System: Update running game when media changes from save state

This commit is contained in:
Connor McLaughlin
2020-01-24 14:50:48 +10:00
parent f2d5ce74df
commit 0a5f7fcd75
4 changed files with 33 additions and 11 deletions

View File

@ -497,7 +497,7 @@ void HostInterface::ResetPerformanceCounters()
void HostInterface::UpdateRunningGame(const char* path, CDImage* image)
{
if (!path)
if (!path || std::strlen(path) == 0)
{
OnRunningGameChanged("", "", "");
return;