GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "d3d12_builders.h"
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@ -341,12 +341,4 @@ void D3D12::SetObjectName(ID3D12Object* object, std::string_view name)
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object->SetName(StringUtil::UTF8StringToWideString(name).c_str());
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}
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void D3D12::SetObjectNameFormatted(ID3D12Object* object, const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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SetObjectName(object, StringUtil::StdStringFromFormatV(format, ap).c_str());
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va_end(ap);
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}
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#endif
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