Files
azul/core/static/app-data/messbe/connect4/connect4.htm
T
Athena Funderburg 21f38ee3e1 production init
2026-05-26 16:41:23 +00:00

778 lines
22 KiB
HTML

<html>
<!--
Copyright by Koen, 2003
http://games.mess.be
Turned into Connect 4 from Reversi by Slaugh
-->
<head>
<meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7">
<title>Connect 4</title>
<style type="text/css">
table{font-family:Tahoma;font-size:8pt}
</style>
<script language="javascript" src="../common/common.js"></script>
<script language="javascript">
var VERSION = "v2.0";
/// GAME_STATE
var GS_INITIALIZING = 0;
var GS_MYTURN = 1;
var GS_REMOTETURN = 2;
var GS_GAMEOVER = 3;
var GS_ERROR = 4;
var m_remoteUserName;
var m_gameState = GS_INITIALIZING;
var m_isInitialized = false;
/// Game specific variables
var PC_EMPTY = 0;
var PC_ORANGE = 1;
var PC_RED = 2;
/// Data commands
var CMD_RESTART = "res";
var CMD_NORESTART = "nor";
var m_gamesWon = 0;
var m_totalPoints = 0;
var m_remoteGames = 0;
var m_remoteTotal = 0;
var m_drawn = 0;
var m_won;
var m_iStart;
var m_fields;
var m_myColor;
var m_remoteColor;
var m_myValidMoves;
var m_remoteValidMoves;
var m_requestRestart = false;
var m_firstMove;
var m_preloadDone = false;
var m_remoteLoaded = false;
var dragObj = new Object();
dragObj.zIndex = 0;
function dragStart(event) {
var el;
var x, y;
//dragObj.elNode = window.event.srcElement;
dragObj.elNode = pnlGameover;
x = window.event.clientX + document.documentElement.scrollLeft
+ document.body.scrollLeft;
y = window.event.clientY + document.documentElement.scrollTop
+ document.body.scrollTop;
dragObj.cursorStartX = x;
dragObj.cursorStartY = y;
dragObj.elStartLeft = parseInt(dragObj.elNode.style.left, 10);
dragObj.elStartTop = parseInt(dragObj.elNode.style.top, 10);
if (isNaN(dragObj.elStartLeft)) dragObj.elStartLeft = 0;
if (isNaN(dragObj.elStartTop)) dragObj.elStartTop = 0;
dragObj.elNode.style.zIndex = ++dragObj.zIndex;
document.attachEvent("onmousemove", dragGo);
document.attachEvent("onmouseup", dragStop);
window.event.cancelBubble = true;
window.event.returnValue = false;
}
function dragGo(event) {
var x, y;
x = window.event.clientX + document.documentElement.scrollLeft
+ document.body.scrollLeft;
y = window.event.clientY + document.documentElement.scrollTop
+ document.body.scrollTop;
dragObj.elNode.style.left = (dragObj.elStartLeft + x - dragObj.cursorStartX) + "px";
dragObj.elNode.style.top = (dragObj.elStartTop + y - dragObj.cursorStartY) + "px";
window.event.cancelBubble = true;
window.event.returnValue = false;
}
function dragStop(event) {
document.detachEvent("onmousemove", dragGo);
document.detachEvent("onmouseup", dragStop);
}
///
/// Global event handlers
///
function OnLoad(){
// load language
loadLanguage("connect4");
applyLanguage();
m_remoteUserName = getRemoteUserName();
updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
updateConnectionType();
nameMe.innerText = getDisplayName(window.external.Users.Me.Name);
nameRemote.innerText = getDisplayName(m_remoteUserName);
m_iStart = iAmInviter();
m_myColor = m_iStart ? PC_ORANGE : PC_RED;
m_remoteColor = getOppositeColor(m_myColor);
colorMe.innerText = getWord(m_myColor == PC_ORANGE ? "lblOrange" : "lblRed")
colorRemote.innerText = getWord(m_remoteColor == PC_ORANGE ? "lblOrange" : "lblRed")
m_isInitialized = true;
window.external.Channel.Initialize();
preloadImages(new Array("ct_direct.gif", "ct_disconnected.gif", "ct_indirect.gif",
"empty.gif", "gameboard.jpg", "gameover.gif", "headerbg.gif", "help.gif", "leftcorner.jpg",
"playerbg.gif", "redcounter.jpg", "rightcorner.jpg", "star.jpg", "orangecounter.jpg"), OnPreloadProgress, OnPreloadComplete);
}
function OnUnload(){
}
///
/// Preloading stuff
///
function OnPreloadProgress(progress){
divProgress.style.width = progress + "%";
}
function OnPreloadComplete(){
m_preloadDone = true;
initialize();
}
function initialize(){
if (m_preloadDone && m_remoteLoaded){
tblPreload.style.display = "none";
tblGame.style.display = "";
startGame();
}
}
function applyLanguage(){
lblBy.innerHTML = getWord("lblBroughtToYouBy", "<b>games.mess.be</b>");
lblVersion.innerText = getWord("lblVersion", VERSION);
btnHelp.title = getWord("cmdHelp");
btnRestart.innerText = getWord("cmdRestart");
lblPlayers.innerText = getWord("lblPlayers");
lblColor.innerText = getWord("lblColor");
lblGamesLost.innerText = getWord("lblGamesLost");
lblGamesWon.innerText = getWord("lblGamesWon");
lblGamesDrawn.innerText = getWord("lblGamesDrawn");
colorMe.innerText = getWord(m_myColor == PC_ORANGE ? "lblOrange" : "lblRed")
colorRemote.innerText = getWord(m_remoteColor == PC_ORANGE ? "lblOrange" : "lblRed")
}
///
/// Channel event handlers
///
///
/// Occurs when the remote user closes the application, the conversation window or signs out of Messenger.
///
function Channel_OnAppClose(){
m_remoteLoaded = false;
updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
}
///
/// Occurs when a data send has failed, inspect Channel.Error for details.
///
function Channel_OnDataError(){
updateGameState(GS_ERROR, getWord("errorDataSend"));
}
///
/// Occurs when new data has been received. The data is available in window.external.Channel.Data.
///
function Channel_OnDataReceived(){
var data = window.external.Channel.Data;
if (data == CMD_RESTART){
//if (m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN){
if (m_requestRestart){
m_requestRestart = false;
startGame();
}
else{
var restart = confirm(getWord("confirmRemoteWantsRestart", getDisplayName(m_remoteUserName)));
var cmd = restart ? CMD_RESTART : CMD_NORESTART;
window.external.Channel.SendData(cmd);
if (restart)
startGame();
}
//}
}
else if (data == CMD_NORESTART){
if (m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN){
m_requestRestart = false;
alert(getWord("infoRestartDenied", getDisplayName(m_remoteUserName)));
}
}
else if (m_gameState == GS_REMOTETURN)
doMove(new field(data), m_remoteColor);
else if (m_gameState == GS_GAMEOVER)
m_firstMove = new field(data);
}
///
/// Occurs when the remote user closes the window that contains the app.
///
function Channel_OnRemoteAppClosed(){
m_remoteLoaded = false;
updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
}
///
/// Occurs when the remote app has been initialized. Both apps are now initialized.
///
function Channel_OnRemoteAppLoaded(){
m_remoteLoaded = true;
initialize();
}
///
/// Occurs when the connection between conversants changes from direct to indirect or disconnected.
