GPUDevice: Replace remaining StdStringFromFromFormat() with fmt

This commit is contained in:
Stenzek
2024-07-19 13:44:09 +10:00
parent c286112966
commit 00ccea84b8
9 changed files with 37 additions and 79 deletions

View File

@ -329,10 +329,10 @@ bool VulkanTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
}
else
{
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment()))
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
dev.SubmitCommandBuffer(false, "While waiting for %u bytes in texture upload buffer", required_size);
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment()))
dev.SubmitCommandBuffer(false, TinyString::from_format("Needs {} bytes in texture upload buffer", required_size));
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
ERROR_LOG("Failed to reserve texture upload memory ({} bytes).", required_size);
return false;
@ -387,10 +387,10 @@ bool VulkanTexture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u3
if (req_size >= (buffer.GetCurrentSize() / 2))
return false;
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment()))
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
dev.SubmitCommandBuffer(false, "While waiting for %u bytes in texture upload buffer", req_size);
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment()))
dev.SubmitCommandBuffer(false, TinyString::from_format("Needs {} bytes in texture upload buffer", req_size));
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
Panic("Failed to reserve texture upload memory");
}