PostProcessing: Split into internal and display chains

This commit is contained in:
Stenzek
2024-06-28 15:11:14 +10:00
parent 810ce1ce57
commit 0c3cf1f5f8
12 changed files with 615 additions and 518 deletions

View File

@ -37,27 +37,24 @@ static u32 ParseVector(std::string_view line, ShaderOption::ValueVector* values)
static TinyString ValueToString(ShaderOption::Type type, u32 vector_size, const ShaderOption::ValueVector& value);
static TinyString GetStageConfigSection(u32 index);
static void CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index);
static void SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index);
static TinyString GetStageConfigSection(const char* section, u32 index);
static void CopyStageConfig(SettingsInterface& si, const char* section, u32 old_index, u32 new_index);
static void SwapStageConfig(SettingsInterface& si, const char* section, u32 lhs_index, u32 rhs_index);
static std::unique_ptr<Shader> TryLoadingShader(const std::string& shader_name, bool only_config, Error* error);
static void ClearStagesWithError(const Error& error);
static SettingsInterface& GetLoadSettingsInterface();
static void LoadStages();
static void DestroyTextures();
static SettingsInterface& GetLoadSettingsInterface(const char* section);
static std::vector<std::unique_ptr<PostProcessing::Shader>> s_stages;
static bool s_enabled = false;
template<typename T>
ALWAYS_INLINE void ForAllChains(const T& F)
{
F(DisplayChain);
F(InternalChain);
}
Chain DisplayChain(Config::DISPLAY_CHAIN_SECTION);
Chain InternalChain(Config::INTERNAL_CHAIN_SECTION);
static GPUTexture::Format s_target_format = GPUTexture::Format::Unknown;
static u32 s_target_width = 0;
static u32 s_target_height = 0;
static Common::Timer s_timer;
static std::unique_ptr<GPUTexture> s_input_texture;
static std::unique_ptr<GPUTexture> s_output_texture;
static std::unordered_map<u64, std::unique_ptr<GPUSampler>> s_samplers;
static std::unique_ptr<GPUTexture> s_dummy_texture;
} // namespace PostProcessing
@ -213,15 +210,15 @@ std::vector<std::pair<std::string, std::string>> PostProcessing::GetAvailableSha
return names;
}
TinyString PostProcessing::GetStageConfigSection(u32 index)
TinyString PostProcessing::GetStageConfigSection(const char* section, u32 index)
{
return TinyString::from_format("PostProcessing/Stage{}", index + 1);
return TinyString::from_format("{}/Stage{}", section, index + 1);
}
void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index)
void PostProcessing::CopyStageConfig(SettingsInterface& si, const char* section, u32 old_index, u32 new_index)
{
const TinyString old_section = GetStageConfigSection(old_index);
const TinyString new_section = GetStageConfigSection(new_index);
const TinyString old_section = GetStageConfigSection(section, old_index);
const TinyString new_section = GetStageConfigSection(section, new_index);
si.ClearSection(new_section);
@ -229,10 +226,10 @@ void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 n
si.SetStringValue(new_section, key.c_str(), value.c_str());
}
void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index)
void PostProcessing::SwapStageConfig(SettingsInterface& si, const char* section, u32 lhs_index, u32 rhs_index)
{
const TinyString lhs_section = GetStageConfigSection(lhs_index);
const TinyString rhs_section = GetStageConfigSection(rhs_index);
const TinyString lhs_section = GetStageConfigSection(section, lhs_index);
const TinyString rhs_section = GetStageConfigSection(section, rhs_index);
const std::vector<std::pair<std::string, std::string>> lhs_kvs = si.GetKeyValueList(lhs_section);
si.ClearSection(lhs_section);
@ -247,23 +244,23 @@ void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 r
si.SetStringValue(rhs_section, key.c_str(), value.c_str());
}
u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si)
u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si, const char* section)
{
return si.GetUIntValue("PostProcessing", "StageCount", 0u);
return si.GetUIntValue(section, "StageCount", 0u);
}
std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, u32 index)
std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, const char* section, u32 index)
