GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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@@ -20,8 +20,6 @@ public:
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std::string GenerateUVQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateDisplayVertexShader();
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std::string GenerateDisplayFragmentShader(bool set_alpha_to_one = false);
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std::string GenerateImGuiVertexShader();
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std::string GenerateImGuiFragmentShader();
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