GPU: Eliminate heap allocation on state load
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@ -204,6 +204,8 @@ private:
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void DrawRendererStats() override;
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void OnBufferSwapped() override;
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void UpdateVRAMOnGPU(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_pitch, bool set_mask,
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bool check_mask, const Common::Rectangle<u32>& bounds);
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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/// Expands a line into two triangles.
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