/// The type is available in window.external.Channel.Type
///
function Channel_OnTypeChanged(){
updateConnectionType();
}
///
/// Helpers functions
///
function updateConnectionType(){
var icon, descr;
switch(window.external.Channel.Type){
case CT_DIRECT:
icon = "ct_direct.gif"
descr = getWord("connectionDirect");
break;
case CT_DISCONNECTED:
icon = "ct_disconnected.gif"
descr = getWord("connectionDisconnected");
if (m_isInitialized)
updateGameState(GS_ERROR, getWord("errorDisconnected"));
else
updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
break;
case CT_INDIRECT:
icon = "ct_indirect.gif"
descr = getWord("connectionIndirect");
break;
}
statusIcon.src = "images/" + icon;
statusIcon.title = getWord("lblConnectionType") + ": " + descr;
}
///
/// Game specific objects
///
function field(){
if (arguments.length == 1){
var args = arguments[0].split(",");
this.x = parseInt(args[0]);
this.y = parseInt(args[1]);
}
else{
this.x = arguments[0];
this.y = arguments[1];
}
}
field.prototype.toString = function(){
return this.x + "," + this.y;
}
function score(me, remote){
this.me = me;
this.remote = remote;
}
///
/// Game specific functions
///
function startGame(){
m_fields = new Array(6);
for(var i = 0; i < 6; i++){
m_fields[i] = new Array(7);
for(var j = 0; j < 7; j++)
setField(new field(i, j), PC_EMPTY);
}
document.body.disabled = false;
pnlGameover.style.display = "none";
updateScore();
calcValidMoves();
if (m_iStart || (!m_iStart && m_firstMove)){
if (m_firstMove){
doMove(m_firstMove, m_remoteColor);
m_firstMove = null;
}
updateGameState(GS_MYTURN, getWord("stateStartMyTurn"));
}
else
updateGameState(GS_REMOTETURN, getWord("stateStartRemoteTurn", getDisplayName(m_remoteUserName)));
}
function updateGameState(gameState, msg){
if (gameState == GS_ERROR && m_gameState != GS_ERROR){
m_fields = new Array(6);
for(var i = 0; i < 6; i++){
m_fields[i] = new Array(7);
for(var j = 0; j < 7; j++)
setField(new field(i, j), PC_EMPTY);
}
document.body.disabled = true;
}
m_gameState = gameState;
statusText.innerText = msg;
}
function setField(f, value){
m_fields[f.x][f.y] = value;
var img = "empty.gif";
if (value == PC_ORANGE)
img = "orangecounter.jpg";
else if (value == PC_RED)
img = "redcounter.jpg";
tblBoard.rows[f.x].cells[f.y].firstChild.src = "images/" + img;
}
function fieldFromElement(element){
var td;
if (element.tagName == "TD")
td = event.srcElement;
else if (element.tagName == "IMG")
td = event.srcElement.parentElement;
else
return null;
var y = td.cellIndex;
var x = td.parentElement.rowIndex;
return new field(x, y);
}
function calcValidMove(f, color){
var oppositeColor = getOppositeColor(color);
var neighbors = getNeighbors(f.x, f.y, oppositeColor);
if (m_fields[f.x][f.y] == PC_EMPTY){
if(f.x > 4){
return true;
} else {
if (m_fields[f.x+1][f.y] == PC_EMPTY) {
return false;
} else {
return true;
};
};
} else {
return false;
};
}
function calcValidMoves(){
m_myValidMoves = new Array();
m_remoteValidMoves = new Array();
for(var x = 0; x < 6; x++){
for(var y = 0; y < 7; y++){
// tblBoard.rows[x].cells[y].style.backgroundColor = "";
if (m_fields[x][y] == PC_EMPTY){
var f = new field(x, y);
if (calcValidMove(f, m_myColor)){
// tblBoard.rows[f.x].cells[f.y].style.backgroundColor = (m_myColor == PC_ORANGE) ? "Orange" : "red";
m_myValidMoves.push(f);
}
if (calcValidMove(f, m_remoteColor))
m_remoteValidMoves.push(f);
}
}
}
}
function isGameOver(){
var hello = 0;
for(var i = 0; i < 6; i++) {
for(var j = 0; j < 7; j++) {
if (m_fields[i][j] != PC_EMPTY) {
if(i<3) {
hello = 0;
for(var k = 1; k < 4; k++) {
if(m_fields[i][j] != m_fields[i+k][j]) {
hello = 1;
};
};
if (hello == 0) {
getScore(m_fields[i][j]);
return true;
};
};
if(j<4) {
hello = 0;
for(var k = 1; k < 4; k++) {
