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azul/core/static/app-data/messbe/chess/chess.htm
T
Athena Funderburg 21f38ee3e1 production init
2026-05-26 16:41:23 +00:00

1249 lines
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HTML

<html>
<!--
Copyright by Koen, 2003,2004,2005
http://games.mess.be
-->
<head>
<meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7">
<title>Chess</title>
<style type="text/css">
.btn{font-family:Tahoma;font-size:8pt;border-style:none;height:17px;width:70px;background-image:url(images/playerbg.gif)}
table{font-family:Tahoma;font-size:8pt;background-color:#516CA1}
</style>
<script language="javascript" src="../common/common.js"></script>
<script language="javascript">
var VERSION = "v2.0";
/// GAME_STATE
var GS_INITIALIZING = 0;
var GS_MYTURN = 1;
var GS_REMOTETURN = 2;
var GS_GAMEOVER = 3;
var GS_ERROR = 4;
var GS_PROMOTEPAWN = 5;
var m_remoteUserName;
var m_gameState = GS_INITIALIZING;
var m_isInitialized = false;
var m_muted = false;
/// Game specific variables
var PC_EMPTY = 0;
var PC_WHITE_PAWN = 1;
var PC_WHITE_ROOK = 2;
var PC_WHITE_BISHOP = 3;
var PC_WHITE_KNIGHT = 4;
var PC_WHITE_QUEEN = 5;
var PC_WHITE_KING = 6;
var PC_BLACK_PAWN = 11;
var PC_BLACK_ROOK = 12;
var PC_BLACK_BISHOP = 13;
var PC_BLACK_KNIGHT = 14;
var PC_BLACK_QUEEN = 15;
var PC_BLACK_KING = 16;
var CL_UNKNOWN = -1;
var CL_WHITE = 0;
var CL_BLACK = 1;
var IMG_REDSQUARE = "url(images/redsquare.jpg)";
var IMG_YLWSQUARE = "url(images/yellowsquare.jpg)";
// End game consts
var EG_NONE = 0;
var EG_STALEMATE = 1;
var EG_CHECK = 2;
var EG_CHECKMATE = 3;
/// Data commands
var CMD_RESTART = "res";
var CMD_RESTARTOK = "rok";
var CMD_NORESTART = "nor";
var CMD_SELPIECE = "sel";
var CMD_RESIGN = "rsi";
var CMD_DRAW = "drw";
var CMD_DRAWOK = "dok";
var CMD_NODRAW = "nod";
var m_firstMove;
var m_iStart;
var m_fields;
var m_myColor;
var m_remoteColor;
var m_orgKingField;
var m_orgRook1Field;
var m_orgRook2Field;
var m_myKingField;
var m_remoteKingField;
var m_requestRestart = false;
var m_requestTie = false;
var m_fromField = null;
var m_fromFieldImg = null;
var m_myKingInCheckImg = null;
var m_remoteKingInCheckImg = null;
var m_indicator = null;
var m_enpassantPawn = null;
var m_promoteMove = null;
var m_lastRemoteMove = null;
var m_preloadDone = false;
var m_remoteLoaded = false;
///
/// Global event handlers
///
function OnLoad(){
// load language
loadLanguage("chess");
applyLanguage();
m_remoteUserName = getRemoteUserName();
nameMe.innerText = getDisplayName(window.external.Users.Me.Name);
nameMe.title = window.external.Users.Me.Name;
nameRemote.innerText = getDisplayName(m_remoteUserName);
nameRemote.title = m_remoteUserName;
updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
updateConnectionType();
m_iStart = iAmInviter();
m_isInitialized = true;
window.external.Channel.Initialize();
preloadImages(new Array("blackbishop.gif", "blackking.gif", "blackknight.gif", "blackpawn.gif",
"blackqueen.gif", "blackrook.gif", "board.gif", "ct_direct.gif", "ct_disconnected.gif", "ct_indirect.gif",
"empty.gif", "help.gif", "playerbg.gif", "player-black.jpg", "player-white.jpg", "popup.gif",
"redsquare.jpg", "sidebar-vs.jpg", "snd-off.gif", "snd-on.gif", "whitebishop.gif", "whiteking.gif", "whiteknight.gif",
"whitepawn.gif", "whitequeen.gif", "whiterook.gif", "yellowsquare.jpg"),
OnPreloadProgress, OnPreloadComplete);
}
function OnUnload(){
}
///
/// Preloading stuff
///
function OnPreloadProgress(progress){
divProgress.style.width = progress + "%";
}
function OnPreloadComplete(){
m_preloadDone = true;
initialize();
}
function initialize(){
if (m_preloadDone && m_remoteLoaded){
tblPreload.style.display = "none";
tblGame.style.display = "";
startGame();
}
}
function applyLanguage(){
lblBy.innerHTML = getWord("lblBroughtToYouBy", "<b>games.mess.be</b>");
lblVersion.innerText = getWord("lblVersion", VERSION);
lblPromote.innerText = getWord("lblPromote");
btnResign.innerText = getWord("cmdResign");
btnDraw.innerText = getWord("cmdDraw");
btnRestart.innerText = getWord("cmdRestart");
btnMute.title = getWord("cmdMute");
btnHelp.title = getWord("cmdHelp");
}
///
/// Channel event handlers
///
///
/// Occurs when the remote user closes the application, the conversation window or signs out of Messenger.
