GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
This commit is contained in:
@ -274,7 +274,7 @@ void GPU_HW_OpenGL_ES::SetVertexPointers()
|
||||
glEnableVertexAttribArray(3);
|
||||
glVertexAttribIPointer(0, 2, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].x);
|
||||
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, true, sizeof(BatchVertex), &m_vertex_buffer[0].color);
|
||||
glVertexAttribIPointer(2, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].texcoord);
|
||||
glVertexAttribIPointer(2, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].u);
|
||||
glVertexAttribIPointer(3, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].texpage);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user