{
return si.GetStringValue(GetStageConfigSection(index), "ShaderName");
return si.GetStringValue(GetStageConfigSection(section, index), "ShaderName");
}
std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOptions(const SettingsInterface& si,
u32 index)
const char* section, u32 index)
{
std::vector<PostProcessing::ShaderOption> ret;
const TinyString section = GetStageConfigSection(index);
const std::string shader_name = si.GetStringValue(section, "ShaderName");
const TinyString stage_section = GetStageConfigSection(section, index);
const std::string shader_name = si.GetStringValue(stage_section, "ShaderName");
if (shader_name.empty())
return ret;
@ -271,7 +268,7 @@ std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOption
if (!shader)
return ret;
shader->LoadOptions(si, section);
shader->LoadOptions(si, stage_section);
ret = shader->TakeOptions();
return ret;
}
@ -288,17 +285,18 @@ std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetShaderOptio
return ret;
}
bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string& shader_name, Error* error)
bool PostProcessing::Config::AddStage(SettingsInterface& si, const char* section, const std::string& shader_name,
Error* error)
{
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, error);
if (!shader)
return false;
const u32 index = GetStageCount(si);
si.SetUIntValue("PostProcessing", "StageCount", index + 1);
const u32 index = GetStageCount(si, section);
si.SetUIntValue(section, "StageCount", index + 1);
const TinyString section = GetStageConfigSection(index);
si.SetStringValue(section, "ShaderName", shader->GetName().c_str());
const TinyString stage_section = GetStageConfigSection(section, index);
si.SetStringValue(stage_section, "ShaderName", shader->GetName().c_str());
#if 0
// Leave options unset for now.
@ -312,70 +310,367 @@ bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string&
return true;
}
void PostProcessing::Config::RemoveStage(SettingsInterface& si, u32 index)
void PostProcessing::Config::RemoveStage(SettingsInterface& si, const char* section, u32 index)
{
const u32 stage_count = GetStageCount(si);
const u32 stage_count = GetStageCount(si, section);
if (index >= stage_count)
return;
for (u32 i = index; i < (stage_count - 1); i++)
CopyStageConfig(si, i + 1, i);
CopyStageConfig(si, section, i + 1, i);
si.ClearSection(GetStageConfigSection(stage_count - 1));
si.SetUIntValue("PostProcessing", "StageCount", stage_count - 1);
si.ClearSection(GetStageConfigSection(section, stage_count - 1));
si.SetUIntValue(section, "StageCount", stage_count - 1);
}
void PostProcessing::Config::MoveStageUp(SettingsInterface& si, u32 index)
void PostProcessing::Config::MoveStageUp(SettingsInterface& si, const char* section, u32 index)
{
const u32 stage_count = GetStageCount(si);
const u32 stage_count = GetStageCount(si, section);
if (index == 0 || index >= stage_count)
return;
SwapStageConfig(si, index, index - 1);
SwapStageConfig(si, section, index, index - 1);
}
void PostProcessing::Config::MoveStageDown(SettingsInterface& si, u32 index)
void PostProcessing::Config::MoveStageDown(SettingsInterface& si, const char* section, u32 index)
{
const u32 stage_count = GetStageCount(si);
const u32 stage_count = GetStageCount(si, section);
if ((index + 1) >= stage_count)
return;
SwapStageConfig(si, index, index + 1);
SwapStageConfig(si, section, index, index + 1);
}
void PostProcessing::Config::SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
void PostProcessing::Config::SetStageOption(SettingsInterface& si, const char* section, u32 index,
const ShaderOption& option)
{
const TinyString section = GetStageConfigSection(index);
si.SetStringValue(section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value));
const TinyString stage_section = GetStageConfigSection(section, index);
si.SetStringValue(stage_section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value));
}
void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, const char* section, u32 index,
const ShaderOption& option)
{
const TinyString section = GetStageConfigSection(index);
si.DeleteValue(section, option.name.c_str());
