mirror of
https://git.ugnet.gay/CrossTalk/azul.git
synced 2026-05-27 22:59:49 +00:00
730 lines
20 KiB
HTML
730 lines
20 KiB
HTML
<html>
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<!--
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Copyright by Koen, 2003,2004,2005
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http://games.mess.be
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-->
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<head>
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<meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7">
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<title>Reversi</title>
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<style type="text/css">
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table{font-family:Tahoma;font-size:8pt}
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</style>
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<script language="javascript" src="../common/common.js"></script>
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<script language="javascript">
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var VERSION = "v2.0";
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/// GAME_STATE
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var GS_INITIALIZING = 0;
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var GS_MYTURN = 1;
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var GS_REMOTETURN = 2;
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var GS_GAMEOVER = 3;
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var GS_ERROR = 4;
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var m_remoteUserName;
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var m_gameState = GS_INITIALIZING;
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var m_isInitialized = false;
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/// Game specific variables
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var PC_EMPTY = 0;
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var PC_WHITE = 1;
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var PC_RED = 2;
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/// Data commands
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var CMD_RESTART = "res";
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var CMD_NORESTART = "nor";
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var CMD_HINT = "hint";
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var m_gamesWon = 0;
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var m_totalPoints = 0;
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var m_remoteGames = 0;
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var m_remoteTotal = 0;
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var m_iStart;
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var m_fields;
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var m_myColor;
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var m_remoteColor;
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var m_myValidMoves;
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var m_remoteValidMoves;
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var m_requestRestart = false;
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var m_firstMove;
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var m_preloadDone = false;
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var m_remoteLoaded = false;
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var m_lastYellowField = null;
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///
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/// Global event handlers
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///
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function OnLoad(){
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// load language
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loadLanguage("reversi");
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applyLanguage();
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m_remoteUserName = getRemoteUserName();
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updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
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updateConnectionType();
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nameMe.innerText = getDisplayName(window.external.Users.Me.Name);
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nameRemote.innerText = getDisplayName(m_remoteUserName);
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m_iStart = iAmInviter();
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m_myColor = m_iStart ? PC_WHITE : PC_RED;
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m_remoteColor = getOppositeColor(m_myColor);
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colorMe.innerText = getWord(m_myColor == PC_WHITE ? "lblWhite" : "lblRed")
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colorRemote.innerText = getWord(m_remoteColor == PC_WHITE ? "lblWhite" : "lblRed")
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m_isInitialized = true;
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window.external.Channel.Initialize();
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preloadImages(new Array("ct_direct.gif", "ct_disconnected.gif", "ct_indirect.gif",
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"empty.gif", "gameboard.jpg", "gameover.gif", "headerbg.gif", "help.gif", "leftcorner.jpg",
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"playerbg.gif", "rc.jpg", "rc_yellow.jpg", "rightcorner.jpg", "star.jpg", "wc.jpg", "wc_yellow.jpg"), OnPreloadProgress, OnPreloadComplete);
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}
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function OnUnload(){
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}
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///
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/// Preloading stuff
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///
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function OnPreloadProgress(progress){
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divProgress.style.width = progress + "%";
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}
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function OnPreloadComplete(){
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m_preloadDone = true;
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initialize();
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}
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function initialize(){
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if (m_preloadDone && m_remoteLoaded){
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tblPreload.style.display = "none";
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tblGame.style.display = "";
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startGame();
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}
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}
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function applyLanguage(){
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lblBy.innerHTML = getWord("lblBroughtToYouBy", "<b>games.mess.be</b>");
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lblVersion.innerText = getWord("lblVersion", VERSION);
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btnHelp.title = getWord("cmdHelp");
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btnRestart.innerText = getWord("cmdRestart");
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lblPlayers.innerText = getWord("lblPlayers");
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lblColor.innerText = getWord("lblColor");
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lblGamePoints.innerText = getWord("lblGamePoints");
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lblGamesWon.innerText = getWord("lblGamesWon");
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lblGameTotalPoints.innerText = getWord("lblGameTotalPoints");
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colorMe.innerText = getWord(m_myColor == PC_WHITE ? "lblWhite" : "lblRed")
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colorRemote.innerText = getWord(m_remoteColor == PC_WHITE ? "lblWhite" : "lblRed")
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}
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///
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/// Channel event handlers
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///
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///
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/// Occurs when the remote user closes the application, the conversation window or signs out of Messenger.
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///
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function Channel_OnAppClose(){
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m_remoteLoaded = false;
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updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
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}
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///
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/// Occurs when a data send has failed, inspect Channel.Error for details.
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///
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function Channel_OnDataError(){
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updateGameState(GS_ERROR, getWord("errorDataSend"));
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}
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///
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/// Occurs when new data has been received. The data is available in window.external.Channel.Data.
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///
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function Channel_OnDataReceived(){
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var data = window.external.Channel.Data;
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if (data == CMD_RESTART){
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if (m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN){
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if (m_requestRestart){
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m_requestRestart = false;
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startGame();
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}
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else{
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var restart = confirm(getWord("confirmRemoteWantsRestart", getDisplayName(m_remoteUserName)));
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var cmd = restart ? CMD_RESTART : CMD_NORESTART;
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window.external.Channel.SendData(cmd);
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if (restart)
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startGame();
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}
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}
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}
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else if (data == CMD_NORESTART){
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if (m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN){
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m_requestRestart = false;
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alert(getWord("infoRestartDenied", getDisplayName(m_remoteUserName)));
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}
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}
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else if (data.startsWith(CMD_HINT)){
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if (m_gameState == GS_MYTURN){
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var f = new field(data.substr(4));
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setYellow(f);
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}
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}
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else if (m_gameState == GS_REMOTETURN)
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doMove(new field(data), m_remoteColor);
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else if (m_gameState == GS_GAMEOVER)
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m_firstMove = new field(data);
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}
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///
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/// Occurs when the remote user closes the window that contains the app.
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///
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function Channel_OnRemoteAppClosed(){
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m_remoteLoaded = false;
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updateGameState(GS_ERROR, getWord("errorUserLeft", getDisplayName(m_remoteUserName)));
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}
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///
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/// Occurs when the remote app has been initialized. Both apps are now initialized.
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///
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function Channel_OnRemoteAppLoaded(){
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m_remoteLoaded = true;
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initialize();
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}
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///
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/// Occurs when the connection between conversants changes from direct to indirect or disconnected.
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/// The type is available in window.external.Channel.Type
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///
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function Channel_OnTypeChanged(){
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updateConnectionType();
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}
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///
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/// Helpers functions
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///
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function updateConnectionType(){
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var icon, descr;
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switch(window.external.Channel.Type){
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case CT_DIRECT:
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icon = "ct_direct.gif"
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descr = getWord("connectionDirect");
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break;
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case CT_DISCONNECTED:
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icon = "ct_disconnected.gif"
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descr = getWord("connectionDisconnected");
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if (m_isInitialized)
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updateGameState(GS_ERROR, getWord("errorDisconnected"));
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else
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updateGameState(GS_INITIALIZING, getWord("stateInitializing"));
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break;
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case CT_INDIRECT:
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icon = "ct_indirect.gif"
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descr = getWord("connectionIndirect");
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break;
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}
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statusIcon.src = "images/" + icon;
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statusIcon.title = getWord("lblConnectionType") + ": " + descr;
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}
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///
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/// Game specific objects
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///
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function field(){
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if (arguments.length == 1){
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var args = arguments[0].split(",");
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this.x = parseInt(args[0]);
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this.y = parseInt(args[1]);
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}
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else{
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this.x = arguments[0];
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this.y = arguments[1];
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}
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}
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field.prototype.toString = function(){
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return this.x + "," + this.y;
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}
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function score(me, remote){
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this.me = me;
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this.remote = remote;
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}
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///
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/// Game specific functions
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///
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function startGame(){
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m_fields = new Array(8);