///
function Channel_OnAppClose(){
m_remoteLoaded = false;
updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
}
///
/// Occurs when a data send has failed, inspect Channel.Error for details.
///
function Channel_OnDataError(){
updateGameState(GS_ERROR, getWord("errorDataSend"));
}
///
/// Occurs when new data has been received. The data is available in window.external.Channel.Data.
///
function Channel_OnDataReceived(){
var data = window.external.Channel.Data;
if (data == CMD_RESTART){
if (isGameRunning()){
var restart = confirm(getWord("confirmRemoteWantsRestart", getDisplayName(m_remoteUserName)));
var cmd = restart ? CMD_RESTARTOK : CMD_NORESTART;
window.external.Channel.SendData(cmd);
if (restart){
hideRemoteMoveIndicator();
startGame();
}
}
}
else if (data == CMD_NORESTART){
if (isGameRunning()){
m_requestRestart = false;
statusText.innerText = (m_gameState == GS_MYTURN) ? getWord("stateMyTurn") : getWord("stateRemoteTurn", getDisplayName(m_remoteUserName));
alert(getWord("infoRestartDenied", getDisplayName(m_remoteUserName)));
}
}
else if (data == CMD_RESTARTOK){
if (isGameRunning()){
m_requestRestart = false;
hideRemoteMoveIndicator();
startGame();
}
}
else if (data == CMD_RESIGN){
if (isGameRunning()){
pnlGameover.innerText = getWord("stateOpponentResigned");
pnlGameover.style.display = "";
m_iStart = true;
hideRemoteMoveIndicator();
updateGameState(GS_GAMEOVER, getWord("stateOpponentResigned") + " " + getWord("infoClickToPlayAgain"));
}
}
else if (data == CMD_DRAW){
if (isGameRunning()){
var draw = confirm(getWord("confirmRemoteWantsTie", getDisplayName(m_remoteUserName)));
var cmd = (draw) ? CMD_DRAWOK : CMD_NODRAW;
window.external.Channel.SendData(cmd);
if (draw){
pnlGameover.innerText = getWord("stateTie");
pnlGameover.style.display = "";
hideRemoteMoveIndicator();
updateGameState(GS_GAMEOVER, getWord("stateTie") + " " + getWord("infoClickToPlayAgain"));
}
}
}
else if (data == CMD_DRAWOK){
if (isGameRunning()){
m_requestTie = false;
pnlGameover.innerText = getWord("stateTie");
pnlGameover.style.display = "";
hideRemoteMoveIndicator();
updateGameState(GS_GAMEOVER, getWord("stateTie") + " " + getWord("infoClickToPlayAgain"));
}
}
else if (data == CMD_NODRAW){
if (isGameRunning()){
m_requestTie = false;
statusText.innerText = (m_gameState == GS_MYTURN) ? getWord("stateMyTurn") : getWord("stateRemoteTurn", getDisplayName(m_remoteUserName));
alert(getWord("infoTieDenied", getDisplayName(m_remoteUserName)));
}
}
else if (m_gameState == GS_REMOTETURN){
if (data.substr(0, 3) == CMD_SELPIECE){
var f = new field(data.substr(3));
f.rotate();
var imgObj = imgFromField(f);
var bgImg = imgObj.style.backgroundImage;
if (bgImg == "" || bgImg == IMG_REDSQUARE){
if (bgImg != "")
m_remoteKingInCheckImg = imgObj;
imgObj.style.backgroundImage = IMG_YLWSQUARE;
}
else if (imgObj == m_remoteKingInCheckImg)
imgObj.style.backgroundImage = IMG_REDSQUARE;
else
imgObj.style.backgroundImage = "";
}
else{
hideRemoteMoveIndicator();
m_lastRemoteMove = new move(data);
var to = m_lastRemoteMove.to.copy();
to.rotate();
var imgObj = imgFromField(to);
imgObj.style.backgroundImage = IMG_YLWSQUARE;
doMove(m_lastRemoteMove, true);
setGameState();
//setTimeout("hideRemoteMoveIndicator();", 1000);
}
}
else if (m_gameState == GS_GAMEOVER)
if (data.substr(0, 3) != CMD_SELPIECE)
m_firstMove = new move(data);
}
function hideRemoteMoveIndicator(){
if (m_lastRemoteMove){
var from = m_lastRemoteMove.from;
var to = m_lastRemoteMove.to;
from.rotate();
to.rotate();
imgFromField(from).style.backgroundImage = "";
imgFromField(to).style.backgroundImage = "";
m_lastRemoteMove = null;
}
}
///
/// Occurs when the remote user closes the window that contains the app.
