GPU/HW: Don't generate always/never-discarding discard shaders

Might fix the PowerVR driver...
This commit is contained in:
Connor McLaughlin
2021-05-25 13:38:31 +10:00
parent 0979149236
commit 08876d132f
3 changed files with 17 additions and 5 deletions

View File

@ -1,4 +1,4 @@
#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 4;
static constexpr u32 SHADER_CACHE_VERSION = 5;