GPU/HW: Support SSBOs instead of texture buffers for VRAM writes

This commit is contained in:
Connor McLaughlin
2020-06-24 01:39:53 +10:00
parent eec37df1e0
commit 08ef8c1e8d
6 changed files with 44 additions and 13 deletions

View File

@ -747,7 +747,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
// VRAM write
{
VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader());
VkShaderModule fs = g_vulkan_shader_cache->GetFragmentShader(shadergen.GenerateVRAMWriteFragmentShader(false));
if (fs == VK_NULL_HANDLE)
return false;