GPU: Hook up vblank interrupt

This commit is contained in:
Connor McLaughlin
2019-09-18 00:22:41 +10:00
parent a84b3d7a2b
commit 0a8bce8936
6 changed files with 14 additions and 14 deletions

View File

@ -1,8 +1,8 @@
#include "gpu.h"
#include "YBaseLib/Log.h"
#include "bus.h"
#include "common/state_wrapper.h"
#include "dma.h"
#include "interrupt_controller.h"
#include "system.h"
Log_SetChannel(GPU);
@ -10,11 +10,11 @@ GPU::GPU() = default;
GPU::~GPU() = default;
bool GPU::Initialize(System* system, Bus* bus, DMA* dma)
bool GPU::Initialize(System* system, DMA* dma, InterruptController* interrupt_controller)
{
m_system = system;
m_bus = bus;
m_dma = dma;
m_interrupt_controller = interrupt_controller;
return true;
}
@ -278,8 +278,8 @@ void GPU::Execute(TickCount ticks)
m_crtc_state.in_vblank = m_crtc_state.current_scanline >= m_crtc_state.visible_vertical_resolution;
if (m_crtc_state.in_vblank && !old_vblank)
{
// TODO: trigger vblank interrupt
Log_WarningPrint("VBlank interrupt would go here");
Log_DebugPrintf("Now in v-blank");
m_interrupt_controller->InterruptRequest(InterruptController::IRQ::VBLANK);
}
// past the end of vblank?