GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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@ -33,7 +33,7 @@ public:
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bool Initialize() override;
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bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display) override;
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void Reset(bool clear_vram) override;
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void UpdateSettings() override;
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void UpdateSettings(const Settings& old_settings) override;
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protected:
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
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