GPUDevice: Move SPIR-V compilation to base class
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@ -719,6 +719,11 @@ protected:
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void TrimTexturePool();
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#if defined(ENABLE_VULKAN) || defined(__APPLE__)
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bool CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_view source, const char* entry_point,
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bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary);
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#endif
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Features m_features = {};
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u32 m_max_texture_size = 0;
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u32 m_max_multisamples = 0;
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