Qt: Redesign graphics settings panel
Add screenshot format/type.
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "settingswindow.h"
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@ -8,13 +8,12 @@
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#include "consolesettingswidget.h"
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#include "achievementsettingswidget.h"
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#include "displaysettingswidget.h"
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#include "emulationsettingswidget.h"
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#include "enhancementsettingswidget.h"
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#include "foldersettingswidget.h"
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#include "gamelistsettingswidget.h"
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#include "gamesummarywidget.h"
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#include "generalsettingswidget.h"
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#include "graphicssettingswidget.h"
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#include "interfacesettingswidget.h"
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#include "mainwindow.h"
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#include "memorycardsettingswidget.h"
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#include "postprocessingsettingswidget.h"
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@ -78,9 +77,9 @@ void SettingsWindow::closeEvent(QCloseEvent* event)
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void SettingsWindow::addPages()
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{
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addWidget(
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m_general_settings = new GeneralSettingsWidget(this, m_ui.settingsContainer), tr("General"),
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m_general_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
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QStringLiteral("settings-3-line"),
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tr("<strong>General Settings</strong><hr>These options control how the emulator looks and "
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tr("<strong>Interface Settings</strong><hr>These options control how the emulator looks and "
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"behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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if (!isPerGameSettings())
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@ -112,17 +111,11 @@ void SettingsWindow::addPages()
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QStringLiteral("memcard-line"),
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tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk."));
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addWidget(
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m_display_settings = new DisplaySettingsWidget(this, m_ui.settingsContainer), tr("Display"),
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QStringLiteral("image-fill"),
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tr("<strong>Display Settings</strong><hr>These options control the how the frames generated by the console are "
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"displayed on the screen."));
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addWidget(
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m_enhancement_settings = new EnhancementSettingsWidget(this, m_ui.settingsContainer), tr("Enhancements"),
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QStringLiteral("sparkle-fill"),
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tr("<strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared "
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"to the original console. Mouse over each option for additional information, and Shift+Wheel to scroll this "
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"panel."));
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addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"),
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QStringLiteral("image-fill"),
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tr("<strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console "
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"are rendered. Not all options are available for the software renderer. Mouse over each option for "
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"additional information, and Shift+Wheel to scroll this panel."));
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addWidget(
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m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer), tr("Post-Processing"),
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QStringLiteral("sun-fill"),
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@ -168,6 +161,9 @@ void SettingsWindow::addPages()
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tr("<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the "
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"emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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connect(m_advanced_settings, &AdvancedSettingsWidget::onShowDebugOptionsChanged, m_graphics_settings,
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&GraphicsSettingsWidget::onShowDebugSettingsChanged);
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if (isPerGameSettings())
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{
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m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false);
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@ -500,6 +496,14 @@ void SettingsWindow::setStringSettingValue(const char* section, const char* key,
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}
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}
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bool SettingsWindow::containsSettingValue(const char* section, const char* key) const
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{
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if (m_sif)
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return m_sif->ContainsValue(section, key);
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else
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return Host::ContainsBaseSettingValue(section, key);
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}
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void SettingsWindow::removeSettingValue(const char* section, const char* key)
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{
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if (m_sif)
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