RAM Scratchpad EXP1 BIOS Search # Address Hit Count Stack Pause/Continue &Pause/Continue F5 Step Into &Step Into F11 Step Over Step &Over F10 Toggle Breakpoint Toggle &Breakpoint F9 &Close Step Out Step O&ut Ctrl+F11 Run To Cursor &Run To Cursor Ctrl+F10 Clear Breakpoints &Clear Breakpoints Ctrl+Del Add Breakpoint Add &Breakpoint Ctrl+F9 Go To PC &Go To PC Ctrl+P Go To Address Go To &Address Ctrl+G &Dump Address Ctrl+D Trace &Trace Ctrl+T No address selected. Enter code address: Enter memory address: Trace logging started to cpu_log.txt. This file can be several gigabytes, so be aware of SSD wear. Trace logging to cpu_log.txt stopped. A breakpoint already exists at this address. Debugger Failed to add step-out breakpoint, are you in a valid function? View in &Dump Follow Load/Store Invalid search pattern. It should contain hex digits or question marks. Pattern not found. Pattern found at 0x%1 (passed the end of memory). Pattern found at 0x%1. Invalid address. It should be in hex (0x12345678 or 12345678) DigitalController Triangle Driehoekje Cross Kruisje Circle Rondje D-Pad Up D-Pad Right D-Pad Down D-Pad Left Square Vierkantje Select Select Start Start L1 R1 L2 R2 Force Pop'n Controller Mode Forces the Digital Controller to act as a Pop'n Controller. DiscRegion NTSC-J (Japan) NTSC-U/C (US, Canada) NTSC-U/C (VS, Canada) PAL (Europe, Australia) PAL (Europa, Australie) Other Anders Non-PS1 DisplayAlignment Left / Top Center Right / Bottom DisplayAspectRatio Auto (Game Native) Stretch To Fill Custom DisplayCropMode None Only Overscan Area No idea what this is supposed to mean Alleen Gebied Overscannen All Borders Alle Grenzen DisplayScalingMode Nearest-Neighbor Bilinear (Smooth) Nearest-Neighbor (Integer) Bilinear (Sharp) DisplaySettingsWidget Form Formulier Basic Basis Renderer: Adapter: Fullscreen Mode: Threaded Rendering Threaded Presentation Position: Show GPU Usage Show Settings Overlay VSync Screen Display Schermweergave Aspect Ratio: Schermverhouding: : Crop: Knippen: Show CPU Usage Show Controller Input Internal Resolution Screenshots Scaling: On-Screen Display Weergave Op Het Scherm Show FPS FPS Tonen Show Emulation Speed Emulatorsnelheid Tonen Show Resolution Resolutie Tonen Renderer Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. Kiest de backend voor het renderen van de console/het spel <br>Afhankelijk van je systeem zijn Direct3D 11 en OpenGL backends misschien beschikbaar. <br>De software-renderer geeft de beste compatibiliteit, maar is het langzaamst en biedt geen verbeteringen. Adapter (Default) (Standaard) If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. Als je systeem meerdere GPUs of adapters bevat, kan je selecteren welke je wilt gebruiken voor de hardware renderers. <br> Deze optie is alleen ondersteund in Direct3D en Vulkan. OpenGL zal altijd het standaardapparaat gebruiken. Fullscreen Mode Borderless Fullscreen Chooses the fullscreen resolution and frequency. Aspect Ratio Schermverhouding Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Position Determines the position on the screen when black borders must be added. Scaling Bilinear (Smooth) Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. Crop Mode Knipmodus Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. Bepaalt hoe veel van het gedeelte dat typisch niet zichtbaar is op een consumenten TV weggeknipt/verborgen wordt.<br>Sommige spellen weergeven hier iets, of gebruiken het voor effecten.<br>Kan niet goed samenwerken met de "alle grenzen" optie. "Alleen Overcannen" biedt een goede tussenweg. Checked Aan Unchecked Uit Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window's resolution. Internal resolution screenshots can be very large at high rendering scales. Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). Zet deze optie aan om de ververssnelheid van EendStation te synchroniseren met die van je eigen scherm. VSync is automatisch uitgeschakeld wanneer het niet mogelijk is (bijvoorbeeld wanneer je niet op 100% snelheid speelt). Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. Shows the resolution of the game in the top-right corner of the display. Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking. Shows the current controller state of the system in the bottom-left corner of the display. Use Blit Swap Chain Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Show OSD Messages Toon OSD Berichten Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont berichten op het scherm wanneer gebeurtenissen zoals save states maken/laden, schermafbeeldingen maken, etc. gebeuren. Shows the internal frame rate of the game in the top-right corner of the display. Toont de interne verversingssnelheid van het spel in de rechter bovenhoek van het scherm. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage. EmptyGameListWidget Form Formulier <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> TextLabel Add Game Directory... Voeg Game Folder Toe... Scan For New Games EmuThread Error Fout No resume save state found. Geen save state gevonden om te hervatten. Game: %1 (%2) Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. %1x%2 Game: %1 FPS Video: %1 FPS (%2%) EmulationSettingsWidget Form Formulier Speed Control Emulation Speed: Fast Forward Speed: Turbo Speed: Sync To Host Refresh Rate Optimal Frame Pacing Rewind/Runahead Enable Rewinding Rewind Save Frequency: Seconds Rewind Buffer Size: Frames Runahead: Disabled 1 Frame 2 Frames 3 Frames 4 Frames 5 Frames 6 Frames 7 Frames 8 Frames 9 Frames 10 Frames TextLabel Emulation Speed Snelheid Emulatie Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk. Fast Forward Speed User Preference Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. Turbo Speed Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled. Rewinding Unchecked Uit Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. Runahead Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. Use Global Setting [Unlimited] Use Global Setting [%1%] Unlimited %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. EnhancementSettingsWidget Form Formulier Rendering Enhancements Rendering Verbeteringen Internal Resolution Scale: Interne Resolutieschaal: Texture Filtering: True Color Rendering (24-bit, disables dithering) True Color Rendering (24-bit, schakelt dithering uit) Scaled Dithering (scale dither pattern to resolution) Geschaalde Dithering (schaal dither patroon naar resolutie) Widescreen Hack (render 3D in display aspect ratio) Software Renderer Readbacks (run in parallel for VRAM->CPU transfers) Downsampling: x Display Enhancements Schermverbeteringen Disable Interlacing (force progressive render/scan) Schakel Interlacing uit (forceer progressieve render/scan) Force NTSC Timings (60hz-on-PAL) Forceer NTSC Timing (60hz op PAL) Force 4:3 For 24-Bit Display (disable widescreen for FMVs) Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs) Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness) PGXP (Precision Geometry Transform Pipeline) Perspective Correct Textures Geometry Correction Geometrie Correctie Perspective Correct Colors Culling Correction Culling Correctie Preserve Projection Precision Depth Buffer (Low Compatibility) CPU Mode (Very Slow) Downsampling Disabled Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers. Downsampling Display Scale 1x Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. Unchecked Uit Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> Dwingt het renderen en weergave in progressieve modus te gebeuren.<br>Dit haalt het "kam" effect weg, gezien op 480i spellen door ze te renderen in 480p. Over het algemeen veilig om aan te zetten. <br><b><u>Kan incompatibel zijn met sommige spellen<u><b> Resolution Scale Resolutieschaling Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. Als je dit boven 1x zet verbetert het de resolutie van 3D figuren en lijnen. Alleen van toepassing op hardware backends.<br>Deze optie is over het algemeen veilig, omdat veel spellen er goed uit zien op hogere resoluties. Hogere resoluties vereisen een krachtigere videokaart. Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. Dwingt de precisie van kleuren in de framebuffer van de console om de volledige 8 bits van precisie te gebruiken per kanaal. Dit produceert mooiere gradienten, maar kan sommige kleuren er anders uit doen zien. Dit uitschakelen schakelt ook dithering uit, wat de transitie tussen kleuren er minder scherp uit kan laten zien door patronen om die pixels toe te passen. Veel spellen zijn compatibel met deze optie, maar er zijn er een aantal die dat niet zijn. Bij deze spellen zullen sommige effecten niet werken. Alleen van toepassing op hardware renderers. Checked Aan Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. Schaalt het dither patroon naar de resolutieschaal van de ge-emuleerde GPU. Dit maakt het dither patroon minder duidelijk bij hogere resoluties.<br>Over het algemeen veilig om aan te zetten, alleen ondersteund door hardware renderers. Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. Gebruikt NTSC timings wanneer de console in PAL modus is. Dwingt PAL spellen om op 60fps af te spelen.<br>Spellen die een snelheid gebaseerd op de framerate hebben, zullen waarschijnlijk 17% sneller spelen.<br>Voor spellen met een variabele framerate zal dit de snelheid niet altijd beinvloeden. Force 4:3 For 24-bit Display Forceer 4:3 voor 24-Bit scherm Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. Schakelt terug naar 4:3 schermverhouding wanneer er 24-bit inhoud weergeven wordt, meestal FMVs. Chroma Smoothing For 24-Bit Display Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. Texture Filtering Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty. Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> Use Software Renderer For Readbacks Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled. Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled. Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. Adds additional precision to PGXP data post-projection. May improve visuals in some games. Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. Widescreen Hack Breedbeeld hack Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> Vermindert "wiebelige" figuren en "vervormde" textures die vaak voorkomen in PS1 spellen.<br>Werkt alleen met hardware renderers.<b><u>Kan incompatibel zijn met sommige spellen</u></b> Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. Verhoogt de precisie van 'polygon culling', en vermindert het aantal gaten in geometrie. Vereist dat geometrie correctie is ingeschakeld. FolderSettingsWidget Form Formulier Cache Directory Browse... Zoeken... Open... Openen... Reset Used for storing shaders and game list data. Covers Directory Used for storing covers in the game grid/Big Picture UIs. Screenshots Directory Used for screenshots. Save States Directory Used for storing save states. FullscreenUI ${title}: Title of the game. ${filetitle}: Name component of the game's filename. ${serial}: Serial of the game. - 1 Frame 10 Frames 100% [60 FPS (NTSC) / 50 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 10x 10x (20x Speed) 10x (20x Snelheid) 11x 125% [75 FPS (NTSC) / 62 FPS (PAL)] 12x 13x 14x 150% [90 FPS (NTSC) / 75 FPS (PAL)] 15x 16x 175% [105 FPS (NTSC) / 87 FPS (PAL)] 1x 2 Frames 20% [12 FPS (NTSC) / 10 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 250% [150 FPS (NTSC) / 125 FPS (PAL)] 2x 2x (Quad Speed) 2x (Viervoudige Snelheid) 3 Frames 30% [18 FPS (NTSC) / 15 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 350% [210 FPS (NTSC) / 175 FPS (PAL)] 3x 3x (6x Speed) 3x (6x Snelheid) 3x (for 720p) 3x (voor 720p) 4 Frames 40% [24 FPS (NTSC) / 20 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 450% [270 FPS (NTSC) / 225 FPS (PAL)] 4x 4x (8x Speed) 4x (8x Snelheid) 5 Frames 50% [30 FPS (NTSC) / 25 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 5x 5x (10x Speed) 5x (10x Snelheid) 5x (for 1080p) 5x (voor 1080p) 6 Frames 60% [36 FPS (NTSC) / 30 FPS (PAL)] 600% [360 FPS (NTSC) / 300 FPS (PAL)] 6x 6x (12x Speed) 6x (12x Snelheid) 6x (for 1440p) 6x (voor 1440p) 7 Frames 70% [42 FPS (NTSC) / 35 FPS (PAL)] 700% [420 FPS (NTSC) / 350 FPS (PAL)] 7x 7x (14x Speed) 7x (14x Snelheid) 8 Frames 80% [48 FPS (NTSC) / 40 FPS (PAL)] 800% [480 FPS (NTSC) / 400 FPS (PAL)] 8x 8x (16x Speed) 8x (16x Snelheid) 9 Frames 90% [54 FPS (NTSC) / 45 FPS (PAL)] 900% [540 FPS (NTSC) / 450 FPS (PAL)] 9x 9x (18x Speed) 9x (18x Snelheid) 9x (for 4K) 6x (voor 1440p) {9x?} {4K?} A memory card with the name '{}' already exists. A resume save state created at %s was found. Do you want to load this save and continue? About DuckStation Over EendStation Account Achievement Notifications Achievements Achievements Settings Achievements are not enabled. Add Search Directory Add Shader Adds a new directory to the game search list. Adds a new shader to the chain. Adds additional precision to PGXP data post-projection. May improve visuals in some games. Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio Resampling are enabled. Advanced Settings Geavanceerde Instellingen All Time: {} Allow Booting Without SBI File Allows loading protected games without subchannel information. Apply Image Patches Apply Per-Game Settings Per-spel instellingen toepassen Are you sure you want to clear the current post-processing chain? All configuration will be lost. Aspect Ratio Schermverhouding Attempts to map the selected port to a chosen controller. Audio Backend Audio Control Audio Settings Audio Instellingen Auto-Detect Automatisch Detecteren Automatic Mapping Automatic based on window size Automatisch, gebaseerd op venstergrootte Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed, no devices are available. Automatically Load Cheats Automatisch cheats inladen Automatically applies patches to disc images when they are present, currently only PPF is supported. Automatically loads and applies cheats on game start. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Slaat automatisch de staat van de emulator op wanneer hij uitgeschakeld of gesloten wordt. Je kan dan de volgende keer direct verder van waar je bent gestopt. Automatically switches to fullscreen mode when the program is started. Avoids calls to C++ code, significantly speeding up the recompiler. BIOS Directory BIOS Folder BIOS Selection BIOS Selectie BIOS Settings BIOS Instellingen BIOS for {} BIOS to use when emulating {} consoles. Back To Pause Menu Backend Settings Behavior Borderless Fullscreen Buffer Size Buffergrootte CD-ROM Emulation CD-ROM Emulatie CPU Emulation CPU Emulatie CPU Mode Cancel Annuleren Change Disc Wissel Disc Change settings for the emulator. Changes the aspect ratio used to display the console's output to the screen. Cheat List Chooses the backend to use for rendering the console/game visuals. Chooses the language used for UI elements. Chroma Smoothing For 24-Bit Display Clean Boot Clear Settings Clear Shaders Clears a shader from the chain. Clears all settings set for this game. Clears the mask/transparency bit in VRAM write dumps. Close Sluiten Close Game Close Menu Compatibility Rating Compatibility: Configuration Configuratie Confirm Power Off Bevestig uitschakelen Console Settings Console Instellingen Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md Controller Port {} Controller Port {} Macros Controller Port {} Settings Controller Port {}{} Controller Port {}{} Macros Controller Port {}{} Settings Controller Settings Controller Instellingen Controller Type Controller settings reset to default. Controls Bediening Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host. Copies the current global settings to this game. Copies the global controller configuration to this game. Copy Global Settings Copy Settings Cover Settings Covers Directory Create Create Memory Card Create Save State Backups Creates a new memory card file or folder. Crop Mode Knipmodus Culling Correction Culling Correctie Current Game Debugging Settings Default Standaard Default Boot Standaard Opstarten Default View Default: Disabled Default: Enabled Delete Save Delete State Depth Buffer Details Details unavailable for game not scanned in game list. Determines how large the on-screen messages and monitor are. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much of the area typically not visible on a consumer TV set to crop/hide. Determines how the emulated CPU executes instructions. Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. Determines quality of audio when not running at 100% speed. Determines that field that the game list will be sorted by. Determines the amount of audio buffered before being pulled by the host API. Determines the emulated hardware type. Determines the position on the screen when black borders must be added. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bepaald of een prompt weergeven wordt wanneer het spel uitgeschakeld wordt met de sneltoets. Device Settings Disable All Enhancements Disable Interlacing Disable Subdirectory Scanning Disabled Disables dithering and uses the full 8 bits per channel of color information. Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break. Discord Server Display FPS Limit Display Settings Weergave Instellingen Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Double-Click Toggles Fullscreen Download Covers Downloads covers from a user-specified URL template. Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games. Downsampling Downsampling Display Scale Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. Dump Replaceable VRAM Writes Emulation Settings Emulation Speed Snelheid Emulatie Enable 8MB RAM Enable Achievements Enable Discord Presence Schakel Discord Aanzwezigheid In Enable Fast Boot Enable In-Game Overlays Enable Overclocking Enable PGXP Vertex Cache Enable Post Processing Post-Processing Inschakelen Enable Recompiler Block Linking Enable Recompiler ICache Recompiler ICache Aanzetten Enable Recompiler Memory Exceptions Recompiler Memory Exceptions Aanzetten Enable Region Check Regio Check Aanzetten Enable Rewinding Enable SDL Input Source Enable Subdirectory Scanning Enable TTY Logging Enable VRAM Write Texture Replacement Enable VSync Enable XInput Input Source Enable debugging when supported by the host's renderer API. Only for developer use. Enables alignment and bus exceptions. Not needed for any known games. Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Enables an additional three controller slots on each port. Not supported in all games. Enables more precise frame pacing at the cost of battery life. Enables the replacement of background textures in supported games. Encore Mode Enhancements Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues. Enter the name of the input profile you wish to create. Enter the name of the memory card you wish to create. Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg Execution Mode Exit Exit And Save State Exit Without Saving Exits the program. Failed to copy text to clipboard. Failed to create memory card '{}'. Failed to delete save state. Failed to delete {}. Failed to load '{}'. Failed to load shader {}. It may be invalid. Error was: Failed to save input profile '{}'. Fast Boot Snel Opstarten Fast Forward Speed Fast Forward Volume File Size File Size: %.2f MB File Title Bestandsnaam Force 4:3 For 24-Bit Display Force NTSC Timings Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their "normal" speeds, while others will break. Forces a full rescan of all games previously identified. Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen. From File... Uit Bestand... Fullscreen Resolution GPU Adapter GPU Renderer GPU adapter will be applied after restarting. Game Grid Game List Game List Settings Game Lijst Instellingen Game Properties Game Quick Save Game Slot {0}##game_slot_{0} Game compatibility rating copied to clipboard. Game not loaded or no RetroAchievements available. Game path copied to clipboard. Game region copied to clipboard. Game serial copied to clipboard. Game settings have been cleared for '{}'. Game settings initialized with global settings for '{}'. Game title copied to clipboard. Game type copied to clipboard. Game: {} ({}) Genre: %s GitHub Repository Global Slot {0} - {1}##global_slot_{0} Global Slot {0}##global_slot_{0} Hardcore Mode Hardcore mode will be enabled on next game restart. Hide Cursor In Fullscreen Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hotkey Settings Sneltoets Instellingen How many saves will be kept for rewinding. Higher values have greater memory requirements. How often a rewind state will be created. Higher frequencies have greater system requirements. Identifies any new files added to the game directories. If not enabled, the current post processing chain will be ignored. In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: Increase Timer Resolution Tijdsresolutie verhogen Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. Increases the precision of polygon culling, reducing the number of holes in geometry. Infinite/Instantaneous Inhibit Screensaver Input Sources Input profile '{}' loaded. Input profile '{}' saved. Integration Interface Settings Internal Resolution Scale Internal Resolution Screenshots Issue Tracker Last Played Last Played: %s Launch a game by selecting a file/disc image. Launch a game from images scanned from your game directories. Leaderboard Notifications Leaderboards Leaderboards are not enabled. Limits how many frames are displayed to the screen. These frames are still rendered. Load Devices From Save States Laad apparaten van save states Load Profile Profiel Laden Load Resume State Load State Loads a global save state. Loads all replacement texture to RAM, reducing stuttering at runtime. Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. Log Level Log To Debug Console Log naar de debug console Log To File Log naar een bestand Log To System Console Log naar de console Logging Logging Logging Settings Login Login token generated on {} Logout Logs BIOS calls to printf(). Not all games contain debugging messages. Logs in to RetroAchievements. Logs messages to duckstation.log in the user directory. Logs messages to the console window. Logs messages to the debug console where supported. Logs out of RetroAchievements. Macro {} Buttons Macro {} Frequency Macro {} Trigger Makes games run closer to their console framerate, at a small cost to performance. Memory Card Directory Memory Card Port {} Memory Card Settings Geheugenkaart Instellingen Memory Card {} Type Memory card '{}' created. Minimal Output Latency Move Down Verplaats Omlaag Move Up Verplaats Omhoog Moves this shader higher in the chain, applying it earlier. Moves this shader lower in the chain, applying it later. Multitap Multitap Mode Mute All Sound Demp alles Mute CD Audio Demp CD audio No Binding No Game Selected No cheats found for {}. No input profiles available. No resume save state found. Geen save state gevonden om te hervatten. No save present in this slot. No save states found. None (Double Speed) Geen (Dubbele Snelheid) None (Normal Speed) Not Logged In Not Scanning Subdirectories OK OSD Scale On-Screen Display Weergave Op Het Scherm Open in File Browser Operations Optimal Frame Pacing Options Output Latency Output Volume Overclocking Percentage Overlays or replaces normal triangle drawing with a wireframe/line view. PGXP (Precision Geometry Transform Pipeline) PGXP Depth Clear Threshold PGXP Geometry Correction PGXP Geometrie Correctie PGXP Geometry Tolerance PGXP Settings Patches Patches the BIOS to skip the boot animation. Safe to enable. Path Pad Pause On Focus Loss Pause On Start Pause bij opstarten Pauses the emulator when a game is started. Pauseert de emulator wanneer een spel wordt gestart. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Per-Game Configuration Per-game controller configuration initialized with global settings. Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. Perspective Correct Colors Perspective Correct Textures Plays sound effects for events such as achievement unlocks and leaderboard submissions. Port {} Controller Type Position Post-Processing Settings Post-Processing Instellingen Post-processing chain cleared. Post-processing shaders reloaded. Post-processing shaders herladen. Preload Images to RAM Preload Replacement Textures Presents frames on a background thread when fast forwarding or vsync is disabled. Preserve Projection Precision Prevents the emulator from producing any audible sound. Zorgt ervoor dat de emulator geen geluid meer produceert. Prevents the screen saver from activating and the host from sleeping while emulation is running. Provides vibration and LED control support over Bluetooth. Push a controller button or axis now. Quick Save RAIntegration is being used instead of the built-in achievements implementation. Read Speedup Readahead Sectors Recompiler Fast Memory Access Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers. Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Reduces polygon Z-fighting through depth testing. Low compatibility with games. Region Regio Region: Release Date: %s Reload Shaders Reloads the shaders from disk, applying any changes. Remove From Chain Remove From List Removed stage {} ({}). Removes this shader from the chain. Renames existing save states when saving to a backup file. Rendering Replaces these settings with a previously saved input profile. Rescan All Games Reset Memory Card Directory Reset Play Time Reset Settings Reset System Systeem Resetten Resets all configuration to defaults (including bindings). Resets memory card directory to default (user directory). Resolution change will be applied after restarting. Restores the state of the system prior to the last state loaded. Resume Hervatten Resume Game Reverses the game list sort order from the default (usually ascending to descending). Rewind Save Frequency Rewind Save Slots Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM. Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. Rich presence inactive or unsupported. Runahead Runahead/Rewind Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance. SDL DualShock 4 / DualSense Enhanced Mode Save Profile Profiel Opslaan Save Screenshot Schermafbeelding Opslaan Save State Sla Staat Op Save State On Exit Save State bij sluiten Saved {:%c} Saves screenshots at internal render resolution and without postprocessing. Saves state periodically so you can rewind any mistakes while playing. Scaled Dithering Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution. Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable. Scaling Scan For New Games Scanning Subdirectories Screen Display Schermweergave Search Directories Doorzoek Folders Seek Speedup Select Device Select Disc Image Selecteer Disc Image Select Macro {} Binds Selects the GPU to use for rendering. Selects the percentage of the normal clock speed the emulated hardware will run at. Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. Selects the resolution to use in fullscreen modes. Selects the view that the game list will open to. Serial Session: {} Set Input Binding Set VRAM Write Dump Alpha Channel Sets a threshold for discarding precise values when exceeded. May help with glitches in some games. Sets a threshold for discarding the emulated depth buffer. May help in some games. Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems. Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems. Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems. Sets the verbosity of messages logged. Higher levels will log more messages. Sets which sort of memory card image will be used for slot {}. Setting {} binding {}. Settings Settings and Operations Shader {} added as stage {}. Shared Card Name Show CPU Usage Show Controller Input Show Enhancement Settings Show FPS FPS Tonen Show Frame Times Show GPU Usage Show OSD Messages Toon OSD Berichten Show Resolution Resolutie Tonen Show Speed Toon Snelheid Show Status Indicators Shows a visual history of frame times in the upper-left corner of the display. Shows enhancement settings in the bottom-right corner of the screen. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows on-screen-display messages when events occur. Shows persistent icons when turbo is active or when paused. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage. Shows the current rendering resolution of the system in the top-right corner of the display. Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord. Shows the host's CPU usage based on threads in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Toont het aantal frames (of v-syncs) per seconde in de rechter bovenhoek van het scherm. Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast. Simulates the region check present in original, unmodified consoles. Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. Slow Boot Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. Smooths out the blockiness of magnified textures on 3D objects. Sort By Sort Reversed Sound Effects Spectator Mode Speed Control Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. Stage {}: {} Start BIOS Start Download Start File Start Fullscreen Starten in volledig scherm Start the console without any disc inserted. Starts the console from where it was before it was last closed. Stores the current settings to an input profile. Stretch Display Vertically Stretch Mode Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally. Summary Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. Schakelt terug naar 4:3 schermverhouding wanneer er 24-bit inhoud weergeven wordt, meestal FMVs. Switches between full screen and windowed when the window is double-clicked. Sync To Host Refresh Rate Synchronizes presentation of the console's frames to the host. Enable for smoother animations. Temporarily disables all enhancements, useful when testing. Test Unofficial Achievements Texture Dumping Texture Filtering Texture Replacements The SDL input source supports most controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The audio backend determines how frames produced by the emulator are submitted to the host. The selected memory card image will be used in shared mode for this slot. This game has no achievements. This game has no leaderboards. Threaded Presentation Threaded Rendering Time Played Time Played: %s Timing out in {:.0f} seconds... Title Titel Toggle Analog Toggle Fast Forward Doorspoelen aan/uitzetten Toggle every %d frames True Color Rendering Turbo Speed Type UI Language Uncompressed Size Uncompressed Size: %.2f MB Undo Load State Unknown Onbekend Unknown File Size Unlimited Use Blit Swap Chain Use Debug GPU Device Use Global Setting Use Light Theme Use Serial File Names Use Single Card For Multi-Disc Games Use Software Renderer For Readbacks Username: {} Uses PGXP for all instructions, not just memory operations. Uses a blit presentation model instead of flipping. This may be needed on some systems. Uses a light coloured theme instead of the default dark theme. Uses a second thread for drawing graphics. Speed boost, and safe to use. Uses game-specific settings for controllers for this game. Uses perspective-correct interpolation for colors, which can improve visuals in some games. Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Uses screen positions to resolve PGXP data. May improve visuals in some games. Value: {} | Default: {} | Minimum: {} | Maximum: {} When enabled and logged in, DuckStation will scan for achievements on startup. When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, each session will behave as if no achievements have been unlocked. When enabled, memory cards and controllers will be overwritten when save states are loaded. When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. When enabled, the minimum supported output latency will be used for the host API. When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. When this option is chosen, the clock speed set below will be used. Widescreen Hack Breedbeeld hack Wireframe Rendering Writes textures which can be replaced to the dump directory. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment. {} Frames {} deleted. {} does not exist. {} is not a valid disc image. GPUDevice Error Fout OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required. GPUDownsampleMode Disabled Box (Downsample 3D/Smooth All) Adaptive (Preserve 3D/Smooth 2D) GPURenderer Automatic Hardware (D3D11) Hardware (D3D12) Hardware (Metal) Hardware (Vulkan) Hardware (OpenGL) Software GPUSettingsWidget Automatic based on window size Automatisch, gebaseerd op venstergrootte 1x 2x 3x (for 720p) 3x (voor 720p) 4x 5x (for 1080p) 5x (voor 1080p) 6x (for 1440p) 6x (voor 1440p) 7x 8x 9x (for 4K) 6x (voor 1440p) {9x?} {4K?