PostProcessing: Split into internal and display chains
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@ -406,7 +406,13 @@ DEFINE_HOTKEY("DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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PostProcessing::Toggle();
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PostProcessing::DisplayChain.Toggle();
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})
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DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Toggle Internal Post-Processing"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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PostProcessing::InternalChain.Toggle();
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})
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DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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