///
function Channel_OnRemoteAppClosed(){
m_remoteLoaded = false;
updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
}
///
/// Occurs when the remote app has been initialized. Both apps are now initialized.
///
function Channel_OnRemoteAppLoaded(){
m_remoteLoaded = true;
initialize();
}
///
/// Occurs when the connection between conversants changes from direct to indirect or disconnected.
/// The type is available in window.external.Channel.Type
///
function Channel_OnTypeChanged(){
updateConnectionType();
}
///
/// Helpers functions
///
function updateConnectionType(){
var icon, descr;
switch(window.external.Channel.Type){
case CT_DIRECT:
icon = "ct_direct.gif"
descr = getWord("connectionDirect");
break;
case CT_DISCONNECTED:
icon = "ct_disconnected.gif"
descr = getWord("connectionDisconnected");
if (m_isInitialized)
updateGameState(GS_ERROR, getWord("errorDisconnected"));
else
updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
break;
case CT_INDIRECT:
icon = "ct_indirect.gif"
descr = getWord("connectionIndirect");
break;
}
statusIcon.src = "images/" + icon;
statusIcon.title = getWord("lblConnectionType") + ": " + descr;
}
///
/// Game specific objects
///
function field(){
if (arguments.length == 1){
var args = arguments[0].split(",");
this.x = parseInt(args[0]);
this.y = parseInt(args[1]);
}
else{
this.x = arguments[0];
this.y = arguments[1];
}
}
field.prototype.copy = function(){
return new field(this.x, this.y);
}
field.prototype.equals = function(f){
if (f)
return this.x == f.x && this.y == f.y;
return false;
}
field.prototype.rotate = function(){
this.x = 7 - this.x;
this.y = 7 - this.y;
}
field.prototype.toString = function(){
return this.x + "," + this.y;
}
function move(){
if (arguments.length == 1){
var args = arguments[0].split(";");
this.from = new field(args[0]);
this.to = new field(args[1]);
this.piece = parseInt(args[2]);
}
else{
this.from = arguments[0];
this.to = arguments[1];
this.piece = arguments[2];
}
}
move.prototype.toString = function(){
return this.from + ";" + this.to + ";" + this.piece;
}
///
/// Game specific functions
///
function startGame(){
m_fields = new Array(8);
for(var i = 0; i < 8; i++){
m_fields[i] = new Array(8);
for(var j = 0; j < 8; j++){
var f = new field(i, j);
setField(f, PC_EMPTY);
imgFromField(f).style.backgroundImage = "";
}
}
document.body.disabled = false;
pnlGameover.style.display = "none";
m_myColor = m_iStart ? CL_WHITE : CL_BLACK;
m_remoteColor = m_myColor == CL_WHITE ? CL_BLACK : CL_WHITE;
imgMe.background = "images/player-" + ((m_myColor == CL_WHITE) ? "white.jpg" : "black.jpg");
imgRemote.background = "images/player-" + ((m_remoteColor == CL_WHITE) ? "white.jpg" : "black.jpg");
var remoteOffset = (m_remoteColor == CL_WHITE) ? 0 : 10;
var myOffset = (m_myColor == CL_WHITE) ? 0 : 10;
//setup my pieces
setField(new field(0, 7), PC_WHITE_ROOK + myOffset);
setField(new field(1, 7), PC_WHITE_KNIGHT + myOffset);
setField(new field(2, 7), PC_WHITE_BISHOP + myOffset);
setField(new field(((m_myColor == CL_WHITE) ? 3 : 4), 7), PC_WHITE_QUEEN + myOffset);
setField(new field(((m_myColor == CL_WHITE) ? 4 : 3), 7), PC_WHITE_KING + myOffset);
setField(new field(5, 7), PC_WHITE_BISHOP + myOffset);
setField(new field(6, 7), PC_WHITE_KNIGHT + myOffset);
setField(new field(7, 7), PC_WHITE_ROOK + myOffset);
for(var i = 0; i < 8; i++)
setField(new field(i, 6), PC_WHITE_PAWN + myOffset);
m_orgKingField = new field(((m_myColor == CL_WHITE) ? 4 : 3), 7);
m_orgRook1Field = new field(0, 7);
m_orgRook2Field = new field(7, 7);
m_myKingField = m_orgKingField;
//setup remote pieces
setField(new field(0, 0), PC_WHITE_ROOK + remoteOffset);
setField(new field(1, 0), PC_WHITE_KNIGHT + remoteOffset);
setField(new field(2, 0), PC_WHITE_BISHOP + remoteOffset);
setField(new field(((m_remoteColor == CL_BLACK) ? 3 : 4), 0), PC_WHITE_QUEEN + remoteOffset);