} Disabled %1x MSAA %1x SSAA 10x 11x 12x 13x 14x 15x 16x GPUTextureFilter Nearest-Neighbor Bilinear JINC2 (Slow) JINC2 (Slow, No Edge Blending) xBR (Very Slow) xBR (Very Slow, No Edge Blending) Bilinear (No Edge Blending) GPUWireframeMode Disabled Overlay Wireframe Only Wireframe GPU_HW Resolution scale set to {0}x (display {1}x{2}, VRAM {3}x{4}) Multisample anti-aliasing set to {}x (SSAA). Multisample anti-aliasing set to {}x. {}x MSAA is not supported, using {}x instead. SSAA is not supported, using MSAA instead. Texture filter '{}' is not supported with the current renderer. Geometry shaders are not supported by your GPU, and are required for wireframe rendering. Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead. Resolution scale {0}x not supported for adaptive downsampling, using {1}x. GameList Disc PS-EXE Playlist PSF Never Today Yesterday {}h {}m {}h {}m {}s {}m {}s {}s None Geen {} hours {} minutes GameListCompatibilityRating Unknown Onbekend Doesn't Boot Start niet op Crashes In Intro Crasht bij de intro Crashes In-Game Crasht in het spel Graphical/Audio Issues Audiovisuele problemen No Issues Geen problemen GameListModel Type Unknown Onbekend Serial Title Titel File Title Bestandsnaam Developer Ontwikkelaar Publisher Genre Year Players Time Played Last Played Size Grootte Raw Size Region Regio Compatibility Compatibiliteit GameListSearchDirectoriesModel Path Pad Recursive Recursief GameListSettingsWidget Form Formulier Search Directories (will be scanned for games) Add Toevoegen Remove Verwijderen Excluded Paths (will not be scanned) Scan For New Games Rescan All Games Open Directory... Open Folder... Select Search Directory Selecteer Folder Om Te Doorzoeken Scan Recursively? Recursief Scannen? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Wil je de folder "%1" recursief doorzoeken? Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden. Select Path GameListWidget Form Formulier Game List Game Grid Show Titles All Types All Regions Search... GameSummaryWidget Dialog Dialoogvenster Image Path: Pad van de afbeelding: Serial: # Mode Modus Start Start Length Lengte Hash Status Region: Regio: Developer: Controllers: Tracks: Nummers: Release Info: Input Profile: Genre: Compute Hashes... Type: Title: Titel: Compatibility: Compatibiliteit: Edit... Unknown Onbekend %1 (Published by %2) Published by %1 Released %1 %1-%2 players %1 players %1-%2 memory card blocks %1 memory card blocks Use Global Settings Track %1 <not computed> <niet berekend> Error Fout Failed to open CD image for hashing. Revision: %1 N/A Search on Redump.org GeneralSettingsWidget Form Formulier Behaviour Gedrag Confirm Power Off Bevestig uitschakelen Save State On Shutdown Pause On Focus Loss Create Save State Backups Inhibit Screensaver Double-Click Toggles Fullscreen Render To Separate Window Hide Main Window When Running Disable Window Resizing Hide Cursor In Fullscreen Automatic Updater Automatische Updater Update Channel: Current Version: Check for Updates... Pause On Start Pause bij opstarten Compress Save States Game Display Start Fullscreen Starten in volledig scherm Save State On Exit Save State bij sluiten Load Devices From Save States Laad apparaten van save states Apply Per-Game Settings Per-spel instellingen toepassen Automatically Load Cheats Automatisch cheats inladen Checked Aan Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bepaald of een prompt weergeven wordt wanneer het spel uitgeschakeld wordt met de sneltoets. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Slaat automatisch de staat van de emulator op wanneer hij uitgeschakeld of gesloten wordt. Je kan dan de volgende keer direct verder van waar je bent gestopt. Unchecked Uit Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar volledig scherm wanneer een spel wordt gestart. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Prevents the screen saver from activating and the host from sleeping while emulation is running. Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. Automatically loads and applies cheats on game start. %1 (%2) Pauses the emulator when a game is started. Pauseert de emulator wanneer een spel wordt gestart. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. Wanneer dit aan staat, zal de staat van geheugenkaarten en controllers overschreven worden wanneer save states geladen worden. Dit kan resulteren in een verlies van saves, en verkeerde controller types. Voor deterministische save states, schakel dit in, laat het anders uitgeschakeld. When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games. Wanneer dit ingeschakeld is, zullen per-spel instellingen worden toegepast, en incompatibele verbeteringen worden uitgeschakeld. Je kan deze optie het best aan laten, behalve als je verbeteringen wilt testen met incompatiebele spellen. Enable Discord Presence Schakel Discord Aanzwezigheid In Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord. Enable Automatic Update Check Schakel Automatisch Updates Checken In Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch of er nieuwe updates zijn bij het opstarten. Opdates kunnen naar later uitgesteld worden, of volledig genegeerd worden. GunCon Trigger Shoot Offscreen A B Relative Left Relative Right Relative Up Relative Down Crosshair Image Path Path to an image to use as a crosshair/cursor. Crosshair Image Scale Scale of crosshair image on screen. Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) X Scale Scales X coordinates relative to the center of the screen. HostInterface Failed to load configured BIOS file '%s' Fout bij het laden van een geconfigureerd BIOS bestand: '%s' No BIOS image found for %s region Geen BIOS image gevonden voor %s-regio Hotkeys General Algemeen Fast Forward Doorspoelen Toggle Fast Forward Doorspoelen aan/uitzetten Toggle Fullscreen Volledig scherm aan/uitzetten Toggle Pause Pauze aan/uitzetten Power Off System Systeem Uitzetten Reset System Systeem Resetten Save Screenshot Schermafbeelding Opslaan You cannot pause until another {:.1f} seconds have passed. Open Pause Menu Turbo Toggle Turbo Open Achievement List Open Leaderboard List System Change Disc Wissel Disc Swap Memory Card Slots Frame Step Frame Stap Rewind Toggle Cheats Toggle Patch Codes Toggle Clock Speed Control (Overclocking) Increase Emulation Speed Decrease Emulation Speed Reset Emulation Speed Graphics Video Toggle Software Rendering Software rendering aan/uitzetten Toggle PGXP PGXP aan/uitzetten Increase Resolution Scale Resolutieschaal verhogen Decrease Resolution Scale Resolutieschaal verlagen Toggle Post-Processing Post-Processing aan/uitzetten Reload Post Processing Shaders Post-Processing shaders herladen Reload Texture Replacements Toggle Widescreen Toggle PGXP Depth Buffer Toggle PGXP CPU Mode Save States Save States Load From Selected Slot Laden vanaf geselecteerde positie Save To Selected Slot Opslaan naar geselecteerde positie Select Previous Save Slot Selecteer vorige save state positie Select Next Save Slot Selecteer volgende save state positite Save State and Select Next Slot Undo Load State Load Game State 1 Laad Game State 1 Load Game State 2 Laad Game State 2 Load Game State 3 Laad Game State 3 Load Game State 4 Laad Game State 4 Load Game State 5 Laad Game State 5 Load Game State 6 Laad Game State 6 Load Game State 7 Laad Game State 7 Load Game State 8 Laad Game State 8 Load Game State 9 Laad Game State 9 Load Game State 10 Laad Game State 10 Save Game State 1 Sla Game State 1 Op Save Game State 2 Sla Game State 2 Op Save Game State 3 Sla Game State 3 Op Save Game State 4 Sla Game State 4 Op Save Game State 5 Sla Game State 5 Op Save Game State 6 Sla Game State 6 Op Save Game State 7 Sla Game State 7 Op Save Game State 8 Sla Game State 8 Op Save Game State 9 Sla Game State 9 Op Save Game State 10 Sla Game State 10 Op Load Global State 1 Laad Globale Staat 1 Load Global State 2 Laad Globale Staat 2 Load Global State 3 Laad Globale Staat 3 Load Global State 4 Laad Globale Staat 4 Load Global State 5 Laad Globale Staat 5 Load Global State 6 Laad Globale Staat 6 Load Global State 7 Laad Globale Staat 7 Load Global State 8 Laad Globale Staat 8 Load Global State 9 Laad Globale Staat 9 Load Global State 10 Laad Globale Staat 10 Save Global State 1 Sla Globale Staat 1 Op Save Global State 2 Sla Globale Staat 2 Op Save Global State 3 Sla Globale Staat 3 Op Save Global State 4 