GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
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@ -1,4 +1,4 @@
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#pragma once
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#include "types.h"
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static constexpr u32 SHADER_CACHE_VERSION = 4;
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static constexpr u32 SHADER_CACHE_VERSION = 5;
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