PGXP: Add initial implementation
This commit is contained in:
@@ -40,11 +40,20 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
|
||||
"TextureFiltering");
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack");
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
|
||||
"PGXPTextureCorrection", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpVertexCache, "GPU", "PGXPVertexCache", false);
|
||||
|
||||
connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GPUSettingsWidget::updateScaledDitheringEnabled);
|
||||
connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &GPUSettingsWidget::updateScaledDitheringEnabled);
|
||||
updateScaledDitheringEnabled();
|
||||
|
||||
connect(m_ui.pgxpEnable, &QCheckBox::stateChanged, this, &GPUSettingsWidget::updatePGXPSettingsEnabled);
|
||||
updatePGXPSettingsEnabled();
|
||||
|
||||
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GPUSettingsWidget::populateGPUAdapters);
|
||||
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
@@ -126,6 +135,19 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
|
||||
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
|
||||
"increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
|
||||
"use pre-rendered backgrounds, this enhancement will not work as expected."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
|
||||
tr("Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only "
|
||||
"works with the hardware renderers, and may not be compatible with all games."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
|
||||
tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
|
||||
"Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Texture Correction"), tr("Checked"),
|
||||
tr("Uses perspective-correct interpolation for texture coordinates and colors, "
|
||||
"straightening out warped textures. Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpVertexCache, tr("Vertex Cache"), tr("Unchecked"),
|
||||
tr("Uses screen coordinates as a fallback when tracking vertices through memory fails. "
|
||||
"May improve PGXP compatibility."));
|
||||
}
|
||||
|
||||
GPUSettingsWidget::~GPUSettingsWidget() = default;
|
||||
@@ -232,3 +254,11 @@ void GPUSettingsWidget::onGPUAdapterIndexChanged()
|
||||
|
||||
m_host_interface->SetStringSettingValue("GPU", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
|
||||
}
|
||||
|
||||
void GPUSettingsWidget::updatePGXPSettingsEnabled()
|
||||
{
|
||||
const bool enabled = m_ui.pgxpEnable->isChecked();
|
||||
m_ui.pgxpCulling->setEnabled(enabled);
|
||||
m_ui.pgxpTextureCorrection->setEnabled(enabled);
|
||||
m_ui.pgxpVertexCache->setEnabled(enabled);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user