GPU/HW: Support SSBOs instead of texture buffers for VRAM writes

This commit is contained in:
Connor McLaughlin
2020-06-24 01:39:53 +10:00
parent eec37df1e0
commit 08ef8c1e8d
6 changed files with 44 additions and 13 deletions

View File

@ -433,7 +433,7 @@ bool GPU_HW_D3D11::CompileShaders()
return false;
m_vram_write_pixel_shader =
m_shader_cache.GetPixelShader(m_device.Get(), shadergen.GenerateVRAMWriteFragmentShader());
m_shader_cache.GetPixelShader(m_device.Get(), shadergen.GenerateVRAMWriteFragmentShader(false));
if (!m_vram_write_pixel_shader)
return false;