Host: Avoid leaving GPU state unbound after represent

This commit is contained in:
Stenzek
2023-08-24 18:03:14 +10:00
parent d750e4d417
commit 08acc3144c
2 changed files with 4 additions and 7 deletions

View File

@ -3,6 +3,7 @@
#include "host.h"
#include "fullscreen_ui.h"
#include "gpu.h"
#include "imgui_overlays.h"
#include "shader_cache_version.h"
#include "system.h"
@ -490,6 +491,9 @@ void Host::RenderDisplay(bool skip_present)
g_gpu_device->Render(skip_present);
ImGuiManager::NewFrame();
if (g_gpu)
g_gpu->RestoreGraphicsAPIState();
}
void Host::InvalidateDisplay()