HostDisplay: Use streaming for sw renderer display

This commit is contained in:
Connor McLaughlin
2022-09-11 01:54:01 +10:00
parent c27026aed5
commit 0b3461338c
16 changed files with 495 additions and 541 deletions

View File

@@ -46,15 +46,9 @@ public:
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override;
void EndSetDisplayPixels() override;
bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch) override;
void SetVSync(bool enabled) override;
@@ -65,6 +59,13 @@ public:
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); }
ALWAYS_INLINE bool UsePBOForUploads() const { return m_use_pbo_for_pixels; }
ALWAYS_INLINE bool UseGLES3DrawPath() const { return m_use_gles2_draw_path; }
ALWAYS_INLINE std::vector<u8>& GetTextureRepackBuffer() { return m_texture_repack_buffer; }
GL::StreamBuffer* GetTextureStreamBuffer();
protected:
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
@@ -78,9 +79,6 @@ protected:
void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override;
void BindDisplayPixelsTexture();
void UpdateDisplayPixelsTextureFilter();
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
@@ -117,11 +115,8 @@ protected:
GLuint m_display_linear_sampler = 0;
GLuint m_uniform_buffer_alignment = 1;
GLuint m_display_pixels_texture_id = 0;
std::unique_ptr<GL::StreamBuffer> m_display_pixels_texture_pbo;
u32 m_display_pixels_texture_pbo_map_offset = 0;
u32 m_display_pixels_texture_pbo_map_size = 0;
std::vector<u8> m_gles_pixels_repack_buffer;
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
std::vector<u8> m_texture_repack_buffer;
PostProcessingChain m_post_processing_chain;
GL::Texture m_post_processing_input_texture;
@@ -135,7 +130,6 @@ protected:
u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false;
bool m_display_texture_is_linear_filtered = false;
bool m_use_gles2_draw_path = false;
bool m_use_pbo_for_pixels = false;
};