System: Update running game when media changes from save state
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@ -497,7 +497,7 @@ void HostInterface::ResetPerformanceCounters()
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void HostInterface::UpdateRunningGame(const char* path, CDImage* image)
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{
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if (!path)
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if (!path || std::strlen(path) == 0)
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{
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OnRunningGameChanged("", "", "");
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return;
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