GPU: Move enums/types into separate file
This commit is contained in:
@@ -11,7 +11,7 @@ public:
|
||||
~GPU_HW_ShaderGen();
|
||||
|
||||
std::string GenerateBatchVertexShader(bool textured);
|
||||
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
|
||||
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPUTextureMode texture_mode,
|
||||
bool dithering, bool interlacing);
|
||||
std::string GenerateInterlacedFillFragmentShader();
|
||||
std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode,
|
||||
|
||||
Reference in New Issue
Block a user