GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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@ -51,7 +51,7 @@ public:
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void RestoreGraphicsAPIState() override;
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void UpdateSettings() override;
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void UpdateSettings(const Settings& old_settings) override;
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void UpdateResolutionScale() override final;
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std::tuple<u32, u32> GetEffectiveDisplayResolution(bool scaled = true) override final;
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std::tuple<u32, u32> GetFullDisplayResolution(bool scaled = true) override final;
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