HostDisplay: Use streaming for sw renderer display
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@@ -41,6 +41,10 @@ public:
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virtual u32 GetLevels() const = 0;
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virtual u32 GetSamples() const = 0;
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virtual HostDisplayPixelFormat GetFormat() const = 0;
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virtual bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)/* = 0*/;
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virtual void EndUpdate(u32 x, u32 y, u32 width, u32 height)/* = 0*/;
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virtual bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch);
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};
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// Interface to the frontend's renderer.
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@@ -124,9 +128,6 @@ public:
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virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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HostDisplayPixelFormat format, const void* data,
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u32 data_stride, bool dynamic = false) = 0;
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
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u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
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@@ -203,11 +204,6 @@ public:
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virtual bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const = 0;
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virtual bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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u32* out_pitch) = 0;
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virtual void EndSetDisplayPixels() = 0;
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virtual bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch);
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virtual bool GetHostRefreshRate(float* refresh_rate);
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/// Enables/disables GPU frame timing.
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