GPU: Move enums/types into separate file

This commit is contained in:
Connor McLaughlin
2020-10-22 19:31:28 +10:00
parent d3d881aa6b
commit 03d4f80883
19 changed files with 343 additions and 287 deletions

View File

@@ -11,7 +11,7 @@ public:
~GPU_HW_ShaderGen();
std::string GenerateBatchVertexShader(bool textured);
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPUTextureMode texture_mode,
bool dithering, bool interlacing);
std::string GenerateInterlacedFillFragmentShader();
std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode,