GPUDevice: Replace remaining StdStringFromFromFormat() with fmt

This commit is contained in:
Stenzek
2024-07-19 13:44:09 +10:00
parent c286112966
commit 00ccea84b8
9 changed files with 37 additions and 79 deletions

View File

@ -415,10 +415,10 @@ bool D3D12Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
}
else
{
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
D3D12Device::GetInstance().SubmitCommandList(false, "While waiting for %u bytes in texture upload buffer",
required_size);
D3D12Device::GetInstance().SubmitCommandList(
false, TinyString::from_format("Needs {} bytes in texture upload buffer", required_size));
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
ERROR_LOG("Failed to reserve texture upload memory ({} bytes).", required_size);
@ -485,10 +485,10 @@ bool D3D12Texture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32
if (req_size >= (buffer.GetSize() / 2))
return false;
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
dev.SubmitCommandList(false, "While waiting for %u bytes in texture upload buffer", req_size);
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
dev.SubmitCommandList(false, TinyString::from_format("Needs {} bytes in texture upload buffer", req_size));
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
Panic("Failed to reserve texture upload memory");
}