CPU: Fix loading recompiler-saved states with interpreter
This commit is contained in:
@ -27,6 +27,7 @@
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Log_SetChannel(CPU::Core);
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namespace CPU {
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static bool ShouldUseInterpreter();
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static void SetPC(u32 new_pc);
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static void UpdateLoadDelay();
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static void Branch(u32 target);
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@ -66,7 +67,7 @@ static void LogInstruction(u32 bits, u32 pc, bool regs);
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static void HandleWriteSyscall();
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static void HandlePutcSyscall();
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static void HandlePutsSyscall();
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static void ExecuteDebug();
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[[noreturn]] static void ExecuteInterpreter();
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template<PGXPMode pgxp_mode, bool debug>
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static void ExecuteInstruction();
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@ -161,7 +162,8 @@ void CPU::Initialize()
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// From nocash spec.
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g_state.cop0_regs.PRID = UINT32_C(0x00000002);
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g_state.use_debug_dispatcher = false;
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g_state.using_debug_dispatcher = false;
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g_state.using_interpreter = ShouldUseInterpreter();
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for (BreakpointList& bps : s_breakpoints)
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bps.clear();
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s_breakpoint_counter = 1;
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@ -200,6 +202,7 @@ void CPU::Reset()
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ClearICache();
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UpdateMemoryPointers();
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UpdateDebugDispatcherFlag();
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GTE::Reset();
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@ -276,8 +279,20 @@ bool CPU::DoState(StateWrapper& sw)
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sw.Do(&g_state.icache_data);
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}
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bool using_interpreter = g_state.using_interpreter;
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sw.DoEx(&using_interpreter, 67, g_state.using_interpreter);
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if (sw.IsReading())
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{
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// Since the recompilers do not use npc/next_instruction, and the icache emulation doesn't actually fill the data,
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// only the tags, if we save state with the recompiler, then load state with the interpreter, we're most likely
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// going to crash. Clear both in the case that we are switching.
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if (using_interpreter != g_state.using_interpreter)
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{
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WARNING_LOG("Current execution mode does not match save state. Resetting icache state.");
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ExecutionModeChanged();
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}
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UpdateMemoryPointers();
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g_state.gte_completion_tick = 0;
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}
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@ -285,6 +300,12 @@ bool CPU::DoState(StateWrapper& sw)
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return !sw.HasError();
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}
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ALWAYS_INLINE_RELEASE bool CPU::ShouldUseInterpreter()
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{
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// Currently, any breakpoints require the interpreter.
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return (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter || g_state.using_debug_dispatcher);
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}
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ALWAYS_INLINE_RELEASE void CPU::SetPC(u32 new_pc)
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{
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DebugAssert(Common::IsAlignedPow2(new_pc, 4));
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@ -1983,11 +2004,16 @@ bool CPU::UpdateDebugDispatcherFlag()
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const bool use_debug_dispatcher =
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has_any_breakpoints || has_cop0_breakpoints || s_trace_to_log ||
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(g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter && g_settings.bios_tty_logging);
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if (use_debug_dispatcher == g_state.use_debug_dispatcher)
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if (use_debug_dispatcher == g_state.using_debug_dispatcher)
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return false;
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DEV_LOG("{} debug dispatcher", use_debug_dispatcher ? "Now using" : "No longer using");
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g_state.use_debug_dispatcher = use_debug_dispatcher;
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g_state.using_debug_dispatcher = use_debug_dispatcher;
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// Switching to interpreter?
