Negcon rumble (#3177)
* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes. * Fix negcon id reply and analog/digital toggle. * Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes. * Fix negcon id reply and analog/digital toggle. * Update macros * Code cleanup
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@ -9,6 +9,7 @@
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#include "guncon.h"
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#include "host.h"
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#include "negcon.h"
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#include "negcon_rumble.h"
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#include "playstation_mouse.h"
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#include "util/state_wrapper.h"
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@ -21,8 +22,8 @@ static const Controller::ControllerInfo s_none_info = {ControllerType::None,
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Controller::VibrationCapabilities::NoVibration};
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static const Controller::ControllerInfo* s_controller_info[] = {
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&s_none_info, &DigitalController::INFO, &AnalogController::INFO, &AnalogJoystick::INFO, &NeGcon::INFO,
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&GunCon::INFO, &PlayStationMouse::INFO,
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&s_none_info, &DigitalController::INFO, &AnalogController::INFO, &AnalogJoystick::INFO,
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&NeGcon::INFO, &NeGconRumble::INFO,&GunCon::INFO, &PlayStationMouse::INFO,
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};
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Controller::Controller(u32 index) : m_index(index)
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@ -99,6 +100,9 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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case ControllerType::NeGcon:
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return NeGcon::Create(index);
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case ControllerType::NeGconRumble:
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return NeGconRumble::Create(index);
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case ControllerType::None:
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default:
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