Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard, mouse and controller buttons
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@ -466,10 +466,10 @@ std::optional<s32> AnalogController::StaticGetButtonCodeByName(std::string_view
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Controller::AxisList AnalogController::StaticGetAxisNames()
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{
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return {{TRANSLATABLE("AnalogController", "LeftX"), static_cast<s32>(Axis::LeftX)},
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{TRANSLATABLE("AnalogController", "LeftY"), static_cast<s32>(Axis::LeftY)},
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{TRANSLATABLE("AnalogController", "RightX"), static_cast<s32>(Axis::RightX)},
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{TRANSLATABLE("AnalogController", "RightY"), static_cast<s32>(Axis::RightY)}};
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return {{TRANSLATABLE("AnalogController", "LeftX"), static_cast<s32>(Axis::LeftX), AxisType::Full},
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{TRANSLATABLE("AnalogController", "LeftY"), static_cast<s32>(Axis::LeftY), AxisType::Full},
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{TRANSLATABLE("AnalogController", "RightX"), static_cast<s32>(Axis::RightX), AxisType::Full},
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{TRANSLATABLE("AnalogController", "RightY"), static_cast<s32>(Axis::RightY), AxisType::Full}};
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}
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Controller::ButtonList AnalogController::StaticGetButtonNames()
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