GameSettings: Add per-game input bindings from profiles
This just affects the **bindings**. You will still have to set the controller type per game if this is different from the global default.
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@@ -61,6 +61,7 @@ struct Entry
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std::optional<MemoryCardType> memory_card_2_type;
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std::string memory_card_1_shared_path;
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std::string memory_card_2_shared_path;
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std::string input_profile_name;
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ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
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ALWAYS_INLINE void AddTrait(Trait trait) { traits[static_cast<int>(trait)] = true; }
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