Allow mapping half axes to buttons

This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
This commit is contained in:
Silent
2020-08-29 14:19:28 +02:00
parent 79aaf908a6
commit 057bf986c4
17 changed files with 306 additions and 171 deletions

View File

@ -1,10 +1,10 @@
#pragma once
#include "core/types.h"
#include "controller_interface.h"
#include "core/types.h"
#include <array>
#include <functional>
#include <vector>
#include <mutex>
#include <vector>
union SDL_Event;
@ -27,7 +27,9 @@ public:
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
u32 GetControllerRumbleMotorCount(int controller_index) override;
@ -59,6 +61,7 @@ private:
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
std::array<AxisCallback, MAX_NUM_BUTTONS> button_axis_mapping;
};
using ControllerDataVector = std::vector<ControllerData>;