GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
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@ -585,24 +585,19 @@ void D3D12Device::SubmitCommandList(bool wait_for_completion)
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WaitForFence(res.fence_counter);
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}
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void D3D12Device::SubmitCommandList(bool wait_for_completion, const char* reason, ...)
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void D3D12Device::SubmitCommandList(bool wait_for_completion, const std::string_view reason)
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{
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std::va_list ap;
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va_start(ap, reason);
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const std::string reason_str(StringUtil::StdStringFromFormatV(reason, ap));
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va_end(ap);
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WARNING_LOG("Executing command buffer due to '{}'", reason_str);
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WARNING_LOG("Executing command buffer due to '{}'", reason);
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SubmitCommandList(wait_for_completion);
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}
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void D3D12Device::SubmitCommandListAndRestartRenderPass(const char* reason)
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void D3D12Device::SubmitCommandListAndRestartRenderPass(const std::string_view reason)
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{
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if (InRenderPass())
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EndRenderPass();
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D3D12Pipeline* pl = m_current_pipeline;
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SubmitCommandList(false, "%s", reason);
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SubmitCommandList(false, reason);
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SetPipeline(pl);
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BeginRenderPass();
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@ -895,7 +890,7 @@ bool D3D12Device::CreateSwapChainRTV()
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return false;
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}
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D3D12::SetObjectNameFormatted(backbuffer.Get(), "Swap Chain Buffer #%u", i);
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D3D12::SetObjectName(backbuffer.Get(), TinyString::from_format("Swap Chain Buffer #{}", i));
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D3D12DescriptorHandle rtv;
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if (!m_rtv_heap_manager.Allocate(&rtv))
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