Qt: Disable incompatible settings in game properties
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@ -48,7 +48,7 @@ SettingsWindow::SettingsWindow() : QWidget()
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SettingsWindow::SettingsWindow(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif)
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: QWidget(), m_sif(std::move(sif))
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: QWidget(), m_sif(std::move(sif)), m_database_entry(entry)
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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@ -611,6 +611,12 @@ void SettingsWindow::saveAndReloadGameSettings()
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g_emu_thread->reloadGameSettings(false);
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}
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bool SettingsWindow::hasGameTrait(GameDatabase::Trait trait)
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{
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return (m_database_entry && m_database_entry->HasTrait(trait) &&
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m_sif->GetBoolValue("Main", "ApplyCompatibilitySettings", true));
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}
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void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& title,
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const std::string& serial, DiscRegion region)
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{
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