GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
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@ -23,7 +23,7 @@ public:
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std::string GenerateCopyFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode);
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader();
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std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
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std::string GenerateVRAMCopyFragmentShader();
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std::string GenerateVRAMUpdateDepthFragmentShader();
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