Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard, mouse and controller buttons
This commit is contained in:
@ -26,6 +26,7 @@ public:
|
||||
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
|
||||
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
|
||||
ButtonCallback callback) override;
|
||||
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
|
||||
|
||||
// Changing rumble strength.
|
||||
u32 GetControllerRumbleMotorCount(int controller_index) override;
|
||||
@ -68,6 +69,7 @@ private:
|
||||
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
|
||||
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
|
||||
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
|
||||
std::array<AxisCallback, MAX_NUM_BUTTONS> button_axis_mapping;
|
||||
};
|
||||
|
||||
using ControllerDataArray = std::array<ControllerData, XUSER_MAX_COUNT>;
|
||||
|
||||
Reference in New Issue
Block a user