Settings: Simplify resolution scale enumeration
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@ -44,7 +44,6 @@ struct Settings
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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mutable u32 max_gpu_resolution_scale = 1;
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bool gpu_true_color = false;
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bool gpu_texture_filtering = false;
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bool gpu_force_progressive_scan = false;
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