if(m_fields[i][j] != m_fields[i][j+k]) {
hello = 1;
};
};
if (hello == 0) {
getScore(m_fields[i][j]);
return true;
};
};
if(i<3 && j<4) {
hello = 0;
for(var k = 1; k < 4; k++) {
if(m_fields[i][j] != m_fields[i+k][j+k]) {
hello = 1;
};
};
if (hello == 0) {
getScore(m_fields[i][j]);
return true;
};
};
if(i<3 && j>2) {
hello = 0;
for(var k = 1; k < 4; k++) {
if(m_fields[i][j] != m_fields[i+k][j-k]) {
hello = 1;
};
};
if (hello == 0) {
getScore(m_fields[i][j]);
return true;
};
};
};
};
};
hello = 0;
for(var i = 0; i < 6; i++) {
for(var j = 0; j < 7; j++) {
if(m_fields[i][j] != PC_EMPTY) {
hello = 1;
getScore(PC_EMPTY);
};
};
};
if(hello == 0) {
return true;
};
return false;
}
function getNeighbors(x, y, color){
var neighbors = new Array();
for(i = x - 1; i < x + 2; i++){
for(j = y - 1; j < y + 2; j++){
if (i > -1 && i < 6 && j > -1 && j < 7 && !(i == x && j == y)){
if (m_fields[i][j] == color)
neighbors.push(new field(i, j));
}
}
}
return neighbors;
}
function getOppositeColor(color){
return (color == PC_RED) ? PC_ORANGE : PC_RED;
}
function isValidMove(f){
if (m_fields[f.x][f.y] == PC_EMPTY){
if(f.x > 4){
return true;
} else {
if (m_fields[f.x+1][f.y] == PC_EMPTY) {
return false;
} else {
return true;
};
};
} else {
return false;
};
}
function doMove(f, color){
setField(f, color);
calcValidMoves();
if (isGameOver() || m_myValidMoves.length <1){
var msg;
//me = scoreMe.innerText;
//remote = scoreRemote.innerText;
if (m_won==1 /*me > remote*/){
msg = getWord("stateGameOverWon");
m_iStart = true;
m_gamesWon++;
}
else if (m_won==2 /*me < remote*/){
msg = getWord("stateGameOverLost");
m_iStart = false;
m_remoteGames++;
}
else
{
m_drawn++;
msg = getWord("stateGameOverDraw");
}
updateScore();
//m_totalPoints = 0;
//m_remoteTotal = 0;
pnlGameover.style.display = "";
updateGameState(GS_GAMEOVER, msg + " " + getWord("infoClickToPlayAgain"));
}
else if (m_gameState == GS_MYTURN){
updateGameState(GS_REMOTETURN, getWord("stateRemoteTurn", getDisplayName(m_remoteUserName)));
tblBoard.style.cursor = (m_isIE55) ? "default" : "not-allowed";
}
else if (m_gameState == GS_REMOTETURN){
updateGameState(GS_MYTURN, getWord("stateMyTurn"));
}
}
function getScore(k){
var me = 0;
var remote = 0;
if (k==m_myColor) {
//scoreMe.innerText = 1;
m_won = 1;
};
if (k==m_remoteColor) {
//scoreRemote.innerText = 1;
m_won = 2;
};
if (k==0) {
//scoreRemote.innerText = 0;
//scoreMe.innerText = 0;
m_won = 0;
};
//me = scoreMe.innerText;
//remote = scoreRemote.innerText;
return new score(me, remote);
}
function updateScore(){
//var s = getScore(0);
/*scoreMe.innerText = s.me;
scoreRemote.innerText = s.remote;*/
gamesMe.innerText = m_gamesWon;
gamesRemote.innerText = m_remoteGames;
scoreMe.innerText = gamesRemote.innerText;
scoreRemote.innerText = gamesMe.innerText;
totalMe.innerText = m_drawn;
totalRemote.innerText = m_drawn;
}
///
/// GUI event handlers
///
function tblBoard_onmouseover(){
var newCursor = (m_isIE55) ? "default" : "not-allowed";
if (m_gameState == GS_MYTURN && event.srcElement.tagName!="TR" && event.srcElement.tagName!="TABLE"){
var f = fieldFromElement(event.srcElement);
if (isValidMove(f))
newCursor = "hand";
}
if (tblBoard.style.cursor != newCursor){
tblBoard.style.cursor = newCursor;
}
}
function tblBoard_onclick(){
if (m_gameState == GS_MYTURN && event.srcElement.tagName!="TR" && event.srcElement.tagName!="TABLE"){
var f = fieldFromElement(event.srcElement);
if (isValidMove(f)){
window.external.Channel.SendData(f.toString());
doMove(f, m_myColor);
}
}
}
function btnRestart_onclick(){
/*if (m_gameState == GS_GAMEOVER){
startGame();
}
else*/ if (/*(m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN) && */!m_requestRestart){
m_requestRestart = true;
window.external.Channel.SendData(CMD_RESTART);