const TinyString stage_section = GetStageConfigSection(section, index);
si.DeleteValue(stage_section, option.name.c_str());
}
void PostProcessing::Config::ClearStages(SettingsInterface& si)
void PostProcessing::Config::ClearStages(SettingsInterface& si, const char* section)
{
const u32 count = GetStageCount(si);
const u32 count = GetStageCount(si, section);
for (s32 i = static_cast<s32>(count - 1); i >= 0; i--)
si.ClearSection(GetStageConfigSection(static_cast<u32>(i)));
si.SetUIntValue("PostProcessing", "StageCount", 0);
si.ClearSection(GetStageConfigSection(section, static_cast<u32>(i)));
si.SetUIntValue(section, "StageCount", 0);
}
bool PostProcessing::IsActive()
PostProcessing::Chain::Chain(const char* section) : m_section(section)
{
return s_enabled && !s_stages.empty();
}
bool PostProcessing::IsEnabled()
PostProcessing::Chain::~Chain() = default;
bool PostProcessing::Chain::IsActive() const
{
return s_enabled;
return m_enabled && !m_stages.empty();
}
void PostProcessing::SetEnabled(bool enabled)
bool PostProcessing::Chain::IsInternalChain() const
{
s_enabled = enabled;
return (this == &InternalChain);
}
void PostProcessing::Chain::ClearStagesWithError(const Error& error)
{
std::string msg = error.GetDescription();
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
Host::OSD_ERROR_DURATION);
m_stages.clear();
}
void PostProcessing::Chain::LoadStages()
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface(m_section);
m_enabled = si.GetBoolValue(m_section, "Enabled", false);
const u32 stage_count = Config::GetStageCount(si, m_section);
if (stage_count == 0)
return;
Error error;
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, m_section, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
lock.unlock();
progress.SetFormattedStatusText("Loading shader %s...", stage_name.c_str());
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
lock.lock();
shader->LoadOptions(si, GetStageConfigSection(m_section, i));
m_stages.push_back(std::move(shader));
progress.IncrementProgressValue();
}
if (stage_count > 0)
DEV_LOG("Loaded {} post-processing stages.", stage_count);
// precompile shaders
if (!IsInternalChain() && g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown)
{
CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
&progress);
}
}
void PostProcessing::Chain::ClearStages()
{
decltype(m_stages)().swap(m_stages);
}
void PostProcessing::Chain::UpdateSettings(std::unique_lock<std::mutex>& settings_lock)
{
SettingsInterface& si = GetLoadSettingsInterface(m_section);
m_enabled = si.GetBoolValue(m_section, "Enabled", false);
const u32 stage_count = Config::GetStageCount(si, m_section);
if (stage_count == 0)
{
m_stages.clear();
return;
}
Error error;
m_stages.resize(stage_count);
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
const GPUTexture::Format prev_format = m_target_format;
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, m_section, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
if (!m_stages[i] || stage_name != m_stages[i]->GetName())
{
if (i < m_stages.size())
m_stages[i].reset();
// Force recompile.
m_target_format = GPUTexture::Format::Unknown;
settings_lock.unlock();
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
if (i < m_stages.size())
m_stages[i] = std::move(shader);
else
m_stages.push_back(std::move(shader));
settings_lock.lock();
}
m_stages[i]->LoadOptions(si, GetStageConfigSection(m_section, i));
}
if (prev_format != GPUTexture::Format::Unknown)
CheckTargets(prev_format, m_target_width, m_target_height, &progress);
if (stage_count > 0)
{
s_timer.Reset();
DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
}
void PostProcessing::Chain::Toggle()
{
if (m_stages.empty())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return;
}
const bool new_enabled = !m_enabled;
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
Host::OSD_QUICK_DURATION);
m_enabled = new_enabled;
if (m_enabled)
s_timer.Reset();
}
bool PostProcessing::Chain::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress)
{
if (m_target_format == target_format && m_target_width == target_width && m_target_height == target_height)
return true;
// In case any allocs fail.