Sla Globale Staat 4 Op Save Global State 5 Sla Globale Staat 5 Op Save Global State 6 Sla Globale Staat 6 Op Save Global State 7 Sla Globale Staat 7 Op Save Global State 8 Sla Globale Staat 8 Op Save Global State 9 Sla Globale Staat 9 Op Save Global State 10 Sla Globale Staat 10 Op Audio Toggle Mute Dempen aan/uitzetten Toggle CD Audio Mute CD Audio dempen aan/uitzetten Volume Up Volume omhoog Volume Down Volume omlaag InputBindingDialog Edit Bindings Bindingen Bewerken Bindings for Controller0/ButtonCircle Bindingen voor Controller 0/ButtonCircle Add Binding Binding Toevoegen Remove Binding Binding Verwijderen Clear Bindings Bindigen Leeg Maken Bindings for %1 %2 Bindingen voor %1 %2 Close Sluiten Push Button/Axis... [%1] Druk Knop/As in... [%1] InputBindingWidget %n bindings Push Button/Axis... [%1] Druk Knop/As in... [%1] InputVibrationBindingWidget Error Fout No devices with vibration motors were detected. Select vibration motor for %1. LogLevel None Geen Error Fout Warning Waarschuwing Performance Prestaties Information Informatie Developer Ontwikkelaar Profile Profiel Verbose Debug Trace LogWindow Log Window - %1 [%2] Log Window &Clear &Save... Cl&ose &Settings Log To &System Console Log To &Debug Console Log To &File Attach To &Main Window Show &Timestamps &Log Level &Filters Select Log File Log Files (*.txt) Error Fout Failed to open file for writing. Log was written to %1. MAC_APPLICATION_MENU Services Hide %1 Hide Others Show All Preferences... Quit %1 About %1 MainWindow DuckStation EendStation &System &Systeem Change Disc Wissel Disc Cheats Cheats Load State Laad Staat Save State Sla Staat Op S&ettings Inst&ellingen Theme Thema Language Taal &Help &Debug Switch GPU Renderer Wissel GPU Renderer Switch CPU Emulation Mode Wissel CPU Emulatie Modus Switch Crop Mode &View Beeld (&V) &Window Size &Tools Hulpmiddelen (&T) toolBar Start &File... Start &Disc... Start &BIOS &Scan For New Games &Scan Voor Nieuwe Spellen &Rescan All Games He&rscan Alle Spellen Power &Off Uitschakelen (&O) &Reset &Pause &Pauze &Load State &Laad Staat &Save State &Sla Staat Op E&xit Sluiten (&X) B&IOS C&onsole E&mulation &Controllers &Hotkeys &Display &Enhancements &Post-Processing View Third-Party Notices... Audio Achievements Folders Game List General Algemeen Advanced &Settings Show CD-ROM State &Memory Cards Enable GDB Server Power Off &Without Saving Start Big Picture Mode Big Picture Cover Downloader Fullscreen Voledig Scherm Resolution Scale Resolutieschaling &GitHub Repository... &Issue Tracker... Probleem Tracker (&I)... &Discord Server... Check for &Updates... Controleer op &Updates... About &Qt... Over &Qt... &About DuckStation... Over EendStation (&A)... Change Disc... Wissel Disc... Cheats... Add Game Directory... Voeg Game Folder Toe... From File... Uit Bestand... From Device... From Game List... Uit Game Lijst... Remove Disc Verwijder Disc Resume State Hervat Staat Global State Globale Staat Show VRAM Toon VRAM Dump CPU to VRAM Copies Dump CPU naar VRAM Kopien Dump VRAM to CPU Copies Dump VRAM naar CPU kopien Disable All Enhancements Disable Interlacing Force NTSC Timings Dump Audio Dump RAM... Dump VRAM... Dump SPU RAM... Show GPU State Toon GPU Staat Show SPU State Toon SPU Staat Show Timers State Toon Timers Staat Show MDEC State Toon MDEC Staat Show DMA State &Screenshot &Schermafbeelding Resume Hervatten Resumes the last save state created. Hervat van de laatst gemaakte save state. &Toolbar Gereedschappen (&T) Lock Toolbar &Status Bar &Statusbalk Game &List Game &Lijst System &Display Systeemweergave (&D) Game &Properties Memory &Card Editor Geheugenkaart Bewerker (&C) C&heat Manager CPU D&ebugger Game &Grid Spel Rooster (&G) Show Titles (Grid View) Toon Titels (Roosterweergave) Zoom &In (Grid View) Zoom &In (Roosterweergave) Ctrl++ Zoom &Out (Grid View) Zoom Uit (Roosterweergave) (&O) Ctrl+- Refresh &Covers (Grid View) Ververs &Covers (Roosterweergave) Open Memory Card Directory... Open Geheugenkaart Folder... Open Data Directory... Open Data Folder... All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u) Error Fout Failed to get window info from widget Paused Select Disc Image Selecteer Disc Image Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. %1 (%2) Select disc drive: Resume (%1) Hervatten (%1) Game Save %1 (%2) Edit Memory Cards... Delete Save States... Save States Verwijderen... Confirm Save State Deletion Bevestig Save State Verwijdering Are you sure you want to delete all save states for %1? The saves will not be recoverable. Weet je zeker dat je alle save states voor %1 wilt verwijderen? De saves zullen niet te herstellen zijn. Load From File... Select Save State File Save States (*.sav) Undo Load State Game Save %1 (Empty) Game Save %1 (Leeg) Global Save %1 (%2) Globale Save %1 (%2) Global Save %1 (Empty) Globale Save %1 (Leeg) Save To File... &Enabled Cheats Cheats Ing&eschakeld &Apply Cheats Cheats Toep&assen Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Delete And Boot Failed to delete save state file '%1'. Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Swap Disc Reset Cancel Annuleren Start Disc Cheat Manager Stop Big Picture Mode Exit Big Picture You must select a disc to change discs. Properties... Eigenschappen... Open Containing Directory... Open Bestandslocatie... Set Cover Image... Stel Cover Afbeelding In... Default Boot Standaard Opstarten Fast Boot Snel Opstarten Full Boot Volledig Opstarten Boot and Debug Exclude From List Reset Play Time Add Search Directory... Voeg Zoekfolder Toe... Select Cover Image Selecteer Cover Afbeelding Cover Already Exists Cover Bestaat Al A cover image for this game already exists, do you wish to replace it? Er is al een coverafbeelding voor dit spel, wil je deze vervangen? Copy Error Fout bij het kopieren All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. Failed to remove existing cover '%1' Kon de huidige cover niet verwijderen '%1' Failed to copy '%1' to '%2' Kon niet kopieren van '%1' naar '%2' Failed to remove '%1' Confirm Reset Are you sure you want to reset the play time for '%1'? This action cannot be undone. %1x Scale Destination File Doelbestand Binary Files (*.bin) Binary Files (*.bin);;PNG Images (*.png) Native Fusion Dark Fusion (Gray) Dark Fusion (Grijs) Dark Fusion (Blue) Dark Fusion (Blauw) QDarkStyle Confirm Shutdown Are you sure you want to shut down the virtual machine? Save State For Resume Memory Card Not Found Memory card '%1' does not exist. Do you want to create an empty memory card? Failed to create memory card '%1' Memory card '%1' could not be found. Try starting the game and saving to create it. RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. Do not show again Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break. Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. Are you sure you want to continue? Updater Error Updater Fout <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> <p>Excuus, u probeert een EendStation versie te updaten die niet een offciele GitHub release is. Om incompatibiliteit te voorkomen, is de automatische updater alleen ingeschakeld voor officiele releases.</p><p>Om een officiele release te verkrijgen, volg a.u.b. de instructies onder het kopje "Downloading and Running" in de onderstaande link:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> Automatic updating is not supported on the current platform. Automatisch updaten is niet ondersteund op het huidige platform. MemoryCardEditorDialog Memory Card Editor Geheugenkaart Bewerken Title Titel File Name Bestandsnaam Blocks Blokken Memory Card: Geheugenkaart: New... Nieuw... Open... Openen... MemoryCardEditorWindow All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) Alle Importeerbare Geheugenkaarten (*.mcd *.mcr *.mc *.gme) Single Save Files (*.mcs);;All Files (*.*) Delete File Bestand Verwijderen Undelete File Export File Bestand Exporteren << >> New Card... Open Card... Format Card Import File... Importeer Bestand... Import Card... Importeer Kaart... Save Opslaan Error Fout Failed to load memory card image. Geheugenkaart image inladen mislukt. (Deleted) %n block(s) free%1 Select Memory Card Selecteer Geheugenkaart Failed to write card to '%1' Mislukt om de kaart naar '%1' te schrijven Save memory card? Geheugenkaart opslaan? Memory card '%1' is not saved, do you want to save before closing? Geheugenkaart '%1' is niet opgeslagen. Wilt u upslaan voor het sluiten? Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying. Insufficient blocks, this file needs %1 but only %2 are available. Onvoldoende blokken, dit bestand heeft er %1 nodig, maar er zijn er maar %2 beschikbaar. Failed to read file %1 Bestand %1 lezen mislukt Failed to write file %1 Bestand %1 schrijven mislukt Failed to delete file %1 Bestand %1 verwijderen mislukt Failed to undelete file %1. The file may have been partially overwritten by another save. Select Single Savefile Failed to export save file %1. Check the log for more details. Select Import File Selecteer Importbestand Failed to import memory card. The log may contain more information. Geheugenkaart importeren mislukt, de log kan meer informatie bevatten. Format memory card? Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'. Select Import Save File Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists. MemoryCardSettingsWidget All Memory Card Types (*.mcd *.mcr *.mc) Alle Geheugenkaarten (*.mcd *.mcr *.mc) Shared Settings Gedeelde Instellingen Checked Aan Memory Card %1 Geheugenkaart %1 Memory Card Type: Geheugenkaart Type: Browse... Zoeken... Reset Open Directory... Open Folder... Memory Card Directory: Use Single Card For Multi-Disc Games When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. If one of the "separate card per game" memory card types is chosen, these memory cards will be saved to the memory cards directory. The memory card editor enables you to move saves between cards, as well as import cards of other formats. Memory Card Editor... Shared Memory Card Path: Gedeeld Geheugenkaart Pad: Select path to memory card image Selecteer pad naar geheugenkaart image MemoryCardType No Memory Card Geen Geheugenkaart Shared Between All Games Delen Tussen Alle Spellen Separate Card Per Game (Serial) Separate Card Per Game (Title) Separate Card Per Game (File Title) Non-Persistent Card (Do Not Save) MultitapMode Disabled Enable on Port 1 Only Enable on Port 2 Only Enable on Ports 1 and 2 NeGcon D-Pad Up D-Pad Right D-Pad Down D-Pad Left Start Start A Button B Button I Button II Button Left Trigger Right Trigger Steering (Twist) Left Steering (Twist) Right Steering Axis Deadzone Sets deadzone size for steering axis. Steering Axis Sensitivity Sets the steering axis scaling factor. OSDMessage System reset. Systeem resetten. Loading state from '%s' failed. Resetting. Staat uit '%s' laden mislukt. Resetten. Saving state to '%s' failed. Staat opslaan naar '%s' mislukt. PGXP is incompatible with the software renderer, disabling PGXP. PGXP is incompatibel met de software renderen, PGXP wordt uitgeschakeld. Rewind is not supported on 32-bit ARM for Android. Runahead is not supported on 32-bit ARM for Android. Rewind is disabled because runahead is enabled. Memory card %u from save state does match current card data. Simulating replugging. Geheugenkaart %u uit save state matcht niet met huidige kaart data. Opnieuw invoegen wordt gesimuleerd... Memory card %u present in save state but not in system. Ignoring card. Geheugenkaart %u aanwezig in save state, maar niet in systeem. Kaart wordt genegeerd. Memory card %u present in save state but not in system. Creating temporary card. Geheugenkaart %u aanwezig in save maar niet in systeem. Tijdelijke kaart wordt gemaakt. Save state contains controller type %s in port %u, but %s is used. Switching. Ignoring mismatched controller type %s in port %u. Memory card %u present in system but not in save state. Removing card. Geheugenkaart %u aanwezig in systeem, maar niet in save state. Kaart wordt verwijderd. Memory card %u present in system but not in save state. Replugging card. WARNING: CPU overclock (%u%%) was different in save state (%u%%). WAARSCHUWING: CPU overklok (%u%%) was anders in save state (%u%%). Cannot load state for game without serial. No save state found in slot {}. Cannot save state for game without serial. CPU clock speed control enabled (%u%% / %.3f MHz). CPU clock speed control disabled (%.3f MHz). Emulation speed set to %u%%. PGXP is now enabled. PGXP is nu ingeschakeld. PGXP is now disabled. PGXP is nu uitgeschakeld. Texture replacements reloaded. PGXP Depth Buffer is now enabled. PGXP Depth Buffer is now disabled. PGXP CPU mode is now enabled. PGXP CPU mode is now disabled. Volume: Muted Volume: Gedempt Volume: {}% CD Audio Muted. CD Audio Gedempt. CD Audio Unmuted. CD Audio Dempen Opgeheven. Failed to save screenshot to '%s' Schermafbeelding opslaan naar '%s' mislukt Screenshot saved to '%s'. Schermafbeelding opgeslagen in als '%s'. Failed to load cheats from '%s'. Cheats inladen uit '%s' mislukt. Cheat '%s' enabled. Cheat '%s' ingeschakeld. Cheat '%s' disabled. Cheat '%s' uitgeschakeld. Failed to save cheat list to '%s' Cheat lijst opslaan naar '%s' mislukt Loading state from '{}'... Save State Sla Staat Op State saved to '{}'. Failed to initialize %s renderer, falling back to software renderer. Rewinding is not enabled. No cheats are loaded. Swapped memory card ports. Both ports have a memory card. Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. Swapped memory card ports. Neither port has a memory card. This save state was created with a different BIOS version or patch options. This may cause stability issues. Failed to open CD image from save state '{}': {}. Using existing image '{}', this may result in instability. Error Fout {} cheats are now active. {} cheats are now inactive. Failed to open disc image '{}': {}. Inserted disc '{}' ({}). Failed to switch to subimage %u in '%s': %s. Switched to sub-image %s (%u) in '%s'. Switching to {}{} GPU renderer. Switching to {} audio backend. Switching to {} CPU execution mode. Recompiler options changed, flushing all blocks. Failed to save undo load state. Started dumping audio to '%s'. Failed to start dumping audio to '%s'. Stopped dumping audio. Screenshot file '%s' already exists. {} cheats are enabled. This may result in instability. Saved {} cheats to '{}'. Deleted cheat list '{}'. Widescreen hack is now enabled, and aspect ratio is set to {}. Widescreen hack is now disabled, and aspect ratio is set to {}. Applied cheat '%s'. Cheat '%s' toegepast. Cheat '%s' is already enabled. Cheat '%s' is al ingeschakeld. Failed to load post-processing chain: {} No post-processing shaders are selected. Post-processing is now enabled. Post-processing is nu ingeschakeld. Post-processing is now disabled. Post-processing is nu uitgeschakeld. Post-processing shaders reloaded. Post-processing shaders herladen. Switching to %s renderer... Analog mode forcing is disabled by game settings. Controller will start in digital mode. CD image preloading not available for multi-disc image '%s' Precaching CD image failed, it may be unreliable. Memory card at '%s' could not be read, formatting. Failed to save memory card to '{}'. Saved memory card to '{}'. CPU interpreter forced by compatibility settings. Software renderer forced by compatibility settings. Using software renderer for readbacks based on compatibility settings. Interlacing forced by compatibility settings. True color disabled by compatibility settings. Upscaling disabled by compatibility settings. Texture filtering disabled by compatibility settings. Scaled dithering disabled by compatibility settings. Widescreen rendering disabled by compatibility settings. Forcing NTSC Timings disallowed by compatibility settings. PGXP geometry correction disabled by compatibility settings. PGXP culling disabled by compatibility settings. PGXP perspective corrected textures disabled by compatibility settings. PGXP perspective corrected colors disabled by compatibility settings. PGXP vertex cache forced by compatibility settings. PGXP CPU mode forced by compatibility settings. PGXP Depth Buffer disabled by compatibility settings. Controller in port {0} ({1}) is not supported for {2}. Supported controllers: {3} Please configure a supported controller from the list above. PlayStationMouse Left Button Right Button Horizontal Sensitivity Adjusts the correspondance between physical and virtual