}
}
function help_onclick(){
showHelpFile("help/connect4-help.htm");
}
</script>
</head>
<body onload="OnLoad();" onunload="OnUnload();" style="margin:0" scroll="no" bgcolor="#516CA1">
<xml id="words"></xml>
<table id="tblPreload" width="100%" height="100%">
<tr height="15%">
<td>&nbsp;</td>
</tr>
<tr height="60%">
<td align="center"><img src="images/connect4logo.jpg"><div id="lblBy" style="color:#D4DEF4"></div></td>
</tr>
<tr valign="top" height="25%">
<td align="center"><div align="left" style="width:100px;height:16px;color:#D4DEF4;border-style:solid;border-width:1px"><div id="divProgress" style="background-color:#D4DEF4;width:0%;height:100%"></div></div></td>
</tr>
</table>
<table id="tblGame" width="100%" height="100%" style="font-family:Tahoma;font-size:8pt">
<tr valign="top">
<td align="center" width="100%" colspan="3">
<span onmousedown="dragStart(event)" id="pnlGameover" style="display:none;position:absolute;left:expression(document.body.clientWidth/2 - this.offsetWidth/2);
top:expression(document.body.clientHeight/2 - this.offsetHeight)">
<img src="images/gameover.gif" style="border-style:outset;border-width:2"></span>
<table id="tblBoard" onmouseover="tblBoard_onmouseover();" onclick="tblBoard_onclick();" border="5" cellpadding="0" cellspacing="5" style="background-image:url(images/gameboard.jpg);border-style:none">
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
<tr style="border-style:none">
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
<td style="border-style:none"><img width="36" height="36"></td>
</tr>
</table>
</td>
</tr>
<tr>
<td width="33%">&nbsp;</td>
<td width="33%" align="center">
<button id="btnRestart" onclick="btnRestart_onclick();" style="font-family:Tahoma;font-size:8pt;border-style:none;background-image:url(images/playerbg.gif);height:17px"></button>
</td>
<td width="33%" align="right" style="font-size:7pt"><a id="lblVersion" href="http://games.mess.be" target="_blank" style="color:White"></a> <a href="javascript:help_onclick();"><img id="btnHelp" align="absmiddle" border="0" src="images/help.gif"></a></td>
</tr>
<tr>
<td colspan="3">
<div style="height:30px">
<table cellpadding="0" cellspacing="0" width="100%" style="font-family:Tahoma;font-size:8pt;background-color:White">
<tr height="17" style="font-weight:bold;background-image:url(images/headerbg.gif)">
<td><img src="images/leftcorner.jpg"></td>
<td id="lblPlayers" colspan="2">&nbsp;</td>
<td id="lblColor">&nbsp;</td>
<td id="lblGamesWon" align="center">&nbsp;</td>
<td id="lblGamesLost" align="center">&nbsp;</td>
<td id="lblGamesDrawn" align="center">&nbsp;</td>
<td align="right"><img src="images/rightcorner.jpg"></td>
</tr>
<tr height="17" style="background-image:url(images/playerbg.gif)">
<td width="17" colspan="2"><img src="images/star.jpg"</td>
<td id="nameMe">&nbsp;</td>
<td id="colorMe">&nbsp;</td>
<td id="gamesMe" align="center">0</td>
<td id="scoreMe" align="center">0</td>
<td id="totalMe" align="center" colspan="2">0</td>
</tr>
<tr height="17" style="background-image:url(images/playerbg.gif)">
<td width="17" colspan="2">&nbsp;</td>
<td id="nameRemote">&nbsp;</td>
<td id="colorRemote">&nbsp;</td>
<td id="gamesRemote" align="center">0</td>
<td id="scoreRemote" align="center">0</td>
<td id="totalRemote" align="center" colspan="2">0</td>
</tr>
</table>
</div>
</td>
</tr>
<tr valign="bottom" height="17px">
<td colspan="3">
<div id="statusBar" style="height:17px;background-color:White;background-image:url(images/playerbg.gif)">
<img id="statusIcon" width="16" height="16" align="absmiddle" style="unselectable;margin:0px 5px" src="images/empty.gif">
<span id="statusText" unselectable style="cursor:default"></span>
</div>
</td>
</tr>
</table>
</body>
</html>