DestroyTextures();
if (!(m_input_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(m_output_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)))
{
DestroyTextures();
return false;
}
if (!progress)
progress = ProgressCallback::NullProgressCallback;
progress->SetProgressRange(static_cast<u32>(m_stages.size()));
progress->SetProgressValue(0);
for (size_t i = 0; i < m_stages.size(); i++)
{
Shader* const shader = m_stages[i].get();
progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
!shader->ResizeOutput(target_format, target_width, target_height))
{
ERROR_LOG("Failed to compile one or more post-processing shaders, disabling.");
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
m_enabled = false;
return false;
}
progress->SetProgressValue(static_cast<u32>(i + 1));
}
m_target_format = target_format;
m_target_width = target_width;
m_target_height = target_height;
return true;
}
void PostProcessing::Chain::DestroyTextures()
{
m_target_format = GPUTexture::Format::Unknown;
m_target_width = 0;
m_target_height = 0;
g_gpu_device->RecycleTexture(std::move(m_output_texture));
g_gpu_device->RecycleTexture(std::move(m_input_texture));
}
bool PostProcessing::Chain::Apply(GPUTexture* input_color, GPUTexture* final_target, s32 final_left, s32 final_top,
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, s32 native_width,
s32 native_height)
{
GL_SCOPE_FMT("{} Apply", m_section);
GPUTexture* output = m_output_texture.get();
input_color->MakeReadyForSampling();
for (const std::unique_ptr<Shader>& stage : m_stages)
{
const bool is_final = (stage.get() == m_stages.back().get());
if (!stage->Apply(input_color, is_final ? final_target : output, final_left, final_top, final_width, final_height,
orig_width, orig_height, native_width, native_height, m_target_width, m_target_height))
{
return false;
}
if (!is_final)
{
output->MakeReadyForSampling();
input_color = output;
output = (output == m_output_texture.get()) ? m_input_texture.get() : m_output_texture.get();
}
}
return true;
}
void PostProcessing::Initialize()
{
DisplayChain.LoadStages();
InternalChain.LoadStages();
s_timer.Reset();
}
void PostProcessing::UpdateSettings()
{
auto lock = Host::GetSettingsLock();
ForAllChains([&lock](Chain& chain) { chain.UpdateSettings(lock); });
}
void PostProcessing::Shutdown()
{
g_gpu_device->RecycleTexture(std::move(s_dummy_texture));
s_samplers.clear();
ForAllChains([](Chain& chain) {
chain.ClearStages();
chain.DestroyTextures();
});
}
bool PostProcessing::ReloadShaders()
{
if (!DisplayChain.HasStages() && !InternalChain.HasStages())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return false;
}
ForAllChains([](Chain& chain) {
chain.ClearStages();
chain.DestroyTextures();
chain.LoadStages();
});
s_timer.Reset();
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
return true;
}
std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const std::string& shader_name,
@ -429,214 +724,18 @@ std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const s
return {};
}
void PostProcessing::ClearStagesWithError(const Error& error)
{
std::string msg = error.GetDescription();
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
Host::OSD_ERROR_DURATION);
s_stages.clear();
}
SettingsInterface& PostProcessing::GetLoadSettingsInterface()
SettingsInterface& PostProcessing::GetLoadSettingsInterface(const char* section)
{
// If PostProcessing/Enable is set in the game settings interface, use that.
// Otherwise, use the base settings.
SettingsInterface* game_si = Host::Internal::GetGameSettingsLayer();
if (game_si && game_si->ContainsValue("PostProcessing", "Enabled"))
if (game_si && game_si->ContainsValue(section, "Enabled"))
return *game_si;
else
return *Host::Internal::GetBaseSettingsLayer();
}
void PostProcessing::Initialize()
{
LoadStages();
}
void PostProcessing::LoadStages()
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface();
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
const u32 stage_count = Config::GetStageCount(si);
if (stage_count == 0)
return;
Error error;
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
lock.unlock();
progress.SetFormattedStatusText("Loading shader %s...", stage_name.c_str());
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
lock.lock();
shader->LoadOptions(si, GetStageConfigSection(i));
s_stages.push_back(std::move(shader));
progress.IncrementProgressValue();
}
if (stage_count > 0)
{
s_timer.Reset();
DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
// precompile shaders
if (g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown)
{
CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
&progress);
}
}
void PostProcessing::UpdateSettings()
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface();
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
const u32 stage_count = Config::GetStageCount(si);
if (stage_count == 0)
{
s_stages.clear();
return;
}
Error error;
s_stages.resize(stage_count);
HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count);
const GPUTexture::Format prev_format = s_target_format;
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
if (!s_stages[i] || stage_name != s_stages[i]->GetName())
{
if (i < s_stages.size())
s_stages[i].reset();
// Force recompile.