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for(var i = 0; i < 8; i++){
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m_fields[i] = new Array(8);
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for(var j = 0; j < 8; j++)
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setField(new field(i, j), PC_EMPTY);
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}
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document.body.disabled = false;
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pnlGameover.style.display = "none";
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setField(new field(3, 3), PC_RED);
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setField(new field(3, 4), PC_WHITE);
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setField(new field(4, 3), PC_WHITE);
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setField(new field(4, 4), PC_RED);
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updateScore();
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calcValidMoves();
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if (m_iStart || (!m_iStart && m_firstMove)){
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if (m_firstMove){
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doMove(m_firstMove, m_remoteColor);
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m_firstMove = null;
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}
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updateGameState(GS_MYTURN, getWord("stateStartMyTurn"));
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}
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else
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updateGameState(GS_REMOTETURN, getWord("stateStartRemoteTurn", getDisplayName(m_remoteUserName)));
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}
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function updateGameState(gameState, msg){
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if (gameState == GS_ERROR && m_gameState != GS_ERROR){
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m_fields = new Array(8);
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for(var i = 0; i < 8; i++){
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m_fields[i] = new Array(8);
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for(var j = 0; j < 8; j++)
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setField(new field(i, j), PC_EMPTY);
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}
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document.body.disabled = true;
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}
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m_gameState = gameState;
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statusText.innerText = msg;
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}
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function setField(f, value, useYellow){
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m_fields[f.x][f.y] = value;
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var img = useYellow ? "yellow.jpg" : "empty.gif";
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if (value == PC_WHITE)
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img = (useYellow) ? "wc_yellow.jpg" : "wc.jpg";
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else if (value == PC_RED)
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img = (useYellow) ? "rc_yellow.jpg" : "rc.jpg";
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if (useYellow){
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m_lastYellowField = f;
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}
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tblBoard.rows[f.x].cells[f.y].firstChild.src = "images/" + img;
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}
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function fieldFromElement(element){
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var td;
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if (element.tagName == "TD")
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td = event.srcElement;
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else if (element.tagName == "IMG")
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td = event.srcElement.parentElement;
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else
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return null;
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var y = td.cellIndex;
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var x = td.parentElement.rowIndex;
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return new field(x, y);
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}
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function calcValidMove(f, color){
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var oppositeColor = getOppositeColor(color);
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var neighbors = getNeighbors(f.x, f.y, oppositeColor);
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for(var i = 0; i < neighbors.length; i++){
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var neighbor = neighbors[i];
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var deltaX = neighbor.x - f.x;
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var deltaY = neighbor.y - f.y;
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var nextX = f.x + deltaX;
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var nextY = f.y + deltaY;
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while (nextX > -1 && nextX < 8 && nextY > -1 && nextY < 8){
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if (m_fields[nextX][nextY] == PC_EMPTY)
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break;
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if (m_fields[nextX][nextY] == oppositeColor){
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nextX = nextX + deltaX;
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nextY = nextY + deltaY;
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}
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else
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return true;
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}
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}
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return false;
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}
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function calcValidMoves(){
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m_myValidMoves = new Array();
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m_remoteValidMoves = new Array();
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for(var x = 0; x < 8; x++){
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for(var y = 0; y < 8; y++){
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// tblBoard.rows[x].cells[y].style.backgroundColor = "";
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if (m_fields[x][y] == PC_EMPTY){
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var f = new field(x, y);
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if (calcValidMove(f, m_myColor)){
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// tblBoard.rows[f.x].cells[f.y].style.backgroundColor = (m_myColor == PC_WHITE) ? "white" : "red";
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m_myValidMoves.push(f);
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}
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if (calcValidMove(f, m_remoteColor))
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m_remoteValidMoves.push(f);
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}
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}
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}
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}
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function isGameOver(){
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return (m_myValidMoves.length == 0 && m_remoteValidMoves.length == 0);
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}
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function getNeighbors(x, y, color){
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var neighbors = new Array();
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for(i = x - 1; i < x + 2; i++){
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for(j = y - 1; j < y + 2; j++){
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if (i > -1 && i < 8 && j > -1 && j < 8 && !(i == x && j == y)){
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if (m_fields[i][j] == color)
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neighbors.push(new field(i, j));
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}
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}
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}
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return neighbors;
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}
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function getOppositeColor(color){
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return (color == PC_RED) ? PC_WHITE : PC_RED;
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}