setField(new field(((m_remoteColor == CL_BLACK) ? 4 : 3), 0), PC_WHITE_KING + remoteOffset);
setField(new field(5, 0), PC_WHITE_BISHOP + remoteOffset);
setField(new field(6, 0), PC_WHITE_KNIGHT + remoteOffset);
setField(new field(7, 0), PC_WHITE_ROOK + remoteOffset);
for(var i = 0; i < 8; i++)
setField(new field(i, 1), PC_WHITE_PAWN + remoteOffset);
m_remoteKingField = new field(((m_remoteColor == CL_BLACK) ? 4 : 3), 0);
if (m_iStart || (!m_iStart && m_firstMove)){
if (m_firstMove){
doMove(m_firstMove, true);
setGameState();
m_firstMove = null;
}
updateGameState(GS_MYTURN, getWord("stateStartMyTurn"));
}
else
updateGameState(GS_REMOTETURN, getWord("stateStartRemoteTurn", getDisplayName(m_remoteUserName)));
}
function updateGameState(gameState, msg){
if (gameState == GS_ERROR && m_gameState != GS_ERROR){
m_fields = new Array(8);
for(var i = 0; i < 8; i++){
m_fields[i] = new Array(8);
for(var j = 0; j < 8; j++){
var f = new field(i, j);
setField(f, PC_EMPTY);
imgFromField(f).style.backgroundImage = "";
}
}
document.body.disabled = true;
}
else if (gameState == GS_MYTURN){
m_fromField = null;
tblBoard.style.cursor = "hand";
}
else if (gameState == GS_REMOTETURN){
tblBoard.style.cursor = "default";
}
m_gameState = gameState;
statusText.innerText = msg;
}
function setField(f, piece){
m_fields[f.x][f.y] = piece;
tblBoard.rows[f.y].cells[f.x].firstChild.src = "images/" + imgUrlFromPiece(piece);
}
function imgUrlFromPiece(piece){
switch(piece){
case PC_WHITE_PAWN: return "whitepawn.gif";
case PC_WHITE_ROOK: return "whiterook.gif";
case PC_WHITE_BISHOP: return "whitebishop.gif";
case PC_WHITE_KNIGHT: return "whiteknight.gif";
case PC_WHITE_QUEEN: return "whitequeen.gif";
case PC_WHITE_KING: return "whiteking.gif";
case PC_BLACK_PAWN: return "blackpawn.gif";
case PC_BLACK_ROOK: return "blackrook.gif";
case PC_BLACK_BISHOP: return "blackbishop.gif";
case PC_BLACK_KNIGHT: return "blackknight.gif";
case PC_BLACK_QUEEN: return "blackqueen.gif";
case PC_BLACK_KING: return "blackking.gif";
default: return "empty.gif";
}
}
function fieldFromElement(element){
var td;
if (!tblBoard.contains(element))
return null;
if (element.tagName == "TD")
td = event.srcElement;
else if (element.tagName == "IMG")
td = event.srcElement.parentElement;
else
return null;
var x = td.cellIndex;
var y = td.parentElement.rowIndex;
return new field(x, y);
}
function imgFromField(f){
if (f){
return tblBoard.rows[f.y].cells[f.x].firstChild;
}
return null;
}
function isGameRunning(){
return (m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN || m_gameState == GS_PROMOTEPAWN);
}
function getEndGameValue(color){
var inCheck = isFieldGuarded((color == m_myColor) ? m_myKingField : m_remoteKingField, null, (color == CL_WHITE) ? CL_BLACK : CL_WHITE);
// calculate there are any valid moves
for(var x = 0; x < 8; x++){
for(var y = 0; y < 8; y++){
var piece = m_fields[x][y];
if (colorFromPiece(piece) == color){
// very ugly implementation, calc moves to all possible fields
for(var x2 = 0; x2 < 8; x2++){
for(var y2 = 0; y2 < 8; y2++){
if (isValidMove(new field(x, y), new field(x2, y2), piece, m_fields[x2][y2], false))
if (inCheck)
return EG_CHECK;
else
return EG_NONE;
}
}
}
}
}
if (inCheck)
return EG_CHECKMATE;
else
return EG_STALEMATE;
}
// check if field f is guarded by opponent if specified move m is done
function isFieldGuarded(f, m, opponentColor){
if (m){
// update fields as if move has been made
var orgPiece = m_fields[m.to.x][m.to.y];
var fromPiece = m_fields[m.from.x][m.from.y]; //fromPiece != m.piece since queen move is handled as rook & bishop move
m_fields[m.from.x][m.from.y] = PC_EMPTY;
m_fields[m.to.x][m.to.y] = fromPiece;
}
var targetPiece = m_fields[f.x][f.y];
var retVal = false;
for(var x = 0; x < 8; x++){
for(var y = 0; y < 8; y++){
var p = m_fields[x][y];
