GPU/HW: Set alpha to mask bit setting
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@ -310,6 +310,15 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
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m_batch_ubo_dirty = true;
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}
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if (m_batch.check_mask_before_draw != m_GPUSTAT.check_mask_before_draw ||
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m_batch.set_mask_while_drawing != m_GPUSTAT.set_mask_while_drawing)
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{
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m_batch.check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
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m_batch.set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
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m_batch_ubo_data.u_set_mask_while_drawing = BoolToUInt32(m_GPUSTAT.set_mask_while_drawing);
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m_batch_ubo_dirty = true;
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}
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if (m_drawing_offset_changed)
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{
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m_drawing_offset_changed = false;
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