GPU: Add scaling shader support

Currently only Bilinear (Sharp).
This commit is contained in:
Stenzek
2023-08-31 23:37:17 +10:00
parent 9439cf65a3
commit 09e7a5843f
23 changed files with 370 additions and 219 deletions

20
src/core/gpu_shadergen.h Normal file
View File

@@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: GPL-3.0
#pragma once
#include "util/shadergen.h"
class GPUShaderGen : public ShaderGen
{
public:
GPUShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
~GPUShaderGen();
std::string GenerateDisplayVertexShader();
std::string GenerateDisplayFragmentShader();
std::string GenerateDisplaySharpBilinearFragmentShader();
private:
void WriteDisplayUniformBuffer(std::stringstream& ss);
};