if (colorFromPiece(p) == opponentColor && isValidMove(new field(x, y), f, p, targetPiece, true)){
retVal = true;
break;
}
}
if (retVal)
break;
}
if (m){
// put fields back in original mode
m_fields[m.to.x][m.to.y] = orgPiece;
m_fields[m.from.x][m.from.y] = fromPiece;
}
return retVal;
}
function isOpponent(piece, myPiece){
if (myPiece > 0 && myPiece < 7)
return (piece > 10 && piece < 17);
else (myPiece > 10 && myPiece < 17)
return (piece > 0 && piece < 7);
return false;
}
function isOpponentOrEmpty(piece, myPiece){
if (isOpponent(piece, myPiece))
return true;
else
return piece == PC_EMPTY;
}
function colorFromPiece(piece){
if (piece > 0 && piece < 7)
return CL_WHITE;
else if (piece > 10 && piece < 17)
return CL_BLACK;
return CL_UNKNOWN;
}
function oppositeColorFromPiece(piece){
var color = colorFromPiece(piece)
if (color == CL_WHITE)
return CL_BLACK;
else if (color == CL_BLACK)
return CL_WHITE;
return CL_UNKNOWN;
}
function isValidSelection(f){
if (f){
var piece = m_fields[f.x][f.y];
if (m_fromField == null)
return (m_myColor == CL_WHITE && piece > 0 && piece < 7) || (m_myColor == CL_BLACK && piece > 10 && piece < 17);
else if (m_fromField.equals(f))
return true;
else
return isValidMove(m_fromField, f, m_fields[m_fromField.x][m_fromField.y], piece, false);
}
return false;
}
function isValidMove(from, to, piece, targetPiece, calcTakeOver){
var opColor = oppositeColorFromPiece(piece);
//whatever piece is moved; king must be protected
if (!calcTakeOver){
// special case; king move itself
if (piece == PC_WHITE_KING || piece == PC_BLACK_KING){
if (isFieldGuarded(to, new move(from, to, piece), opColor))
return false;
}
else if (isFieldGuarded((colorFromPiece(piece) == m_myColor ? m_myKingField : m_remoteKingField), new move(from, to, piece), opColor))
return false;
}
switch(piece){
case PC_WHITE_PAWN:
case PC_BLACK_PAWN:
var yStep = (colorFromPiece(piece) == m_myColor) ? 1 : -1;
if (from.x == to.x && !calcTakeOver){
// 1 square straight ahead to empty field
if (from.y - to.y == yStep && targetPiece == PC_EMPTY)
return true;
// 2 squares straight ahead to empty field, no obstruction and 1st move
var firstMoveRow = (yStep == 1) ? 6 : 1;
if (from.y - to.y == yStep * 2 && targetPiece == PC_EMPTY && m_fields[from.x][from.y - yStep] == PC_EMPTY && from.y == firstMoveRow)
return true;
}
// taking another piece in forward angle (left or right)
if (from.y - to.y == yStep && Math.abs(from.x - to.x) == 1 && isOpponent(targetPiece, piece))
return true;
// taking another piece en passant
if (m_enpassantPawn != null && from.y - to.y == yStep && to.x == m_enpassantPawn.x && m_enpassantPawn.y == from.y)
return true;
break;
case PC_WHITE_ROOK:
case PC_BLACK_ROOK:
if (from.x == to.x){
var minY = Math.min(from.y, to.y);
var maxY = Math.max(from.y, to.y);
for(var y = minY + 1; y < maxY; y++)
if (m_fields[to.x][y] != PC_EMPTY)
return false;
}
else if (from.y == to.y){
var minX = Math.min(from.x, to.x);
var maxX = Math.max(from.x, to.x);
for(var x = minX + 1; x < maxX; x++)
if (m_fields[x][to.y] != PC_EMPTY)
return false;
}
else
return false;
return isOpponentOrEmpty(targetPiece, piece);
case PC_WHITE_KNIGHT:
case PC_BLACK_KNIGHT:
if ((Math.abs(from.x - to.x) == 1 && Math.abs(from.y - to.y) == 2) || (Math.abs(from.y - to.y) == 1 && Math.abs(from.x - to.x) == 2))
return isOpponentOrEmpty(targetPiece, piece);
break;
case PC_WHITE_BISHOP:
case PC_BLACK_BISHOP:
var steps = Math.abs(from.x - to.x);
if (steps == Math.abs(from.y - to.y)){
var xStep = (from.x < to.x) ? 1 : -1;
var yStep = (from.y < to.y) ? 1 : -1;
var x = from.x;
var y = from.y;
for(var i = 1; i < steps; i++)
if (m_fields[x += xStep][y += yStep] != PC_EMPTY)
return false;
return isOpponentOrEmpty(targetPiece, piece);
}
break;
case PC_WHITE_QUEEN:
// moves of queen equal to combination of rook & bishop
return isValidMove(from, to, PC_WHITE_ROOK, targetPiece, calcTakeOver) || isValidMove(from, to, PC_WHITE_BISHOP, targetPiece, calcTakeOver);