s_target_format = GPUTexture::Format::Unknown;
lock.unlock();
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
if (i < s_stages.size())
s_stages[i] = std::move(shader);
else
s_stages.push_back(std::move(shader));
lock.lock();
}
s_stages[i]->LoadOptions(si, GetStageConfigSection(i));
}
if (prev_format != GPUTexture::Format::Unknown)
CheckTargets(prev_format, s_target_width, s_target_height, &progress);
if (stage_count > 0)
{
s_timer.Reset();
DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
}
void PostProcessing::Toggle()
{
if (s_stages.empty())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return;
}
const bool new_enabled = !s_enabled;
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
Host::OSD_QUICK_DURATION);
s_enabled = new_enabled;
if (s_enabled)
s_timer.Reset();
}
bool PostProcessing::ReloadShaders()
{
if (s_stages.empty())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return false;
}
decltype(s_stages)().swap(s_stages);
DestroyTextures();
LoadStages();
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
return true;
}
void PostProcessing::Shutdown()
{
g_gpu_device->RecycleTexture(std::move(s_dummy_texture));
s_samplers.clear();
s_enabled = false;
decltype(s_stages)().swap(s_stages);
DestroyTextures();
}
GPUTexture* PostProcessing::GetInputTexture()
{
return s_input_texture.get();
}
const Common::Timer& PostProcessing::GetTimer()
{
return s_timer;
@ -669,92 +768,3 @@ GPUTexture* PostProcessing::GetDummyTexture()
return s_dummy_texture.get();
}
bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress)
{
if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
return true;
// In case any allocs fail.
DestroyTextures();
if (!(s_input_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(s_output_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)))
{
DestroyTextures();
return false;
}
if (!progress)
progress = ProgressCallback::NullProgressCallback;
progress->SetProgressRange(static_cast<u32>(s_stages.size()));
progress->SetProgressValue(0);
for (size_t i = 0; i < s_stages.size(); i++)
{
Shader* const shader = s_stages[i].get();
progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
!shader->ResizeOutput(target_format, target_width, target_height))
{
ERROR_LOG("Failed to compile one or more post-processing shaders, disabling.");
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
s_enabled = false;
return false;
}
progress->SetProgressValue(static_cast<u32>(i + 1));
}
s_target_format = target_format;
s_target_width = target_width;
s_target_height = target_height;
return true;
}
void PostProcessing::DestroyTextures()
{
s_target_format = GPUTexture::Format::Unknown;
s_target_width = 0;
s_target_height = 0;
g_gpu_device->RecycleTexture(std::move(s_output_texture));
g_gpu_device->RecycleTexture(std::move(s_input_texture));
}
bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
s32 orig_width, s32 orig_height, s32 native_width, s32 native_height)
{
GL_SCOPE("PostProcessing Apply");
GPUTexture* input = s_input_texture.get();
GPUTexture* output = s_output_texture.get();
input->MakeReadyForSampling();
for (const std::unique_ptr<Shader>& stage : s_stages)
{
const bool is_final = (stage.get() == s_stages.back().get());
if (!stage->Apply(input, is_final ? final_target : output, final_left, final_top, final_width, final_height,
orig_width, orig_height, native_width, native_height, s_target_width, s_target_height))
{
return false;
}
if (!is_final)
{
output->MakeReadyForSampling();
std::swap(input, output);
}
}
return true;
}