System: Support saving screenshots in save states
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@ -2,4 +2,30 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 23;
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static constexpr u32 SAVE_STATE_VERSION = 24;
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#pragma pack(push, 4)
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struct SAVE_STATE_HEADER
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{
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enum : u32
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{
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MAX_TITLE_LENGTH = 128,
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MAX_GAME_CODE_LENGTH = 32
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};
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u32 magic;
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u32 version;
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char title[MAX_TITLE_LENGTH];
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char game_code[MAX_GAME_CODE_LENGTH];
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u32 screenshot_width;
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u32 screenshot_height;
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u32 screenshot_size;
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u32 offset_to_screenshot;
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u32 data_compression_type;
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u32 data_compressed_size;
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u32 data_uncompressed_size;
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u32 offset_to_data;
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};
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#pragma pack(pop)
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