case PC_BLACK_QUEEN:
// moves of queen equal to combination of rook & bishop
return isValidMove(from, to, PC_BLACK_ROOK, targetPiece, calcTakeOver) || isValidMove(from, to, PC_BLACK_BISHOP, targetPiece, calcTakeOver);
case PC_WHITE_KING:
case PC_BLACK_KING:
if (!calcTakeOver){
// castling
if (from.equals(m_orgKingField) && from.y == to.y && Math.abs(from.x - to.x) == 2){
var minX = from.x + 1;
var maxX = 7;
if (from.x > to.x){
minX = 1;
maxX = from.x;
}
// rule #1 (see http://www.conservativebookstore.com/chess/castling.htm)
for(var x = minX; x < maxX; x++)
if (m_fields[x][from.y] != PC_EMPTY)
return false;
// rule #2
if ((from.x > to.x && m_orgRook1Field == null) || (from.x < to.x && m_orgRook2Field == null))
return false;
// rule #3
minX = Math.min(from.x, to.x);
maxX = Math.max(from.x, to.x);
for(var x = minX; x <= maxX; x++)
if (isFieldGuarded(new field(x, from.y), null, opColor)){
return false;
}
return true;
}
}
// normal move
return (Math.abs(from.x - to.x) <= 1 && Math.abs(from.y - to.y) <= 1 && isOpponentOrEmpty(targetPiece, piece))
}
return false;
}
function playSound(soundFile){
if (!m_muted)
snd.src = soundFile;
}
function doMove(m, isRemote){
//if remote rotate fields
var from = m.from.copy();
var to = m.to.copy();
if (isRemote){
from.rotate();
to.rotate();
// clear the in-check indicator (if there)
imgFromField(m_remoteKingField).style.backgroundImage = "";
// play the sound
playSound("sounds/beep_space_code.au");
}
var piece = m.piece;
m_promoteMove = null;
// detect and handle special moves
switch(piece){
case PC_WHITE_PAWN:
case PC_BLACK_PAWN:
if (Math.abs(from.x - to.x) == 1 && m_fields[to.x][to.y] == PC_EMPTY){
// handle en passant
setField(new field(to.x, from.y), PC_EMPTY);
}
// promote a pawn
if (!isRemote && to.y == 0){
m_promoteMove = m;
m_gameState = GS_PROMOTEPAWN;
pnlPromote.style.display = "";
}
if (isRemote){
// store possible en passant move
if ((piece == PC_WHITE_PAWN || piece == PC_BLACK_PAWN) && Math.abs(from.y - to.y) == 2)
m_enpassantPawn = to;
else
m_enpassantPawn = null;
}
break;
case PC_WHITE_ROOK:
case PC_BLACK_ROOK:
if (!isRemote){
// no more castling
if (from.equals(m_orgRook1Field))
m_orgRook1Field = null;
else if (from.equals(m_orgRook2Field))
m_orgRook2Field = null;
}
break;
case PC_WHITE_KING:
case PC_BLACK_KING:
if (Math.abs(from.x - to.x) == 2){
// handle casting
var rookF = new field(0, 7);
var f = new field(m.from.x - 1, 7);
if (m.from.x < m.to.x){
rookF = new field(7, 7);
f = new field(m.from.x + 1, 7);
}
if (isRemote){
rookF.rotate();
f.rotate();
}
setField(f, (colorFromPiece(piece) == CL_WHITE) ? PC_WHITE_ROOK : PC_BLACK_ROOK);
setField(rookF, PC_EMPTY);
}
if (isRemote){
m_remoteKingField = to;
}
else{
m_orgKingField = null; // no more castling
m_myKingField = to; // keep track of king's position
}
break;
}
setField(to, piece);
setField(from, PC_EMPTY);
}
function setGameState(){
var newGameState = (m_gameState == GS_REMOTETURN ? GS_MYTURN : GS_REMOTETURN);
var endGame = getEndGameValue(newGameState == GS_MYTURN ? m_myColor : m_remoteColor);
var msg
if (endGame == EG_CHECKMATE || endGame == EG_STALEMATE){
msg = getWord("stateStalemate");
if (endGame = EG_CHECKMATE){
m_iStart = (newGameState != GS_MYTURN);
msg = getWord((newGameState == GS_MYTURN ? "stateCheckmate" : "stateRemoteCheckmate"));
}
pnlGameover.innerText = msg;
pnlGameover.style.display = "";
newGameState = GS_GAMEOVER
msg += " " + getWord("infoClickToPlayAgain")
}
else if (newGameState == GS_MYTURN){
msg = getWord("stateMyTurn");
if (endGame == EG_CHECK){
msg = getWord("stateCheck") + "! " + msg;
m_myKingInCheckImg = imgFromField(m_myKingField);
m_myKingInCheckImg.style.backgroundImage = IMG_REDSQUARE;
}
}
else if (newGameState == GS_REMOTETURN){
msg = getWord("stateRemoteTurn", getDisplayName(m_remoteUserName));
