GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
This commit is contained in:
@ -243,7 +243,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
|
||||
if (m_vram_dirty_rect.Valid() && (m_render_state.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
|
||||
m_render_state.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect)))
|
||||
{
|
||||
Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
|
||||
Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
|
||||
if (!IsFlushed())
|
||||
FlushRender();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user