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if (g_state.using_interpreter != ShouldUseInterpreter())
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ExecutionModeChanged();
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return true;
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}
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@ -2350,74 +2376,47 @@ template<PGXPMode pgxp_mode, bool debug>
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}
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}
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void CPU::ExecuteDebug()
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void CPU::ExecuteInterpreter()
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{
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if (g_settings.gpu_pgxp_enable)
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if (g_state.using_debug_dispatcher)
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{
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if (g_settings.gpu_pgxp_cpu)
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ExecuteImpl<PGXPMode::CPU, true>();
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if (g_settings.gpu_pgxp_enable)
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{
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if (g_settings.gpu_pgxp_cpu)
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ExecuteImpl<PGXPMode::CPU, true>();
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else
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ExecuteImpl<PGXPMode::Memory, true>();
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}
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else
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ExecuteImpl<PGXPMode::Memory, true>();
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{
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ExecuteImpl<PGXPMode::Disabled, true>();
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}
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}
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else
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{
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ExecuteImpl<PGXPMode::Disabled, true>();
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if (g_settings.gpu_pgxp_enable)
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{
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if (g_settings.gpu_pgxp_cpu)
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ExecuteImpl<PGXPMode::CPU, false>();
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else
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ExecuteImpl<PGXPMode::Memory, false>();
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}
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else
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{
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ExecuteImpl<PGXPMode::Disabled, false>();
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}
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}
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}
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void CPU::Execute()
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{
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const CPUExecutionMode exec_mode = g_settings.cpu_execution_mode;
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const bool use_debug_dispatcher = g_state.use_debug_dispatcher;
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if (fastjmp_set(&s_jmp_buf) != 0)
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{
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// Before we return, set npc to pc so that we can switch from recs to int.
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// We'll also need to fetch the next instruction to execute.
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if (exec_mode != CPUExecutionMode::Interpreter && !use_debug_dispatcher)
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{
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if (!SafeReadInstruction(g_state.pc, &g_state.next_instruction.bits)) [[unlikely]]
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{
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g_state.next_instruction.bits = 0;
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ERROR_LOG("Failed to read current instruction from 0x{:08X}", g_state.pc);
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}
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g_state.npc = g_state.pc + sizeof(Instruction);
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}
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return;
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}
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if (use_debug_dispatcher)
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{
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ExecuteDebug();
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return;
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}
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switch (exec_mode)
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{
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case CPUExecutionMode::Recompiler:
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case CPUExecutionMode::CachedInterpreter:
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case CPUExecutionMode::NewRec:
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CodeCache::Execute();
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break;
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case CPUExecutionMode::Interpreter:
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default:
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{
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if (g_settings.gpu_pgxp_enable)
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{
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if (g_settings.gpu_pgxp_cpu)
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ExecuteImpl<PGXPMode::CPU, false>();
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else
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ExecuteImpl<PGXPMode::Memory, false>();
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}
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else
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{
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ExecuteImpl<PGXPMode::Disabled, false>();
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}
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}
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break;
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}
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if (g_state.using_interpreter)
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ExecuteInterpreter();
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else
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CodeCache::Execute();
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}
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void CPU::SetSingleStepFlag()
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@ -2572,9 +2571,37 @@ void CPU::UpdateMemoryPointers()
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void CPU::ExecutionModeChanged()
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{
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const bool prev_interpreter = g_state.using_interpreter;
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UpdateDebugDispatcherFlag();
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// Clear out bus errors in case only memory exceptions are toggled on.
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g_state.bus_error = false;
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if (UpdateDebugDispatcherFlag())
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System::InterruptExecution();
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// Have to clear out the icache too, only the tags are valid in the recs.
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ClearICache();
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// Switching to interpreter?
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g_state.using_interpreter = ShouldUseInterpreter();
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if (g_state.using_interpreter != prev_interpreter && !prev_interpreter)
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{
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// Before we return, set npc to pc so that we can switch from recs to int.
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// We'll also need to fetch the next instruction to execute.
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if (!SafeReadInstruction(g_state.pc, &g_state.next_instruction.bits)) [[unlikely]]
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{
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g_state.next_instruction.bits = 0;
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ERROR_LOG("Failed to read current instruction from 0x{:08X}", g_state.pc);
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}
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g_state.npc = g_state.pc + sizeof(Instruction);
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}
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// Wipe out code cache when switching back to recompiler.
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if (!g_state.using_interpreter && prev_interpreter)
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CPU::CodeCache::Reset();
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UpdateDebugDispatcherFlag();
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System::InterruptExecution();
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}
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template<bool add_ticks, bool icache_read, u32 word_count, bool raise_exceptions>
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