if (endGame == EG_CHECK){
msg = getWord("stateOpponentCheck") + "! " + msg;
imgFromField(m_remoteKingField).style.backgroundImage = IMG_REDSQUARE;
}
if (m_myKingInCheckImg != null){
m_myKingInCheckImg.style.backgroundImage = "";
m_myKingInCheckImg = null;
}
}
updateGameState(newGameState, msg);
}
function setIndicator(show, f){
if (show && f){
var img = imgFromField(f);
if (img == m_indicator)
return;
if (m_indicator && m_indicator != m_fromFieldImg && m_indicator != m_myKingInCheckImg)
m_indicator.style.backgroundImage = "";
img.style.backgroundImage = IMG_YLWSQUARE;
m_indicator = img;
}
else if (m_indicator && m_indicator != m_fromFieldImg && m_indicator != m_myKingInCheckImg){
m_indicator.style.backgroundImage = "";
m_indicator = null;
}
}
///
/// GUI event handlers
///
function tblBoard_onmouseover(){
if (m_gameState == GS_MYTURN && m_fromField != null){
var f = fieldFromElement(event.srcElement);
if (f)
setIndicator(isValidSelection(f), f);
else
setIndicator(false);
}
}
function tblBoard_onclick(){
if (m_gameState == GS_MYTURN){
setIndicator(false);
hideRemoteMoveIndicator();
var deselect = true;
var f = fieldFromElement(event.srcElement);
if (isValidSelection(f)){
if (m_fromField == null){
//selection of the piece
m_fromField = f;
m_fromFieldImg = imgFromField(f);
window.external.Channel.SendData(CMD_SELPIECE + f.toString());
deselect = false;
}
else if (!m_fromField.equals(f)){
// the move
var m = new move(m_fromField, f, m_fields[m_fromField.x][m_fromField.y]);
doMove(m, false);
if (m_gameState != GS_PROMOTEPAWN){
setGameState();
window.external.Channel.SendData(m.toString());
}
}
}
if (m_fromFieldImg){
var img = "";
if (deselect){
if (m_fromFieldImg == m_myKingInCheckImg)
img = IMG_REDSQUARE;
}
else
img = IMG_YLWSQUARE;
m_fromFieldImg.style.backgroundImage = img;
}
// deselection
if (deselect && m_fromField){
window.external.Channel.SendData(CMD_SELPIECE + m_fromField.toString());
m_fromField = null;
m_fromFieldImg = null;
}
}
}
function btnRestart_onclick(){
if (m_gameState == GS_GAMEOVER){
startGame();
}
else if (isGameRunning() && !m_requestRestart){
if (confirm(getWord("confirmRestart"))){
m_requestRestart = true;
window.external.Channel.SendData(CMD_RESTART);
statusText.innerText = getWord("stateWaitForApproval");
}
}
}
function btnDraw_onclick(){
if (isGameRunning() && !m_requestTie){
if (confirm(getWord("confirmDraw"))){
m_requestTie = true;
statusText.innerText = getWord("stateWaitForApproval");
window.external.Channel.SendData(CMD_DRAW);
}
}
}
function btnResign_onclick(){
if (isGameRunning()){
if (confirm(getWord("confirmResign"))){
m_iStart = false;
updateGameState(GS_GAMEOVER, getWord("infoYouResigned") + " " + getWord("infoClickToPlayAgain"));
pnlGameover.innerText = getWord("infoYouResigned");
pnlGameover.style.display = "";
hideRemoteMoveIndicator();
window.external.Channel.SendData(CMD_RESIGN);
}
}
}
function help_onclick(){
showHelpFile("help/chess-help.htm");
}
function pnlPromote_onclick(){
if (m_gameState == GS_PROMOTEPAWN && m_promoteMove != null){
var newPiece;
switch(event.srcElement.id){
case "pcRook":
newPiece = (m_myColor == CL_WHITE) ? PC_WHITE_ROOK : PC_BLACK_ROOK;
break;
case "pcKnight":
newPiece = (m_myColor == CL_WHITE) ? PC_WHITE_KNIGHT : PC_BLACK_KNIGHT;
break;
case "pcBishop":
newPiece = (m_myColor == CL_WHITE) ? PC_WHITE_BISHOP : PC_BLACK_BISHOP;
break;
case "pcQueen":
newPiece = (m_myColor == CL_WHITE) ? PC_WHITE_QUEEN : PC_BLACK_QUEEN;
break;
default:
return;
}
pnlPromote.style.display = "none";
m_promoteMove.piece = newPiece;
window.external.Channel.SendData(m_promoteMove.toString());
doMove(m_promoteMove, false);
setGameState();
}
}
function btnMute_onclick(){
m_muted = !m_muted;
if (m_muted)
btnMute.src="images/snd-off.gif";
else
btnMute.src="images/snd-on.gif";
}
</script>
</head>
