Tidy up SDL controller methods interface
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@ -6,8 +6,6 @@
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#include <mutex>
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#include <vector>
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union SDL_Event;
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class SDLControllerInterface final : public ControllerInterface
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{
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public:
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@ -42,7 +40,7 @@ public:
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void PollEvents() override;
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bool ProcessSDLEvent(const SDL_Event* event);
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bool ProcessSDLEvent(const union SDL_Event* event);
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private:
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struct ControllerData
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@ -72,8 +70,8 @@ private:
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bool OpenGameController(int index);
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bool CloseGameController(int joystick_index, bool notify);
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bool HandleControllerAxisEvent(const SDL_Event* event);
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bool HandleControllerButtonEvent(const SDL_Event* event);
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bool HandleControllerAxisEvent(const struct SDL_ControllerAxisEvent* event);
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bool HandleControllerButtonEvent(const struct SDL_ControllerButtonEvent* event);
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bool OpenJoystick(int index);
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bool HandleJoystickAxisEvent(const struct SDL_JoyAxisEvent* event);
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