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function isValidMove(f){
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if (f){
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for(var i = 0; i < m_myValidMoves.length; i++){
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var validMove = m_myValidMoves[i];
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if (validMove.x == f.x && validMove.y == f.y)
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return true;
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}
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}
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return false;
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}
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function setFieldMove(f, color){
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var oppositeColor = getOppositeColor(color);
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var neighbors = getNeighbors(f.x, f.y, oppositeColor);
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for(var i = 0; i < neighbors.length; i++){
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var neighbor = neighbors[i];
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var deltaX = neighbor.x - f.x;
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var deltaY = neighbor.y - f.y;
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var newFields = new Array();
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var nextX = f.x + deltaX;
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var nextY = f.y + deltaY;
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while (nextX > -1 && nextX < 8 && nextY > -1 && nextY < 8){
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if (m_fields[nextX][nextY] == PC_EMPTY)
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break;
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if (m_fields[nextX][nextY] == oppositeColor){
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newFields.push(new field(nextX, nextY));
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nextX = nextX + deltaX;
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nextY = nextY + deltaY;
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}
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else{
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for(j = 0; j < newFields.length; j++)
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setField(newFields[j], color);
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break;
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}
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}
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}
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setField(f, color, color == m_remoteColor);
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updateScore();
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}
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function setYellow(f){
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if (f){
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setYellow(null);
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setField(f, m_fields[f.x][f.y], true);
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}
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else if (m_lastYellowField != null){
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setField(m_lastYellowField, m_fields[m_lastYellowField.x][m_lastYellowField.y], false);
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m_lastYellowField = null;
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}
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}
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function doMove(f, color){
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setYellow(null);
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setFieldMove(f, color);
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calcValidMoves();
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if (isGameOver()){
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var s = getScore();
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var msg;
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if (s.me > s.remote){
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msg = getWord("stateGameOverWon");
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m_iStart = true;
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m_gamesWon++;
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}
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else if (s.me < s.remote){
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msg = getWord("stateGameOverLost");
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m_iStart = false;
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m_remoteGames++;
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}
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else
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msg = getWord("stateGameOverDraw");
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updateScore();
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m_totalPoints += s.me;
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m_remoteTotal += s.remote;
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pnlGameover.style.display = "";
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updateGameState(GS_GAMEOVER, msg + " " + getWord("infoClickToPlayAgain"));
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}
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else if (m_gameState == GS_MYTURN){
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if (m_remoteValidMoves.length > 0)
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updateGameState(GS_REMOTETURN, getWord("stateRemoteTurn", getDisplayName(m_remoteUserName)));
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else
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updateGameState(GS_MYTURN, getWord("stateAnotherMyTurn", getDisplayName(m_remoteUserName)));
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tblBoard.style.cursor = (m_isIE55) ? "default" : "not-allowed";
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}
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else if (m_gameState == GS_REMOTETURN){
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if (m_myValidMoves.length > 0)
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updateGameState(GS_MYTURN, getWord("stateMyTurn"));
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else
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updateGameState(GS_REMOTETURN, getWord("stateAnotherRemoteTurn", getDisplayName(m_remoteUserName)));
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}
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}
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function getScore(){
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var me = 0;
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var remote = 0;
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for(var i = 0; i < 8; i++){
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for(var j = 0; j < 8; j++){
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var c = m_fields[i][j];
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if (m_fields[i][j] == m_myColor)
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me++;
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else if (m_fields[i][j] == m_remoteColor)
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remote++;
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}
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}
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return new score(me, remote);
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}
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function updateScore(){
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var s = getScore();
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scoreMe.innerText = s.me;
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scoreRemote.innerText = s.remote;
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gamesMe.innerText = m_gamesWon;
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gamesRemote.innerText = m_remoteGames;
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totalMe.innerText = m_totalPoints + s.me;
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totalRemote.innerText = m_remoteTotal + s.remote;
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}
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///
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/// GUI event handlers
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///
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function tblBoard_onmouseover(){
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var newCursor = (m_isIE55) ? "default" : "not-allowed";
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if (m_gameState == GS_MYTURN){
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var f = fieldFromElement(event.srcElement);
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if (isValidMove(f))
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newCursor = "hand";
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}