mouse movement. Vertical Sensitivity PlaystationMouse Pointer PostProcessing {} [GLSL] {} [ReShade] Unknown Error PostProcessingSettingsWidget Form Formulier Enable Post Processing Post-Processing Inschakelen &Reload Shaders Shaders He&rladen Add Toevoegen Remove Verwijderen Clear Leeg maken Move Up Verplaats Omhoog Move Down Verplaats Omlaag Post Processing Chain No Shaders Available Geen Shaders Beschikbaar Error Fout Failed to add shader: %1 Question Vraag Are you sure you want to clear all shader stages? Weet je zeker dat je alle shader opslag leeg wilt maken? PostProcessingShaderConfigWidget Red Rood Green Groen Blue Blauw Alpha Transparantie %1 (%2) QObject Failed to open URL URL openen mislukt Failed to open URL. The URL was: %1 URL openen mislukt. De URL was: %1 QtAsyncProgressThread Error Fout Question Vraag Information Informatie QtHost Error Fout File '%1' does not exist. The specified save state does not exist. Cannot use no-gui mode, because no boot filename was specified. Cannot use batch mode, because no boot filename was specified. QtModalProgressCallback DuckStation EendStation Cancel Annuleren Error Fout Question Vraag Information Informatie SaveStateSelectorUI Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Load Save Opslaan Select Previous Select Next {} ({}) No save present in this slot. Global Slot {} Game Slot {} No save state found in Global Slot {}. No save state found in Slot {}. no save yet Global Save Slot {0} selected ({1}). Save Slot {0} selected ({1}). SettingWidgetBinder Default: Reset Confirm Folder The chosen directory does not currently exist: %1 Do you want to create this directory? Error Fout Folder path cannot be empty. Select folder for %1 Settings Automatic (Default) Disallowed Allowed SettingsDialog Use Global Setting [Enabled] Use Global Setting [Disabled] Use Global Setting [%1] SettingsWindow DuckStation Settings EendStation Instellingen Summary <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. General Algemeen <strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information. <strong>Algemene Instellingen</strong><hr>Deze opties geven aan hoe de emulator eruit ziet en zich gedraagt.<br><br>Sleep de muis over een optie voor meer informatie. Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information. Console <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Console Instellingen</strong><hr>Deze opties bepalen de configuratie voor de gesimuleerde console.<br><br>Sleep de muis over een optie voor meer informatie. Emulation <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information. Memory Cards <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. <strong>Geheugenkaart Instellignen</strong><hr>Deze pagina laat je beheren in welke modus de geheugenkaart emulatie zal functioneren, en waar de images voor deze kaarten opgeslagen worden op de schijf. Display <strong>Display Settings</strong><hr>These options control the how the frames generated by the console are displayed on the screen. <strong>Weergave Instellingen</strong><hr>Deze opties beheren hoe de frames gegenereerd door de console weergeven worden op het scherm. Enhancements <strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information. <strong>Verbetering Instellingen</strong><hr>Deze opties geven aan welke verbeteringen, die visuele effecten vergeleken met de originele console kunnen verbeteren, aan staan. Sleep de muis over een optie voor meer informatie. Post-Processing <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. <strong>Post-Processing Instellingen</strong><hr>Post processing stelt je in staat de weergave van het beeld met verschillende filters aan te passen. Shaders zullen in achtereenvolgens uitgevoerd worden. Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. <strong>Audio Instellingen</strong><hr>Deze opties bedienen de audio output van de console. Sleep de muis over een optie voor meer informatie. Achievements <strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over an option for additional information. Folders <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. Advanced <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information. <strong>Geavanceerde Instellingen</strong><hr>Deze opties beheren logging en intern gedrag van de emulator. Sleep de muis over een optie voor meer informatie. Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Recommended Value Aanbevolen Waarde %1 [%2] SetupWizardDialog DuckStation Setup Wizard <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/">github.com</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> Language: Theme: Enable Automatic Updates <html><head/><body><p>DuckStation requires a PS1 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <span style=" font-weight:700;">from an actual PS1 unit that you own</span> (borrowing doesn't count). You should use Caetla or another utility to create an image from your console's BIOS ROM on your PC.</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.</p></body></html> BIOS Directory: Browse... Zoeken... Reset NTSC-J (Japan): NTSC-U/C (US/Canada): NTSC-U/C (VS/Canada): PAL (Europe, Australia): PAL (Europa, Australie): Open in Explorer... Openen in Verkenner... Refresh List Lijst Verversen <html><head/><body><p>DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.</p><p>Supported formats for dumps include: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Only Decrypted).</p></body></html> Search Directories (will be scanned for games) Add... Remove Verwijderen Search Directory Scan Recursively <html><head/><body><p>By default, DuckStation will map your keyboard to the virtual controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> Controller Port 1 Controller Mapped To: Controller Type: Default (Keyboard) Automatic Mapping Controller Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using DuckStation.</p></body></html> Language Taal BIOS Image Game Directories Controller Setup Complete &Back &Next &Cancel Warning Waarschuwing No BIOS images were found. DuckStation <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation's list will be empty. Are you sure you want to continue? &Finish Cancel Setup Are you sure you want to cancel DuckStation setup? Any changes have been saved, and the wizard will run again next time you start DuckStation. Open Directory... Open Folder... Select Search Directory Selecteer Folder Om Te Doorzoeken Scan Recursively? Recursief Scannen? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Wil je de folder "%1" recursief doorzoeken? Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden. Default (None) No devices available Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. System Failed to load %s BIOS. Error Fout Failed to load save state file '{}' for booting. Incorrect BIOS image size Save state is incompatible: minimum version is %u but state is version %u. Save state is incompatible: maximum version is %u but state is version %u. Failed to open CD image '{}' used by save state: {}. Failed to switch to subimage {} in CD image '{}' used by save state: {}. Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead. Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead. Using disc-specific memory card '{}' instead of per-game card. Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead. You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} The game will likely not run properly. Please check the README for instructions on how to add an SBI file. Do you wish to continue? You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} Your dump is incomplete, you must add the SBI file to run this game. The name of the SBI file must match the name of the disc image. CPU clock speed is set to {}% ({} / {}). This may crash games. CD-ROM read speedup set to {}x (effective speed {}x). This may crash games. CD-ROM seek speedup set to {}. This may crash games. Instant Force NTSC timings is enabled. Games may run at incorrect speeds. Multisample anti-aliasing is enabled, some games may not render correctly. 8MB RAM is enabled, this may be incompatible with some games. Invalid version {} ({} version {}) Game changed, reloading memory cards. Spel veranderd, geheugenkaarten worden herladen.