GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image

This commit is contained in:
Connor McLaughlin
2019-11-05 23:05:57 +10:00
parent cc7483ad58
commit 089f297b9a
2 changed files with 27 additions and 6 deletions

View File

@ -243,7 +243,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
if (m_vram_dirty_rect.Valid() && (m_render_state.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
m_render_state.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect)))
{
Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
if (!IsFlushed())
FlushRender();