PostProcessing: Split into internal and display chains
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@ -11,6 +11,7 @@
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#include "system.h"
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#include "util/imgui_manager.h"
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#include "util/postprocessing.h"
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#include "util/state_wrapper.h"
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#include "common/align.h"
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@ -3311,7 +3312,8 @@ void GPU_HW::UpdateDisplay()
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}
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else if (!m_GPUSTAT.display_area_color_depth_24 && !IsUsingMultisampling() &&
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture->GetWidth() &&
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture->GetHeight())
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture->GetHeight() &&
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!PostProcessing::InternalChain.IsActive())
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{
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SetDisplayTexture(m_vram_texture.get(), scaled_vram_offset_x, scaled_vram_offset_y, scaled_display_width,
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read_height);
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