GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
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@ -219,8 +219,8 @@ public:
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/// Ends any render pass, executes the command buffer, and invalidates cached state.
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void SubmitCommandBuffer(bool wait_for_completion);
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void SubmitCommandBuffer(bool wait_for_completion, const char* reason, ...);
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void SubmitCommandBufferAndRestartRenderPass(const char* reason);
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void SubmitCommandBuffer(bool wait_for_completion, const std::string_view reason);
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void SubmitCommandBufferAndRestartRenderPass(const std::string_view reason);
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void UnbindFramebuffer(VulkanTexture* tex);
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void UnbindPipeline(VulkanPipeline* pl);
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