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if (tblBoard.style.cursor != newCursor){
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tblBoard.style.cursor = newCursor;
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}
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}
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function tblBoard_onclick(){
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if (m_gameState == GS_MYTURN){
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var f = fieldFromElement(event.srcElement);
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if (isValidMove(f)){
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window.external.Channel.SendData(f.toString());
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doMove(f, m_myColor);
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}
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}
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}
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function btnRestart_onclick(){
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if (m_gameState == GS_GAMEOVER){
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startGame();
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}
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else if ((m_gameState == GS_MYTURN || m_gameState == GS_REMOTETURN) && !m_requestRestart){
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m_requestRestart = true;
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window.external.Channel.SendData(CMD_RESTART);
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}
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}
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function help_onclick(){
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showHelpFile("help/reversi-help.htm");
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}
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</script>
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</head>
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<body onload="OnLoad();" onunload="OnUnload();" style="margin:0" scroll="no" bgcolor="#516CA1">
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<xml id="words"></xml>
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<table id="tblPreload" width="100%" height="100%">
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<tr height="15%">
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<td> </td>
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</tr>
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<tr height="60%">
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<td align="center"><img src="images/reversi-logo.jpg"><div id="lblBy" style="color:#D4DEF4"></div></td>
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</tr>
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<tr valign="top" height="25%">
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<td align="center"><div align="left" style="width:100px;height:16px;color:#D4DEF4;border-style:solid;border-width:1px"><div id="divProgress" style="background-color:#D4DEF4;width:0%;height:100%"></div></div></td>
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</tr>
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</table>
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<table id="tblGame" width="100%" height="100%" style="font-family:Tahoma;font-size:8pt">
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<tr valign="top">
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<td align="center" width="100%" colspan="3">
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<span id="pnlGameover" style="display:none;position:absolute;left:expression(document.body.clientWidth/2 - this.offsetWidth/2);
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top:expression(document.body.clientHeight/2 - this.offsetHeight)">
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<img src="images/gameover.gif" style="border-style:outset;border-width:2"></span>
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<table id="tblBoard" onmouseover="tblBoard_onmouseover();" onclick="tblBoard_onclick();" border="0" cellpadding="0" cellspacing="0" style="background-image:url(images/gameboard.jpg)">
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<tr>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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</tr>
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<tr>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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<td><img width="43" height="43"></td>
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</tr>
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|
<tr>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
</tr>
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|
<tr>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
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|
</tr>
|
|
<tr>
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<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
</tr>
|
|
<tr>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
|
|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
<td><img width="43" height="43"></td>
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|
</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td width="33%"> </td>
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<td width="33%" align="center">
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<button id="btnRestart" onclick="btnRestart_onclick();" style="font-family:Tahoma;font-size:8pt;border-style:none;background-image:url(images/playerbg.gif);height:17px"></button>
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</td>
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<td width="33%" align="right" style="font-size:7pt"><a id="lblVersion" href="http://games.mess.be" target="_blank" style="color:white"></a> <a href="javascript:help_onclick();"><img id="btnHelp" align="absmiddle" border="0" src="images/help.gif"></a></td>
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</tr>
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<tr>
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<td colspan="3">
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<div style="height:30px">
|
|
<table cellpadding="0" cellspacing="0" width="100%" style="font-family:Tahoma;font-size:8pt;background-color:white">
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|
<tr height="17" style="font-weight:bold;background-image:url(images/headerbg.gif)">
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|
<td><img src="images/leftcorner.jpg"></td>
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|
<td id="lblPlayers" colspan="2"> </td>
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|
<td id="lblColor"> </td>
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|
<td id="lblGamePoints" align="center"> </td>
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|
<td id="lblGamesWon" align="center"> </td>
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|
<td id="lblGameTotalPoints" align="center"> </td>
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|
<td align="right"><img src="images/rightcorner.jpg"></td>
|
|
</tr>
|
|
<tr height="17" style="background-image:url(images/playerbg.gif)">
|
|
<td width="17" colspan="2"><img src="images/star.jpg"</td>
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|
<td id="nameMe"> </td>
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<td id="colorMe"> </td>
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|
<td id="scoreMe" align="center">0</td>
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|
<td id="gamesMe" align="center">0</td>
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|
<td id="totalMe" align="center" colspan="2">0</td>
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</tr>
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|
<tr height="17" style="background-image:url(images/playerbg.gif)">
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<td width="17" colspan="2"> </td>
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|
<td id="nameRemote"> </td>
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|
<td id="colorRemote"> </td>
|
|
<td id="scoreRemote" align="center">0</td>
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<td id="gamesRemote" align="center">0</td>
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|
<td id="totalRemote" align="center" colspan="2">0</td>
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</tr>
|
|
</table>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr valign="bottom" height="17px">
|
|
<td colspan="3">
|
|
<div id="statusBar" style="height:17px;background-color:white;background-image:url(images/playerbg.gif)">
|
|
<img id="statusIcon" width="16" height="16" align="absmiddle" style="unselectable;margin:0px 5px" src="images/empty.gif">
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|
<span id="statusText" unselectable style="cursor:default"></span>
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</div>
|
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</td>
|
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</tr>
|
|
</table>
|
|
</body>
|
|
</html>
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