GPU/HW: Support SSBOs instead of texture buffers for VRAM writes

This commit is contained in:
Connor McLaughlin
2020-06-24 01:39:53 +10:00
parent eec37df1e0
commit 08ef8c1e8d
6 changed files with 44 additions and 13 deletions

View File

@ -23,7 +23,7 @@ public:
std::string GenerateCopyFragmentShader();
std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode);
std::string GenerateVRAMReadFragmentShader();
std::string GenerateVRAMWriteFragmentShader();
std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
std::string GenerateVRAMCopyFragmentShader();
std::string GenerateVRAMUpdateDepthFragmentShader();