Frontend: Prevent drawing imgui into the vram texture
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@@ -50,7 +50,7 @@ private:
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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void RenderImGui();
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void DrawImGui();
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void DoLoadState(u32 index);
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void DoSaveState(u32 index);
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@@ -58,8 +58,8 @@ private:
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bool PassEventToImGui(const SDL_Event* event);
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void Render();
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void RenderDisplay();
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void RenderMainMenuBar();
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void RenderOSDMessages();
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void DrawMainMenuBar();
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void DrawOSDMessages();
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SDL_Window* m_window = nullptr;
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SDL_GLContext m_gl_context = nullptr;
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