<body onload="OnLoad();" onunload="OnUnload();" style="margin:0" scroll="no">
<xml id="words"></xml>
<table id="tblPreload" width="100%" height="100%">
<tr height="20%">
<td>&nbsp;</td>
</tr>
<tr height="40%">
<td align="center"><img src="images/chess-logo.jpg"><div id="lblBy" style="color:#D4DEF4"></b></div></td>
</tr>
<tr valign="top" height="30%">
<td align="center">
<div align="left" style="width:100px;height:16px;color:#D4DEF4;border-style:solid;border-width:1px">
<div id="divProgress" style="background-color:#D4DEF4;width:0%;height:100%"></div>
</div>
</td>
</tr>
</table>
<table id="tblGame" width="100%" height="100%" style="display:none">
<tr valign="top">
<td colspan="2" align="center" width="100%">
<span id="pnlGameover" style="display:none;position:absolute;left:expression(document.body.clientWidth/2 - this.offsetWidth/2);
top:expression(document.body.clientHeight/2 - this.offsetHeight);padding-top:17px;width:345px;height:56px;border-style:none;color:white;background-image:url(images/popup.gif);font-family:Arial;font-size:14pt">
</span>
<span id="pnlPromote" onclick="pnlPromote_onclick();" style="display:none;background-color:#516CA1;border-style:outset;border-width:2px;position:absolute;left:expression(document.body.clientWidth/2 - this.offsetWidth/2);
top:expression(document.body.clientHeight/2 - this.offsetHeight)">
<div id="lblPromote" style="height:17px;background-image:url(images/playerbg.gif);width:200px"></div>
<img id="pcRook" src="images/whiterook.gif" style="cursor:hand">
<img id="pcKnight" src="images/whiteknight.gif" style="cursor:hand">
<img id="pcBishop" src="images/whitebishop.gif" style="cursor:hand">
<img id="pcQueen" src="images/whitequeen.gif" style="cursor:hand">
</span>
<table border="0" cellpadding="0" cellspacing="0" >
<tr height="360">
<td bgcolor="black" width="92" align="center">
<table height="356px" width="92px" border="0" style="table-layout:fixed;background-color:black"">
<tr height="138px" valign="bottom"><td id="imgRemote" align="center" style="background-position:center center;background-repeat:no-repeat"><div id="nameRemote" style="height:36px;overflow:hidden"></div></td></tr>
<tr height="80px"><td align="center"><img src="images/sidebar-vs.jpg"</td></tr>
<tr height="138px" valign="bottom"><td id="imgMe" align="center" style="background-position:center center;background-repeat:no-repeat"><div id="nameMe" style="height:36px;overflow:hidden"></div></td></tr>
</table>
</td>
<td width="356" bgcolor="black">
<table id="tblBoard" onmouseover="tblBoard_onmouseover();" onclick="tblBoard_onclick();" border="0" cellpadding="0" cellspacing="0" style="background-image:url(images/board.gif)">
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
<tr>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
<td><img width="44" height="44"></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2" align="center">
<button id="btnResign" onclick="btnResign_onclick();" class="btn"></button>&nbsp;
<button id="btnDraw" onclick="btnDraw_onclick();" class="btn"></button>&nbsp;
<button id="btnRestart" onclick="btnRestart_onclick();" class="btn"></button>
</td>
</tr>
<tr>
<td><img id="btnMute" onclick="btnMute_onclick();" src="images/snd-on.gif" style="cursor:hand"></td>
<td align="right" style="font-size:7pt"><a id="lblVersion" href="http://games.mess.be" target="_blank" style="color:white"></a> <a href="javascript:help_onclick();"><img id="btnHelp" align="absmiddle" border="0" src="images/help.gif"></a></td>
</tr>
<tr>
</tr>
<tr valign="bottom" height="17px">
<td colspan="2">
<div id="statusBar" style="height:17px;background-image:url(images/playerbg.gif)">
<img id="statusIcon" width="16" height="16" align="absmiddle" style="unselectable;margin:0px 5px">
<span id="statusText" unselectable style="cursor:default"></span>
</div>
</td>
</tr>
</table>
<bgsound id="snd"></bgsound>
</body>
</html>