HostInterface: Move performance counters to base class
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@@ -166,23 +166,6 @@ void SDLHostInterface::ConnectControllers()
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m_system->SetController(0, m_controller);
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}
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void SDLHostInterface::ResetPerformanceCounters()
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{
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if (m_system)
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{
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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}
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else
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{
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m_last_frame_number = 0;
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m_last_internal_frame_number = 0;
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m_last_global_tick_counter = 0;
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}
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m_fps_timer.Reset();
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}
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void SDLHostInterface::QueueSwitchGPURenderer()
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{
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SDL_Event ev = {};
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@@ -685,7 +668,7 @@ void SDLHostInterface::DrawMainMenuBar()
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DoPowerOff();
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if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
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DoReset();
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ResetSystem();
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if (ImGui::MenuItem("Pause", nullptr, m_paused, system_enabled))
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DoTogglePause();
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@@ -1343,13 +1326,6 @@ void SDLHostInterface::DrawOSDMessages()
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}
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}
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void SDLHostInterface::DoReset()
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{
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m_system->Reset();
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ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void SDLHostInterface::DoPowerOff()
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{
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Assert(m_system);
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@@ -1555,25 +1531,7 @@ void SDLHostInterface::Run()
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}
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}
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if (m_system)
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{
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// update fps counter
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const double time = m_fps_timer.GetTimeSeconds();
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if (time >= 0.25f)
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{
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m_vps = static_cast<float>(static_cast<double>(m_system->GetFrameNumber() - m_last_frame_number) / time);
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m_last_frame_number = m_system->GetFrameNumber();
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m_fps = static_cast<float>(
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static_cast<double>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time);
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_speed =
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static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
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(static_cast<double>(MASTER_CLOCK) * time)) *
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100.0f;
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
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}
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}
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UpdatePerformanceCounters();
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}
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// Save state on exit so it can be resumed
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@@ -70,14 +70,12 @@ private:
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void SaveSettings();
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void ResetPerformanceCounters();
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void QueueSwitchGPURenderer();
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void SwitchGPURenderer();
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void UpdateFullscreen();
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// We only pass mouse input through if it's grabbed
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void DrawImGui();
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void DoReset();
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void DoPowerOff();
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void DoResume();
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void DoStartDisc();
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@@ -119,14 +117,6 @@ private:
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u32 m_switch_gpu_renderer_event_id = 0;
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float m_vps = 0.0f;
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float m_fps = 0.0f;
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float m_speed = 0.0f;
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u32 m_last_frame_number = 0;
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u32 m_last_internal_frame_number = 0;
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u32 m_last_global_tick_counter = 0;
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Timer m_fps_timer;
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bool m_quit_request = false;
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bool m_frame_step_request = false;
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bool m_focus_main_menu_bar = false;
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