GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
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@ -747,7 +747,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
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// VRAM write
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{
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VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader());
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VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(false));
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if (fs == VK_NULL_HANDLE)
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return false;
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